Пример #1
0
bool ControlButtonTest_Event::init()
{
    if (ControlScene::init())
    {
        auto screenSize = Director::getInstance()->getWinSize();

        // Add a label in which the button events will be displayed
        setDisplayValueLabel(Label::createWithTTF("No Event", "fonts/Marker Felt.ttf", 32));
        _displayValueLabel->setAnchorPoint(Vec2(0.5f, -1));
        _displayValueLabel->setPosition(screenSize.width / 2.0f, screenSize.height / 2.0f);
        addChild(_displayValueLabel, 1);

        setDisplayBitmaskLabel(Label::createWithTTF("No bitmask event", "fonts/Marker Felt.ttf", 24));
        _displayBitmaskLabel->setAnchorPoint(Vec2(0.5f, -1));
        Vec2 bitmaskLabelPos = _displayValueLabel->getPosition() - Vec2(0, _displayBitmaskLabel->getBoundingBox().size.height);
        _displayBitmaskLabel->setPosition(bitmaskLabelPos);
        addChild(_displayBitmaskLabel, 1);

        // Add the button
        auto backgroundButton = ui::Scale9Sprite::create("extensions/button.png");
        auto backgroundHighlightedButton = ui::Scale9Sprite::create("extensions/buttonHighlighted.png");
        
        auto titleButton = Label::createWithTTF("Touch Me!", "fonts/Marker Felt.ttf", 30);

        titleButton->setColor(Color3B(159, 168, 176));
        
        ControlButton *controlButton = ControlButton::create(titleButton, backgroundButton);
        controlButton->setBackgroundSpriteForState(backgroundHighlightedButton, Control::State::HIGH_LIGHTED);
        controlButton->setTitleColorForState(Color3B::WHITE, Control::State::HIGH_LIGHTED);
        
        controlButton->setAnchorPoint(Vec2(0.5f, 1));
        controlButton->setPosition(screenSize.width / 2.0f, screenSize.height / 2.0f);
        addChild(controlButton, 1);

        // Add the black background
        auto background = ui::Scale9Sprite::create("extensions/buttonBackground.png");
        background->setContentSize(Size(300, 170));
        background->setPosition(screenSize.width / 2.0f, screenSize.height / 2.0f);
        addChild(background);
        
        // Sets up event handlers
        controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDownAction), Control::EventType::TOUCH_DOWN);
        controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragInsideAction), Control::EventType::DRAG_INSIDE);
        controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragOutsideAction), Control::EventType::DRAG_OUTSIDE);
        controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragEnterAction), Control::EventType::DRAG_ENTER);
        controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragExitAction), Control::EventType::DRAG_EXIT);
        controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchUpInsideAction), Control::EventType::TOUCH_UP_INSIDE);
        controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchUpOutsideAction), Control::EventType::TOUCH_UP_OUTSIDE);
        controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchCancelAction), Control::EventType::TOUCH_CANCEL);
        // test for issue 2882
        controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchBitmaskAction),
            Control::EventType::TOUCH_DOWN | Control::EventType::DRAG_INSIDE | Control::EventType::DRAG_OUTSIDE | Control::EventType::DRAG_ENTER | Control::EventType::DRAG_EXIT | Control::EventType::TOUCH_UP_INSIDE | Control::EventType::TOUCH_UP_OUTSIDE | Control::EventType::TOUCH_CANCEL | Control::EventType::VALUE_CHANGED);

        return true;
    }
    return false;
}
Пример #2
0
void AssetsUpdateLayer::updateLayerMessageBox()
{

    SpriteFrameCache::getInstance()->addSpriteFramesWithFile("ccb/ccbResources/SystemLoading.plist");

    CCLayer* layer = CCLayer::create();
    layer->ignoreAnchorPointForPosition(false);
    layer->setContentSize(Size(960, 640));
    layer->setPosition(Point(Director::getInstance()->getWinSize().width * 0.5, Director::getInstance()->getWinSize().height * 0.5));
    layer->setScale(Director::getInstance()->getWinSize().width / 960);
    addChild(layer, 1);

    Sprite* messageboxSprite = Sprite::createWithSpriteFrameName("set_floor_v1.png");
    messageboxSprite->setPosition(Point(480, 320));
    layer->addChild(messageboxSprite, 1);

    LabelTTF* labelContent = LabelTTF::create(Localization::getInstance()->getValueByKey("Loading_warning_need_update"), "Helvetica",32);
    labelContent->setPosition(Point(480, 420));
    layer->addChild(labelContent, 1);

    ControlButton* btn = ControlButton::create(LabelTTF::create(Localization::getInstance()->getValueByKey("BUTTON_DONE"), "Helvetica", 32), Scale9Sprite::createWithSpriteFrameName("set_button2.png"));
    btn->setPreferredSize(CCSize(191,70));
    btn->setPosition(Point(480, 220));
    btn->addTargetWithActionForControlEvents(this, cccontrol_selector(AssetsUpdateLayer::GoToAppPage), Control::EventType::TOUCH_UP_INSIDE);
    layer->addChild(btn, 1);

}
Пример #3
0
bool SkillTableView::init()
{
    if (!Node::init())
        return false;

    LayerColor* bg = LayerColor::create(Color4B(255, 255, 255, 127), 450, 500);
    bg->setPosition(bg->getContentSize()/-2);
    this->addChild(bg, -1);
    
    CCLabelTTF* title = CCLabelTTF::create("技能列表", "fonts/Marker Felt.ttf", 40);
    title->setPosition(Point(bg->getContentSize().width/2, bg->getContentSize().height-30));
    bg->addChild(title);
    
    ControlButton* button = ControlButton::create(Scale9Sprite::create("ui/closed_normal.png"));
    button->setBackgroundSpriteForState(Scale9Sprite::create("ui/closed_selected.png"), Control::State::HIGH_LIGHTED);
    button->setPreferredSize(Size(57, 58));
    button->setPosition(ccpSub(ccpAdd(bg->getPosition(), bg->getContentSize()), button->getContentSize()/2));
    this->addChild(button);
    button->addTargetWithActionForControlEvents(GAME_UILAYER, cccontrol_selector(GameInfoUIController::removeSmallMenuAndButton), Control::EventType::TOUCH_UP_INSIDE);
   // button->setTouchPriority(0);
    
    m_skillTableView = TableView::create(this, Size(420, 420));
    m_skillTableView->setPosition(Point(15, 15));
   // m_skillTableView->setDirection(kCCScrollViewDirectionVertical);
    m_skillTableView->setDelegate(this);
   // m_skillTableView->setVerticalFillOrder(kCCTableViewFillTopDown);
    bg->addChild(m_skillTableView);
    m_skillTableView->reloadData();
    return true;
}
Пример #4
0
bool PropColumnMenu::init()
{
    if (!Layer::init())
        return false;
    
    this->setTouchEnabled(true);
    
    Sprite* bg = Sprite::create("ui/prop_column.png");
    this->addChild(bg);
    
    m_propColumn = LayerColor::create(ccc4(255, 255, 255, 0), GRID_WIDTH*COL, GRID_HEIGHT*ROW);
    m_propColumn->setContentSize(Size(GRID_WIDTH*COL, GRID_HEIGHT*ROW));
    m_propColumn->setPosition(Point(PROP_X, PROP_Y));
    bg->addChild(m_propColumn);
    
    ControlButton* button = ControlButton::create(ui::Scale9Sprite::create("ui/closed_normal.png"));
    button->setBackgroundSpriteForState(ui::Scale9Sprite::create("ui/closed_selected.png"), Control::State::HIGH_LIGHTED);
    button->setPreferredSize(Size(57, 58));
    button->setPosition(ccpSub(ccpAdd(bg->getPosition(), bg->getContentSize()/2), button->getContentSize()/2));
    this->addChild(button);
    button->addTargetWithActionForControlEvents(GAME_UILAYER, cccontrol_selector(GameInfoUIController::removeSmallMenuAndButton), Control::EventType::TOUCH_UP_INSIDE);
   // button->setTouchPriority(0);
    
    for (int i=0; i<12; i++)
    {
        m_propVec[i] = PropIconShow::create(PropSystem::getPropInfo(i+1));
        m_propColumn->addChild(m_propVec[i]);
    }

    return true;
}
Пример #5
0
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
//    Point origin = Director::getInstance()->getVisibleOrigin();

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    auto closeItem = MenuItemImage::create(
                                           "CloseNormal.png",
                                           "CloseSelected.png",
                                           CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
    closeItem->setAnchorPoint(Point(1, 0));
    closeItem->setPosition(Point(visibleSize.width, 0));
    // create menu, it's an autorelease object
    auto menu = Menu::create(closeItem, NULL);
    menu->setPosition(Point::ZERO);
    this->addChild(menu, 1);
    
    ControlButton* ccbBtn = ControlButton::create("CCB Test", "", 50);
    ccbBtn->setPosition(visibleSize.width * 0.5f, visibleSize.height * 0.6);
    ccbBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::onCCBTestButtonClicked), Control::EventType::TOUCH_UP_INSIDE);
    addChild(ccbBtn);
    
    ControlButton* matchBtn = ControlButton::create("Match Server Test", "", 50);
    matchBtn->setPosition(visibleSize.width * 0.5f, visibleSize.height * 0.4);
    matchBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::onMatchTestButtonClicked), Control::EventType::TOUCH_UP_INSIDE);
    addChild(matchBtn);
    
    return true;
}
Пример #6
0
void TDDSubMenu::setupHeader(const Color4B &headerColor)
{
	GLfloat parentH = this->getContentSize().height;
	GLfloat width = this->getContentSize().width;
	GLfloat height = kHeaderHeight;
	
	LayerColor *headerLayer = LayerColor::create(headerColor, width, height);
	Point pos = Point(0, parentH - height);
	headerLayer->setPosition(pos);
	this->addChild(headerLayer);
	
	
	// Setting Buttons
	float scale = TDDHelper::getBestScale();
	// Size screenSize = TDDHelper::getScreenSize();
	int midY = height/2;
	int buttonW = (int)(scale * 50);
	int buttonH = height;
	int leftButtonX = buttonW / 2;
	int rightButtonX = width - leftButtonX;
	int midX = width/2;
	

	Size size = Size(buttonW, buttonH);

	ControlButton *button;
	pos.x = leftButtonX;
	pos.y = midY;
	button = createButton("back", kActionTagBack, pos, size);
	headerLayer->addChild(button);
	mBackButton = button;
	
	pos.x = rightButtonX;
	pos.y = midY;
	button = createButton("hide", kActionTagToggle, pos, size);
	headerLayer->addChild(button);
	button->addTargetWithActionForControlEvents(this,
												cccontrol_selector(TDDSubMenu::touchUpInsideAction),
												Control::EventType::TOUCH_UP_INSIDE);
	mToggleButton = button;
	
	// Label
	Label *title = Label::createWithSystemFont("MENU", "Arial", 15);
	title->setColor(Color3B::WHITE);
	title->setPosition(Point(midX, midY));
	headerLayer->addChild(title);
	
	
	//
	mHeaderLayer = headerLayer;
}
Пример #7
0
bool LoginScene::init()
{
	if (!Layer::init())
		return false;
	Size winSize = Director::getInstance()->getWinSize();

	auto pBckSprite = Scale9Sprite::create("green_edit.png");
	addChild(pBckSprite);
	pBckSprite->setPosition(Vec2(winSize.width / 2, winSize.height / 2 + 25));
	pBckSprite->setContentSize(Size(winSize.width / 2, 35));

	m_txtUserName = ui::TextField::create(StringResUtil::instance()->getStringForKey("username"), "Arial",30);
	
	m_txtUserName->setPlaceHolderColor(Color4B::WHITE);
	m_txtUserName->setTextColor(Color4B::WHITE);
	addChild(m_txtUserName);
	m_txtUserName->setPosition(Vec2(winSize.width / 2, winSize.height / 2 + 25));

	auto pPwdBckSprite = Scale9Sprite::create("green_edit.png");
	addChild(pPwdBckSprite);
	pPwdBckSprite->setPosition(Vec2(winSize.width / 2, winSize.height / 2 - 25));
	pPwdBckSprite->setContentSize(Size(winSize.width / 2, 35));

	m_txtPassword = ui::TextField::create(StringResUtil::instance()->getStringForKey("password"), "Arial",30);
	m_txtPassword->setPlaceHolderColor(Color4B::WHITE);
	m_txtPassword->setTextColor(Color4B::WHITE);
	m_txtPassword->setPasswordEnabled(true);
	addChild(m_txtPassword);
	m_txtPassword->setPosition(Vec2(winSize.width / 2, winSize.height / 2 - 25));

	/*auto starMenuItem = MenuItemImage::create(
		"button.png",
		"button.png", CC_CALLBACK_1(LoginScene::starMenuCallback, this));
	starMenuItem->setPosition(Point::ZERO);
	starMenuItem->setContentSize(Size(80, 30));
	auto starMenu = Menu::create(starMenuItem, NULL);
	starMenu->setPosition(Point(winSize.width / 2, winSize.height / 2 - 80));
	this->addChild(starMenu, 1);*/

	LabelTTF *label = LabelTTF::create("login", "Marker Felt", 30);
	Scale9Sprite *normalBck = Scale9Sprite::create("button.png");
	ControlButton *button = ControlButton::create(label, normalBck);
	button->setContentSize(Size(80, 30));
	button->setPosition(Point(winSize.width / 2, winSize.height / 2 - 80));
	button->addTargetWithActionForControlEvents(this, cccontrol_selector(LoginScene::touchDown), Control::EventType::TOUCH_DOWN);
	addChild(button);
	return true;
}
Пример #8
0
ControlButton *AboutLayer::standardButtonWithTitle(const std::string& string)
{
	/** Creates and return a button with a default background and title color. */
	auto backgroundButton = Scale9Sprite::create("button.png");
	auto backgroundHighlightedButton = Scale9Sprite::create("buttonHighlighted.png");

	auto titleButton = LabelTTF::create(string, "Marker Felt", 50);
    //auto label = LabelTTF::create("中国", "Marker Felt", 30);
	titleButton->setColor(Color3B(159, 168, 176));

	ControlButton *button = ControlButton::create(titleButton, backgroundButton);
	button->setBackgroundSpriteForState(backgroundHighlightedButton, Control::State::HIGH_LIGHTED);
	button->setTitleColorForState(Color3B::WHITE, Control::State::HIGH_LIGHTED);
	button->addTargetWithActionForControlEvents(this, cccontrol_selector(AboutLayer::touchUpInsideAction), Control::EventType::TOUCH_UP_INSIDE);
	this->addChild(button);
	return button;
}
bool UndercoverGameScene::init()
{
    if ( !Layer::init() )
    {
        return false;
    }
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();
    ControlButton* back = ControlButton::create("Back", "Arial", 40);
    back->addTargetWithActionForControlEvents(this, cccontrol_selector(UndercoverGameScene::buttonBack), Control::EventType::TOUCH_UP_INSIDE);
    back->setAnchorPoint(Point(0.5,0.5));
    back->setZoomOnTouchDown(true);
    back->setPosition(Vec2(visibleSize.width - 100,
                           visibleSize.height - 100));
    this->addChild(back, 1);
    return true;
}
Пример #10
0
ControlButton * createBtn(float x, float y, 
						  const char * normalBg, const char * pressBg, 
						  Ref* target, Control::Handler action)
{
	Scale9Sprite * spNormalBg = createDotaScale9Sprite(normalBg);
	Scale9Sprite * spPressBg = createDotaScale9Sprite(pressBg);

	ControlButton *btn = ControlButton::create(spNormalBg);
	if (spPressBg)
		btn->setBackgroundSpriteForState(spPressBg, Control::State::HIGH_LIGHTED);
	btn->setAnchorPoint(Vec2(0, 0));
	btn->setPosition(x, y);
	btn->setZoomOnTouchDown(false);
	btn->setPreferredSize(spNormalBg->getOriginalSize());
	if (target && action)
		btn->addTargetWithActionForControlEvents(target, action, 
			Control::EventType::TOUCH_UP_INSIDE);

	return btn;
}
Пример #11
0
bool CGamePanelLayer::init()
{
    do
    {
        BREAK_IF(!Layer::init());
        
        ControlButton* btnBuild = CBaseLayer::createImageButton("huds/build.png");
        BREAK_IF(!btnBuild);
        btnBuild->setPosition(Point(240, 50));
        btnBuild->addTargetWithActionForControlEvents(this, cccontrol_selector(CGamePanelLayer::onBuild), Control::EventType::TOUCH_UP_INSIDE);
        addChild(btnBuild);
        
//        ControlButton* btnBuild2 = CBaseLayer::createImageButton("build");
//        BREAK_IF(!btnBuild2);
//        btnBuild2->setPosition(Point(270, 50));
//        btnBuild2->addTargetWithActionForControlEvents(this, cccontrol_selector(CGamePanelLayer::onBuild2), CCControlEventTouchUpInside);
//        addChild(btnBuild2);
        return true;
    } while (false);
    
    return false;
}
Пример #12
0
// 初始化
bool ChangeBGScene::init()
{
	if (!Layer::init())
	{
		return false;
	}
	Size mysize = Director::getInstance()->getVisibleSize();
	Vec2 origin = Director::getInstance()->getVisibleOrigin();

	//文字提示
	Sprite *lb = Sprite::create("changbg.png");
	lb->setPosition(Vec2(origin.x + mysize.width / 2, origin.y + mysize.height - 30));
	this->addChild(lb, 2);

	//四张背景图
	//1
	Scale9Sprite *sp1 = Scale9Sprite::create("11.png");
	ControlButton *pbt1 = ControlButton::create(sp1);
	pbt1->setPosition(Vec2(origin.x + mysize.width / 2 - 80, origin.y + mysize.height / 2 + 20));
	pbt1->setPreferredSize(Size(150, 84));
	this->addChild(pbt1, 2, 6001);
	//绑定事件
	pbt1->addTargetWithActionForControlEvents(
		this,
		cccontrol_selector(ChangeBGScene::changeBG),
		Control::EventType::TOUCH_UP_INSIDE);
	//2
	Scale9Sprite *sp2 = Scale9Sprite::create("22.png");
	ControlButton *pbt2 = ControlButton::create(sp2);
	pbt2->setPosition(Vec2(origin.x + mysize.width / 2 + 80, origin.y + mysize.height / 2 + 20));
	pbt2->setPreferredSize(Size(150, 84));
	this->addChild(pbt2, 2, 6002);
	//绑定事件
	pbt2->addTargetWithActionForControlEvents(
		this,
		cccontrol_selector(ChangeBGScene::changeBG),
		Control::EventType::TOUCH_UP_INSIDE);
	//3
	Scale9Sprite *sp3 = Scale9Sprite::create("33.png");
	ControlButton *pbt3 = ControlButton::create(sp3);
	pbt3->setPosition(Vec2(origin.x + mysize.width / 2 - 80, origin.y + mysize.height / 2 - 80));
	pbt3->setPreferredSize(Size(150, 84));
	this->addChild(pbt3, 2, 6003);
	//绑定事件
	pbt3->addTargetWithActionForControlEvents(
		this,
		cccontrol_selector(ChangeBGScene::changeBG),
		Control::EventType::TOUCH_UP_INSIDE);
	//4
	Scale9Sprite *sp4 = Scale9Sprite::create("44.png");
	ControlButton *pbt4 = ControlButton::create(sp4);
	pbt4->setPosition(Vec2(origin.x + mysize.width / 2 + 80, origin.y + mysize.height / 2 - 80));
	pbt4->setPreferredSize(Size(150, 84));
	this->addChild(pbt4, 2, 6004);
	//绑定事件
	pbt4->addTargetWithActionForControlEvents(
		this,
		cccontrol_selector(ChangeBGScene::changeBG),
		Control::EventType::TOUCH_UP_INSIDE);

	//返回菜单
	Scale9Sprite *spbk = Scale9Sprite::create("return.png");
	ControlButton *pbtbk = ControlButton::create(spbk);
	pbtbk->setPosition(Vec2(origin.x + mysize.width - 20, origin.y + mysize.height - 20));
	pbtbk->setPreferredSize(Size(36, 36));
	this->addChild(pbtbk, 2);
	//绑定事件
	pbtbk->addTargetWithActionForControlEvents(
		this,
		cccontrol_selector(ChangeBGScene::backToMenu),
		Control::EventType::TOUCH_UP_INSIDE);

	return true;
}
Пример #13
0
// 初始化
bool RankScene::init()
{
	if (!Layer::init())
	{
		return false;
	}

	selected = 3001;
	opt = "easy";
	scheduleUpdate();

	Size mysize = Director::getInstance()->getVisibleSize();
	Vec2 origin = Director::getInstance()->getVisibleOrigin();

	//背景图片
	Sprite *pbg = Sprite::create("rank_bg.png");
	pbg->setPosition(Vec2(origin.x + mysize.width / 2, origin.y + mysize.height / 2));
	this->addChild(pbg, -1);

	//返回按钮
	Scale9Sprite *spback = Scale9Sprite::create("close.png");
	ControlButton *pbtbk = ControlButton::create(spback);
	pbtbk->setPosition(Vec2(origin.x + mysize.width - 20, origin.y + mysize.height - 25));
	pbtbk->setPreferredSize(Size(36, 36));
	pbtbk->addTargetWithActionForControlEvents(
		this,
		cccontrol_selector(RankScene::backToMenu),
		Control::EventType::TOUCH_UP_INSIDE);
	this->addChild(pbtbk);

	//rank_easy , tag = 3001
	Scale9Sprite *speasy = Scale9Sprite::create("easy.png");
	ControlButton *rkeasy = ControlButton::create(speasy);
	rkeasy->setPosition(Vec2(origin.x + 40, origin.y + mysize.height / 2 + 50));
	rkeasy->setPreferredSize(Size(75, 50));
	rkeasy->addTargetWithActionForControlEvents(
		this,
		cccontrol_selector(RankScene::showRank),
		Control::EventType::TOUCH_UP_INSIDE);
	this->addChild(rkeasy, 1, 3001);

	//rank_normal , tag = 3002
	Scale9Sprite *spnormal = Scale9Sprite::create("normal.png");
	ControlButton *rknormal = ControlButton::create(spnormal);
	rknormal->setPosition(Vec2(origin.x + 40, origin.y + mysize.height / 2 - 20));
	rknormal->setPreferredSize(Size(75, 50));
	rknormal->addTargetWithActionForControlEvents(
		this,
		cccontrol_selector(RankScene::showRank),
		Control::EventType::TOUCH_UP_INSIDE);
	this->addChild(rknormal, 1, 3002);

	//rank_hard tag = 3003
	Scale9Sprite *sphard = Scale9Sprite::create("hard.png");
	ControlButton *rkhard = ControlButton::create(sphard);
	rkhard->setPosition(Vec2(origin.x + 40, origin.y + mysize.height / 2 - 90));
	rkhard->setPreferredSize(Size(75, 50));
	rkhard->addTargetWithActionForControlEvents(
		this,
		cccontrol_selector(RankScene::showRank),
		Control::EventType::TOUCH_UP_INSIDE);
	this->addChild(rkhard, 1, 3003);

	TableView * tbeasy = TableView::create(this, Size(360, 200));
	tbeasy->setDirection(ScrollView::Direction::VERTICAL);
	tbeasy->setPosition(Vec2(origin.x + 90, origin.y + 15));
	tbeasy->setDelegate(this);
	tbeasy->setVerticalFillOrder(TableView::VerticalFillOrder::TOP_DOWN);
	this->addChild(tbeasy, 1, 3005);

	return true;
}