int MassSpringSystemFromTetMeshConfigFile::GenerateMassSpringSystem(const char * configFilename, MassSpringSystem ** massSpringSystem, MassSpringSystemTetMeshConfiguration * massSpringSystemTetMeshConfiguration)
{
  char tetMeshFilename[4096];
  char surfaceMeshFilename[4096];
  double density, tensileStiffness, damping;
  int addGravity;

  printf("Parsing configuration file %s...\n", configFilename);
  ConfigFile configFile;
  configFile.addOption("tetMeshFilename", tetMeshFilename);
  configFile.addOptionOptional("surfaceMeshFilename", surfaceMeshFilename, "__none");
  configFile.addOption("density", &density);
  configFile.addOption("tensileStiffness", &tensileStiffness);
  configFile.addOption("damping", &damping);
  configFile.addOption("addGravity", &addGravity);

  if (configFile.parseOptions(configFilename) != 0)
  {
    printf("Error parsing options.\n");
    return 1;
  }

  // the config variables have now been loaded with their specified values

  // informatively print the variables (with assigned values) that were just parsed
  configFile.printOptions();

  TetMesh * tetMesh;
  try
  {
    tetMesh = new TetMesh(tetMeshFilename);
  }
  catch(int eCode)
  {
    printf("Error: unable to load mesh from %s. Code: %d\n", tetMeshFilename, eCode);
    return 1;
  };
  printf("Tet mesh loaded.\n");

  MassSpringSystemFromTetMesh massSpringSystemFromTetMesh;

  int code = massSpringSystemFromTetMesh.GenerateMassSpringSystem(tetMesh, massSpringSystem, density, tensileStiffness, damping, addGravity);

  delete(tetMesh);

  if (massSpringSystemTetMeshConfiguration != NULL)
  {
    massSpringSystemTetMeshConfiguration->tetMeshFilename = DuplicateString(tetMeshFilename);
    massSpringSystemTetMeshConfiguration->surfaceMeshFilename = DuplicateString(surfaceMeshFilename);
    massSpringSystemTetMeshConfiguration->density = density;
    massSpringSystemTetMeshConfiguration->tensileStiffness = tensileStiffness;
    massSpringSystemTetMeshConfiguration->damping = damping;
    massSpringSystemTetMeshConfiguration->addGravity = addGravity;
  }

  return code;
}
Пример #2
0
Lighting::Lighting(const char * configFilename)
{
  if (glGetError() != GL_NO_ERROR)
    printf("Warning: error in the OpenGL state at the beginning of lighting constructor.\n");

  ConfigFile configFile;

  configFile.addOptionOptional("globalAmbientIntensity", &ambientIntensity, 0.0f);
  configFile.addOptionOptional("localViewer", &localViewer, true);
  configFile.addOptionOptional("twoSidedLighting", &twoSidedLighting, false);
  configFile.addOptionOptional("enableAmbientTerm", &enableAmbientTerm, true);
  configFile.addOptionOptional("enableDiffuseTerm", &enableDiffuseTerm, true);
  configFile.addOptionOptional("enableSpecularTerm", &enableSpecularTerm, true);

  for(int light=0; light<8; light++)
  {
    char lightCh = '0' + light;
    char optionName[128];

    sprintf(optionName, "lightEnabled_%c", lightCh);
    configFile.addOptionOptional(optionName, &lightEnabled[light], false);

    sprintf(optionName, "position_%c_X", lightCh);
    configFile.addOptionOptional(optionName, &lightPosition[4*light+0], 0.0f);
    sprintf(optionName, "position_%c_Y", lightCh);
    configFile.addOptionOptional(optionName, &lightPosition[4*light+1], 0.0f);
    sprintf(optionName, "position_%c_Z", lightCh);
    configFile.addOptionOptional(optionName, &lightPosition[4*light+2], 0.0f);
    sprintf(optionName, "position_%c_DIR", lightCh);
    configFile.addOptionOptional(optionName, &lightPosition[4*light+3], 1.0f);

    sprintf(optionName, "lightIntensity_%c", lightCh);
    configFile.addOptionOptional(optionName, &lightIntensity[light], 1.0f);
  }
  
  if (configFile.parseOptions(configFilename) != 0)
    throw 1;

  //configFile.printOptions();

  #define TURNONLIGHT(i)\
   if(lightEnabled[i])\
     glEnable(GL_LIGHT##i);\
   else\
     glDisable(GL_LIGHT##i);\

  TURNONLIGHT(0);
  TURNONLIGHT(1);
  TURNONLIGHT(2);
  TURNONLIGHT(3);
  TURNONLIGHT(4);
  TURNONLIGHT(5);
  TURNONLIGHT(6);
  TURNONLIGHT(7);

  if (glGetError() != GL_NO_ERROR)
    printf("Warning: error in the OpenGL state in the Lighting constructor.\n");

  for(int light=0; light<8; light++)
  {
    if(!lightEnabled[light])
      continue;

    if (enableAmbientTerm) 
    {
      lKa[light*4+0] = lKa[light*4+1] = lKa[light*4+2] = lightIntensity[light];
    }
    else
    {
      lKa[light*4+0] = lKa[light*4+1] = lKa[light*4+2] = 0.0f;
    }

    if (enableDiffuseTerm)
    {
      lKd[light*4+0] = lKd[light*4+1] = lKd[light*4+2] = lightIntensity[light];
    }
    else
    {
      lKd[light*4+0] = lKd[light*4+1] = lKd[light*4+2] = 0.0f;
    }

    if (enableSpecularTerm)
    {
      lKs[light*4+0] = lKs[light*4+1] = lKs[light*4+2] = lightIntensity[light];
    }
    else
    {
      lKs[light*4+0] = lKs[light*4+1] = lKs[light*4+2] = 0.0f;
    }

    // set alpha to 1.0
    lKa[light*4+3] = lKd[light*4+3] = lKs[light*4+3] = 1.0;
  }

  GLfloat aGa[] = { ambientIntensity, ambientIntensity, ambientIntensity, 1.0 };
  glLightModelfv(GL_LIGHT_MODEL_AMBIENT, aGa);
  glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, localViewer);
  glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, twoSidedLighting);
}
void initConfigurations()
{
  ConfigFile configFile;

  // specify the entries of the config file
  configFile.addOptionOptional("windowWidth",&windowWidth,800);
  configFile.addOptionOptional("windowHeight",&windowHeight,800);

  configFile.addOption("deformableObjectFilename",deformableObjectFilename);
  configFile.addOptionOptional("modesFilename",modesFilename,"__none");
  configFile.addOptionOptional("cubicPolynomialFilename",cubicPolynomialFilename,"__none");

  configFile.addOption("dampingMassCoef",&dampingMassCoef);
  configFile.addOption("dampingStiffnessCoef",&dampingStiffnessCoef);

  configFile.addOptionOptional("plasticThreshold", &plasticThreshold, plasticThreshold);

  configFile.addOption("deformableObjectCompliance",&deformableObjectCompliance);
  configFile.addOption("frequencyScaling",&frequencyScaling);

  configFile.addOptionOptional("cameraRadius",&cameraRadius,17.5);
  configFile.addOptionOptional("focusPositionX",&focusPositionX,0.0);
  configFile.addOptionOptional("focusPositionY",&focusPositionY,0.0);
  configFile.addOptionOptional("focusPositionZ",&focusPositionZ,0.0);
  configFile.addOptionOptional("cameraLongitude",&cameraLongitude,-60.0);
  configFile.addOptionOptional("cameraLattitude",&cameraLattitude,20.0);

  configFile.addOptionOptional("renderWireframe",&renderWireframe,1);

  configFile.addOptionOptional("extraSceneGeometry",extraSceneGeometryFilename,"__none");

  configFile.addOptionOptional("enableTextures",&enableTextures,enableTextures);

  configFile.addOptionOptional("backgroundColor",backgroundColorString, backgroundColorString);

  string lightingConfigFilenameDefault = configFilesDir + "default.lighting";
  configFile.addOptionOptional("lightingConfigFilename",lightingConfigFilename,
    (char*) lightingConfigFilenameDefault.c_str());

  configFile.addOptionOptional("substepsPerTimeStep", 
    &substepsPerTimeStep, substepsPerTimeStep);

  configFile.addOptionOptional("renderOnGPU", &renderOnGPU, 1);

  // parse the configuration file
  if (configFile.parseOptions((char*)configFilename.c_str()) != 0)
  {
    printf("Error: unable to load the configuration file.\n");
    exit(1);
  }
  // the config variables have now been loaded with their specified values

  // informatively print the variables (with assigned values) that were just parsed
  configFile.printOptions();
}