Пример #1
0
bool ControlButtonTest_Event::init()
{
    if (ControlScene::init())
    {
        auto screenSize = Director::getInstance()->getWinSize();

        // Add a label in which the button events will be displayed
        setDisplayValueLabel(Label::createWithTTF("No Event", "fonts/Marker Felt.ttf", 32));
        _displayValueLabel->setAnchorPoint(Vec2(0.5f, -1));
        _displayValueLabel->setPosition(screenSize.width / 2.0f, screenSize.height / 2.0f);
        addChild(_displayValueLabel, 1);

        setDisplayBitmaskLabel(Label::createWithTTF("No bitmask event", "fonts/Marker Felt.ttf", 24));
        _displayBitmaskLabel->setAnchorPoint(Vec2(0.5f, -1));
        Vec2 bitmaskLabelPos = _displayValueLabel->getPosition() - Vec2(0, _displayBitmaskLabel->getBoundingBox().size.height);
        _displayBitmaskLabel->setPosition(bitmaskLabelPos);
        addChild(_displayBitmaskLabel, 1);

        // Add the button
        auto backgroundButton = ui::Scale9Sprite::create("extensions/button.png");
        auto backgroundHighlightedButton = ui::Scale9Sprite::create("extensions/buttonHighlighted.png");
        
        auto titleButton = Label::createWithTTF("Touch Me!", "fonts/Marker Felt.ttf", 30);

        titleButton->setColor(Color3B(159, 168, 176));
        
        ControlButton *controlButton = ControlButton::create(titleButton, backgroundButton);
        controlButton->setBackgroundSpriteForState(backgroundHighlightedButton, Control::State::HIGH_LIGHTED);
        controlButton->setTitleColorForState(Color3B::WHITE, Control::State::HIGH_LIGHTED);
        
        controlButton->setAnchorPoint(Vec2(0.5f, 1));
        controlButton->setPosition(screenSize.width / 2.0f, screenSize.height / 2.0f);
        addChild(controlButton, 1);

        // Add the black background
        auto background = ui::Scale9Sprite::create("extensions/buttonBackground.png");
        background->setContentSize(Size(300, 170));
        background->setPosition(screenSize.width / 2.0f, screenSize.height / 2.0f);
        addChild(background);
        
        // Sets up event handlers
        controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDownAction), Control::EventType::TOUCH_DOWN);
        controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragInsideAction), Control::EventType::DRAG_INSIDE);
        controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragOutsideAction), Control::EventType::DRAG_OUTSIDE);
        controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragEnterAction), Control::EventType::DRAG_ENTER);
        controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragExitAction), Control::EventType::DRAG_EXIT);
        controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchUpInsideAction), Control::EventType::TOUCH_UP_INSIDE);
        controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchUpOutsideAction), Control::EventType::TOUCH_UP_OUTSIDE);
        controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchCancelAction), Control::EventType::TOUCH_CANCEL);
        // test for issue 2882
        controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchBitmaskAction),
            Control::EventType::TOUCH_DOWN | Control::EventType::DRAG_INSIDE | Control::EventType::DRAG_OUTSIDE | Control::EventType::DRAG_ENTER | Control::EventType::DRAG_EXIT | Control::EventType::TOUCH_UP_INSIDE | Control::EventType::TOUCH_UP_OUTSIDE | Control::EventType::TOUCH_CANCEL | Control::EventType::VALUE_CHANGED);

        return true;
    }
    return false;
}
bool UndercoverGameScene::init()
{
    if ( !Layer::init() )
    {
        return false;
    }
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();
    ControlButton* back = ControlButton::create("Back", "Arial", 40);
    back->addTargetWithActionForControlEvents(this, cccontrol_selector(UndercoverGameScene::buttonBack), Control::EventType::TOUCH_UP_INSIDE);
    back->setAnchorPoint(Point(0.5,0.5));
    back->setZoomOnTouchDown(true);
    back->setPosition(Vec2(visibleSize.width - 100,
                           visibleSize.height - 100));
    this->addChild(back, 1);
    return true;
}
Пример #3
0
ControlButton * createBtn(float x, float y, 
						  const char * normalBg, const char * pressBg, 
						  Ref* target, Control::Handler action)
{
	Scale9Sprite * spNormalBg = createDotaScale9Sprite(normalBg);
	Scale9Sprite * spPressBg = createDotaScale9Sprite(pressBg);

	ControlButton *btn = ControlButton::create(spNormalBg);
	if (spPressBg)
		btn->setBackgroundSpriteForState(spPressBg, Control::State::HIGH_LIGHTED);
	btn->setAnchorPoint(Vec2(0, 0));
	btn->setPosition(x, y);
	btn->setZoomOnTouchDown(false);
	btn->setPreferredSize(spNormalBg->getOriginalSize());
	if (target && action)
		btn->addTargetWithActionForControlEvents(target, action, 
			Control::EventType::TOUCH_UP_INSIDE);

	return btn;
}