// --[ Method ]--------------------------------------------------------------- // // - Class : CEffect // - prototype : bool DefineVar(const std::string& strName, const std::string& strClassName, const std::string& strDescription) // // - Purpose : Defines a new variable for the effect. // strName : Variable name. // strClassName : Effect class name. This will be used to find the proper plugin. // strDescription : Optional description. Mainly for future editors. // // ----------------------------------------------------------------------------- bool CEffect::DefineVar(const std::string& strName, const std::string& strClassName, const std::string& strDescription) { CVar* pNewVar = (CVar*)CPluginManager::Instance().GetNewPlugin(CVar::GETCLASSTYPE(), strClassName); if(!pNewVar) { return false; } pNewVar->SetVarName(strName); pNewVar->SetVarDescription(strDescription); m_mapVars.insert(MAPVARS::value_type(strName, pNewVar)); return true; }