bool UIInputManager::onTouchCanceled(float x,float y) { this->m_bTouchDown = false; CocoWidget* hitWidget = this->m_pCurSelectedWidget; if (!hitWidget || !hitWidget->getActive()){ return false; } this->touchEndedPoint.x = x; this->touchEndedPoint.y = y; hitWidget->onTouchReleased(this->touchEndedPoint); this->m_pCurSelectedWidget = NULL; hitWidget = NULL; return true; }
bool UIInputManager::onTouchCanceled(cocos2d::CCTouch* touch) { this->m_bTouchDown = false; CocoWidget* hitWidget = this->m_pCurSelectedWidget; if (!hitWidget || !hitWidget->getActive()){ return false; } this->touchEndedPoint.x = touch->getLocation().x; this->touchEndedPoint.y = touch->getLocation().y; hitWidget->onTouchReleased(this->touchEndedPoint); this->m_pCurSelectedWidget = NULL; hitWidget = NULL; return true; }