Пример #1
0
		void ComboBox::setOpen(bool b) {
			m_open = b;

			if (m_open) {
				int newHeight = m_height;
				for(unsigned int i = 0; i < m_items.size(); i++) {
					ComboBoxItem* item = m_items.at(i);
					item->setSize(m_width, ARK2D::getRenderer()->getFont()->getLineHeight());
					item->m_parent = m_parent;
					newHeight += item->getHeight();
				}
				m_height = newHeight;
			} else {
				m_height = m_originalHeight;
			}
		}
Пример #2
0
		void ComboBox::setOpen(bool b) {
			m_open = b;

			if (m_open) {
				int newHeight = m_height;
				for(unsigned int i = 0; i < m_items.size(); i++) {
					ComboBoxItem* item = m_items.at(i);
					item->setSize(m_width, ARK2D::getRenderer()->getFont()->getLineHeight());
					item->m_parent = m_parent;
					newHeight += item->getHeight();
				}
				m_height = newHeight;
			} else {
				m_height = m_originalHeight;

				// state state to off for all children
				for(unsigned int i = 0; i < m_items.size(); i++) {
					m_items[i]->m_state = Button::STATE_OFF;
				}
			}
		}