Пример #1
0
void GenerateShipTable (CUniverse &Universe, CXMLElement *pCmdLine, CIDTable &EntityTable)
	{
	int i, j;

	//	Some options

	bool bAllClasses = (pCmdLine->GetAttributeBool(CONSTLIT("allClasses")) || pCmdLine->GetAttributeBool(CONSTLIT("all")));

	//	Get the criteria from the command line. Always append 's' because we
	//	want ship classes.

	CString sCriteria = strPatternSubst(CONSTLIT("%s s"), pCmdLine->GetAttribute(CONSTLIT("criteria")));
	CDesignTypeCriteria Criteria;
	if (CDesignTypeCriteria::ParseCriteria(sCriteria, &Criteria) != NOERROR)
		{
		printf("ERROR: Unable to parse criteria.\n");
		return;
		}

	//	Generate a list of columns to display

	TArray<CString> Cols;
	Cols.Insert(FIELD_LEVEL);
	Cols.Insert(FIELD_NAME);

	for (i = 0; i < pCmdLine->GetAttributeCount(); i++)
		{
		CString sAttrib = pCmdLine->GetAttributeName(i);

		if (strEquals(sAttrib, FIELD_BALANCE))
			{
			Cols.Insert(CONSTLIT("balanceType"));
			Cols.Insert(CONSTLIT("combatStrength"));
			Cols.Insert(CONSTLIT("damage"));
			Cols.Insert(CONSTLIT("defenseStrength"));
			}
		else if (!IsMainCommandParam(sAttrib)
				&& !strEquals(sAttrib, CONSTLIT("shiptable")))
			{
			CString sValue = pCmdLine->GetAttribute(i);
			
			if (!strEquals(sValue, CONSTLIT("true")))
				Cols.Insert(strPatternSubst(CONSTLIT("%s:%s"), sAttrib, sValue));
			else
				Cols.Insert(sAttrib);
			}
		}

	//	Output the header

	for (j = 0; j < Cols.GetCount(); j++)
		{
		if (j != 0)
			printf("\t");

		printf(Cols[j].GetASCIIZPointer());
		}

	printf("\n");

	//	Generate a table

	CSymbolTable Table(FALSE, TRUE);

	//	Loop over all items that match and add them to
	//	a sorted table.

	for (i = 0; i < Universe.GetShipClassCount(); i++)
		{
		CShipClass *pClass = Universe.GetShipClass(i);

		//	Only include generic classes unless otherwise specified

		if (!bAllClasses && !pClass->HasLiteralAttribute(CONSTLIT("genericClass")))
			continue;

		if (!pClass->MatchesCriteria(Criteria))
			continue;

		//	Figure out the sort order

		char szBuffer[1024];
		wsprintf(szBuffer, "%04d%s%d", 
				pClass->GetLevel(),
				pClass->GetNounPhrase(0).GetASCIIZPointer(),
				pClass->GetUNID());
		Table.AddEntry(CString(szBuffer), (CObject *)pClass);
		}

	//	Output table

	for (i = 0; i < Table.GetCount(); i++)
		{
		CShipClass *pClass = (CShipClass *)Table.GetValue(i);

		//	Output each row

		for (j = 0; j < Cols.GetCount(); j++)
			{
			if (j != 0)
				printf("\t");

			const CString &sField = Cols[j];
			CString sValue;

			if (strEquals(sField, FIELD_ENTITY))
				{
				CString *pValue;
				if (EntityTable.Lookup(pClass->GetUNID(), (CObject **)&pValue) == NOERROR)
					sValue = *pValue;
				else
					sValue = CONSTLIT("?");
				}
			else
				sValue = pClass->GetDataField(sField);

			if (strEquals(sField, FIELD_MANEUVER) 
					|| strEquals(sField, FIELD_THRUST_TO_WEIGHT))
				printf("%.1f", strToInt(sValue, 0, NULL) / 1000.0);
			else if (strEquals(sField, FIELD_SCORE_CALC))
				printf("%d", pClass->CalcScore());
			else
				printf(sValue.GetASCIIZPointer());
			}

		printf("\n");
		}

	printf("\n");
	}
Пример #2
0
void RunEncounterSim (CUniverse &Universe, CXMLElement *pCmdLine)
	{
	int iRuns = pCmdLine->GetAttributeIntegerBounded(COUNT_ATTRIB, 1, -1, DEFAULT_RUN_COUNT);
	int iTimeOut = DEFAULT_TIME_OUT;

	//	Get the station criteria

	CString sCriteria = strPatternSubst(CONSTLIT("%s t"), pCmdLine->GetAttribute(DEFENDERS_ATTRIB));

	CDesignTypeCriteria DefenderCriteria;
	if (CDesignTypeCriteria::ParseCriteria(sCriteria, &DefenderCriteria) != NOERROR)
		{
		printf("ERROR: Unable to parse defenders criteria.\n");
		return;
		}

	bool bAll = pCmdLine->GetAttributeBool(CONSTLIT("all"));

	//	Get the criteria from the command line. Always append 's' because we
	//	want ship classes.

	sCriteria = strPatternSubst(CONSTLIT("%s s"), pCmdLine->GetAttribute(ATTACKERS_ATTRIB));

	CDesignTypeCriteria AttackerCriteria;
	if (CDesignTypeCriteria::ParseCriteria(sCriteria, &AttackerCriteria) != NOERROR)
		{
		printf("ERROR: Unable to parse attackers criteria.\n");
		return;
		}

	//	Create a viewer, if desired

	CSimViewer Viewer;
	if (pCmdLine->GetAttributeBool(VIEWER_ATTRIB))
		Viewer.Create();

	//	Print headers

	printf("Encounter\tLevel");

	int iAttacker;
	for (iAttacker = 0; iAttacker < Universe.GetShipClassCount(); iAttacker++)
		{
		CShipClass *pAttackerClass = Universe.GetShipClass(iAttacker);
		if (!pAttackerClass->MatchesCriteria(AttackerCriteria))
			continue;

		printf("\t%s", pAttackerClass->GetName().GetASCIIZPointer());
		}

	printf("\n");

	//	Loop over all defenders

	int iDefender;
	for (iDefender = 0; iDefender < Universe.GetStationTypeCount(); iDefender++)
		{
		CStationType *pDefenderType = Universe.GetStationType(iDefender);
		if (!bAll && pDefenderType->GetLevel() == 0)
			continue;

		if (!pDefenderType->MatchesCriteria(DefenderCriteria))
			continue;

		//	Compute an enemy of the station

		CSovereign *pAttackerSovereign = GetAttackerSovereign(Universe, pDefenderType);
		if (pAttackerSovereign == NULL)
			{
			printf("ERROR: Unable to find enemy sovereign of encounter: %s [%x].\n", pDefenderType->GetNounPhrase().GetASCIIZPointer(), pDefenderType->GetUNID());
			return;
			}

		printf("%s [%x]\t%d", pDefenderType->GetNounPhrase().GetASCIIZPointer(), pDefenderType->GetUNID(), pDefenderType->GetLevel());

		//	Loop over all attackers

		for (iAttacker = 0; iAttacker < Universe.GetShipClassCount(); iAttacker++)
			{
			CShipClass *pAttackerClass = Universe.GetShipClass(iAttacker);
			if (!pAttackerClass->MatchesCriteria(AttackerCriteria))
				continue;

			//	Do several runs so we can get some statistical data

			int iAttackerSurvived = 0;
			int iRun;
			for (iRun = 0; iRun < iRuns; iRun++)
				{
				EResults iResult = RunEncounter(Universe, Viewer, pDefenderType, pAttackerClass, pAttackerSovereign);
				if (iResult == resultError)
					return;

				//	Did the attacker survive?

				if (iResult != resultAttackerDestroyed)
					iAttackerSurvived++;
				}

			//	Output results for this attacker

			int iSurvivability = 100 * iAttackerSurvived / iRuns;
			printf("\t%d%%", iSurvivability);
			}

		printf("\n");
		}

	Viewer.Destroy();
	}
Пример #3
0
void GenerateShipImageChart (CUniverse &Universe, CXMLElement *pCmdLine)
	{
	int i;

	enum OrderTypes
		{
		orderSmallest = 1,
		orderLargest = 2,
		orderName = 3,
		};

	//	Options

	bool bTextBoxesOnly = pCmdLine->GetAttributeBool(CONSTLIT("textBoxesOnly"));

	//	Figure out what order we want

	CString sOrder = pCmdLine->GetAttribute(CONSTLIT("sort"));
	int iOrder;
	if (strEquals(sOrder, CONSTLIT("smallest")))
		iOrder = orderSmallest;
	else if (strEquals(sOrder, CONSTLIT("largest")))
		iOrder = orderLargest;
	else
		iOrder = orderName;

	//	Image size

	int cxDesiredWidth;
	if (pCmdLine->FindAttributeInteger(CONSTLIT("width"), &cxDesiredWidth))
		cxDesiredWidth = Max(512, cxDesiredWidth);
	else
		cxDesiredWidth = 1280;

	//	Spacing

	int cxSpacing = pCmdLine->GetAttributeInteger(CONSTLIT("xSpacing"));
	int cxExtraMargin = pCmdLine->GetAttributeInteger(CONSTLIT("xMargin"));

	//	Rotation

	int iRotation = pCmdLine->GetAttributeInteger(CONSTLIT("rotation"));

	//	Font for text

	CString sTypeface;
	int iSize;
	bool bBold;
	bool bItalic;

	if (!CG16bitFont::ParseFontDesc(pCmdLine->GetAttribute(CONSTLIT("font")),
			&sTypeface,
			&iSize,
			&bBold,
			&bItalic))
		{
		sTypeface = CONSTLIT("Arial");
		iSize = 10;
		bBold = false;
		bItalic = false;
		}

	CG16bitFont NameFont;
	NameFont.Create(sTypeface, -PointsToPixels(iSize), bBold, bItalic);
	WORD wNameColor = CG16bitImage::RGBValue(255, 255, 255);

	//	Output file

	CString sFilespec = pCmdLine->GetAttribute(CONSTLIT("output"));
	if (!sFilespec.IsBlank())
		sFilespec = pathAddExtensionIfNecessary(sFilespec, CONSTLIT(".bmp"));

	//	Generate a table of ships

	CSymbolTable Table(FALSE, TRUE);
	for (i = 0; i < Universe.GetShipClassCount(); i++)
		{
		CShipClass *pClass = Universe.GetShipClass(i);

		//	Skip player ship classes

		if (pClass->GetPlayerSettings())
			continue;

		//	Skip non-generic classes

		if (!pClass->HasAttribute(CONSTLIT("genericClass")))
			continue;

		//	Compute the sort key

		char szBuffer[1024];
		switch (iOrder)
			{
			case orderLargest:
				wsprintf(szBuffer, "%04d%s%x",
						2048 - RectWidth(pClass->GetImage().GetImageRect()),
						pClass->GetName().GetASCIIZPointer(),
						pClass);
				break;

			case orderSmallest:
				wsprintf(szBuffer, "%04d%s%x",
						RectWidth(pClass->GetImage().GetImageRect()),
						pClass->GetName().GetASCIIZPointer(),
						pClass);
				break;

			default:
				wsprintf(szBuffer, "%s%x", pClass->GetName().GetASCIIZPointer(), pClass);
				break;
			}

		//	Add to list

		Table.AddEntry(CString(szBuffer), (CObject *)pClass);
		}

	//	Allocate a map that tracks where to paint each ship

	CPaintMap Map(Table.GetCount());

	//	Arrange the ships

	SArrangeDesc Desc;
	Desc.cxDesiredWidth = Max(512, cxDesiredWidth - (2 * (cxSpacing + cxExtraMargin)));
	Desc.cxSpacing = cxSpacing;
	Desc.cxExtraMargin = cxExtraMargin;
	Desc.pHeader = &NameFont;

	ArrangeByRow(Table, Desc, Map);
	//ArrangeByCell(Table, cxDesiredWidth, Map);

	//	Create a large image

	CG16bitImage Output;
	int cxWidth = Max(cxDesiredWidth, Map.GetWidth());
	int cyHeight = Map.GetHeight();
	Output.CreateBlank(cxWidth, cyHeight, false);
	printf("Creating %dx%d image.\n", cxWidth, cyHeight);

	//	Paint the images

	for (i = 0; i < Table.GetCount(); i++)
		{
		CShipClass *pClass = (CShipClass *)Table.GetValue(i);

		int x = Map.GetX(i);
		int y = Map.GetY(i);
		if (x != -1)
			{
			if (!bTextBoxesOnly)
				pClass->GetImage().PaintImageUL(Output,
						x,
						y,
						0,
						Angle2Direction(iRotation));

			//	Paint name

			int xText = Map.GetTextX(i);
			int yText = Map.GetTextY(i);
			if (xText != -1)
				{
				if (bTextBoxesOnly)
					Output.Fill(xText, yText, Map.GetTextWidth(i), Map.GetTextHeight(i), 0xffff);

				if (!bTextBoxesOnly)
					{
					Output.FillColumn(x + (Map.GetWidth(i) / 2),
							y + Map.GetHeight(i),
							yText - (y + Map.GetHeight(i)),
							wNameColor);

					NameFont.DrawText(Output,
							xText,
							yText,
							wNameColor,
							255,
							pClass->GetNounPhrase(0));
					}
				}
			}
		}

	//	Write to file or clipboard

	OutputImage(Output, sFilespec);
	}