//******************************************************************** // main() //******************************************************************** int main(){ //instantiate log object and log CLog *pLog = CLog::Instance(); pLog->Log("*********************************************************"); pLog->Log("Program starting.................."); pLog->SetDelimiter(':'); pLog->LogDate(); pLog->LogTime(); pLog->Log("************************ *********************************"); cout << "Enter name: "; cin >> g_playerName; //system("cls"); //initialize console Console con(80, 25);//50); con.SetConsolePosition(0,0); con.CenterConsoleWindow(); con.cls(); Initialize(); CONSOLE_SCREEN_BUFFER_INFO csbi = con.GetScreenBufferInfo(); pLog->LogPair("Screen Buffer Size",csbi.dwSize.X, csbi.dwSize.Y); pLog->LogPair("Window Size",csbi.dwMaximumWindowSize.X, csbi.dwMaximumWindowSize.Y); pLog->LogPair("Left-Top",csbi.srWindow.Left, csbi.srWindow.Top); pLog->LogPair("Right-Bottom",csbi.srWindow.Right, csbi.srWindow.Bottom); pLog->LogPair("Maximum Window Size", csbi.dwMaximumWindowSize.X, csbi.dwMaximumWindowSize.Y); COORD maxSize = con.GetMaximumScreenSize(); pLog->LogPair("Max Size",maxSize.X, maxSize.Y); //game timer CTimer loopTimer; CTimer renderTimer; loopTimer.Initialize(); renderTimer.Initialize(); double timeDelta = 0; char buffer[] = "Chuck's Factory Game"; con.setTitle(buffer); //main game loop //******************************************** bool quit = false; while(!quit){ timeDelta = loopTimer.GetTimeDifference(); g_pNext = g_pCurrent->Update(timeDelta); if(NULL != g_pNext) { g_pCurrent = g_pNext; } if(g_pCurrent == g_pStateQuit ) quit = true; // Render our current game object //if(renderTimer.GetTimer(0.1)== true) g_pCurrent->Render(con); } //******************************************** //end game loop //free resources delete g_pStateIntro; delete g_pStateMenu; delete g_pStateQuit; delete g_pStateRules; delete g_pStateScore; delete g_pStatePlay; for(int i = 0; i < 9; ++i) g_audio.StopSoundClip(i); system("cls"); //normal termination of game pLog->Log("*********************************************************"); pLog->Log("Program terminating normally.................."); pLog->SetDelimiter(':'); pLog->LogTime(); pLog->Log("*********************************************************"); return 0; }