bool UIInputManager::onTouchPressed(float x,float y) { this->touchBeganedPoint.x = x; this->touchBeganedPoint.y = y; CocoWidget* hitWidget = this->checkEventWidget(this->touchBeganedPoint); if (!hitWidget || !hitWidget->getActive()){ this->m_pCurSelectedWidget = NULL; return false; } this->m_pCurSelectedWidget = hitWidget; hitWidget->onTouchPressed(this->touchBeganedPoint); this->m_bTouchDown = true; return true; }
bool UIInputManager::onTouchPressed(cocos2d::CCTouch* touch) { this->touchBeganedPoint.x = touch->getLocation().x; this->touchBeganedPoint.y = touch->getLocation().y; CocoWidget* hitWidget = this->checkEventWidget(this->touchBeganedPoint); if (!hitWidget || !hitWidget->getActive()){ this->m_pCurSelectedWidget = NULL; return false; } this->m_pCurSelectedWidget = hitWidget; hitWidget->onTouchPressed(this->touchBeganedPoint); this->m_bTouchDown = true; return true; }