//------------------------------------------------------------------------------
void CvDllNetMessageHandler::ResponseUpdateCityCitizens(PlayerTypes ePlayer, int iCityID)
{
	CvCity* pCity = GET_PLAYER(ePlayer).getCity(iCityID);
	if(NULL != pCity && pCity->GetCityCitizens())
	{
		CvCityCitizens* pkCitizens = pCity->GetCityCitizens();
		if(pkCitizens != NULL)
		{
			pkCitizens->DoVerifyWorkingPlots();
			pkCitizens->DoReallocateCitizens();
		}
	}
}
//------------------------------------------------------------------------------
void CvDllNetMessageHandler::ResponseFaithGreatPersonChoice(PlayerTypes ePlayer, UnitTypes eGreatPersonUnit)
{
	CvPlayerAI& kPlayer = GET_PLAYER(ePlayer);
	CvCity* pCity = kPlayer.GetGreatPersonSpawnCity(eGreatPersonUnit);
	if(pCity)
	{
#if defined(MOD_GLOBAL_TRULY_FREE_GP)
		pCity->GetCityCitizens()->DoSpawnGreatPerson(eGreatPersonUnit, true, true, false);
#else
		pCity->GetCityCitizens()->DoSpawnGreatPerson(eGreatPersonUnit, true, true);
#endif
	}
	kPlayer.ChangeNumFaithGreatPeople(-1);
}
//------------------------------------------------------------------------------
void CvDllNetMessageHandler::ResponseMayaBonusChoice(PlayerTypes ePlayer, UnitTypes eGreatPersonUnit)
{
	CvPlayerAI& kPlayer = GET_PLAYER(ePlayer);
	CvCity* pCity = kPlayer.GetGreatPersonSpawnCity(eGreatPersonUnit);
	if(pCity)
	{
#if defined(MOD_GLOBAL_TRULY_FREE_GP)
		pCity->GetCityCitizens()->DoSpawnGreatPerson(eGreatPersonUnit, true, false, MOD_GLOBAL_TRULY_FREE_GP);
#else
		pCity->GetCityCitizens()->DoSpawnGreatPerson(eGreatPersonUnit, true, false);
#endif
	}
	kPlayer.ChangeNumMayaBoosts(-1);
	kPlayer.GetPlayerTraits()->SetUnitBaktun(eGreatPersonUnit);
}
//------------------------------------------------------------------------------
void CvDllNetMessageHandler::ResponseUpdateCityCitizens(PlayerTypes ePlayer, int iCityID)
{
	//there was a crash when this was called while the map is uninitialized
	if (GC.getMap().numPlots()==0)
		return;

	CvCity* pCity = GET_PLAYER(ePlayer).getCity(iCityID);
	if(NULL != pCity && pCity->GetCityCitizens())
	{
		CvCityCitizens* pkCitizens = pCity->GetCityCitizens();
		if(pkCitizens != NULL)
		{
			pkCitizens->DoVerifyWorkingPlots();
			pkCitizens->DoReallocateCitizens();
		}
	}
}
//------------------------------------------------------------------------------
void CvDllNetMessageHandler::ResponseFaithGreatPersonChoice(PlayerTypes ePlayer, UnitTypes eGreatPersonUnit)
{
	CvPlayerAI& kPlayer = GET_PLAYER(ePlayer);
	CvCity* pCity = kPlayer.GetGreatPersonSpawnCity(eGreatPersonUnit);
	if(pCity)
	{
		pCity->GetCityCitizens()->DoSpawnGreatPerson(eGreatPersonUnit, true, true);
	}
	kPlayer.ChangeNumFaithGreatPeople(-1);
}
//------------------------------------------------------------------------------
void CvDllNetMessageHandler::ResponseSetCityAvoidGrowth(PlayerTypes ePlayer, int iCityID, bool bAvoidGrowth)
{
	CvCity* pCity = GET_PLAYER(ePlayer).getCity(iCityID);
	if(pCity != NULL)
	{
		CvCityCitizens* pkCitizens = pCity->GetCityCitizens();
		if(pkCitizens != NULL)
		{
			pkCitizens->SetForcedAvoidGrowth(bAvoidGrowth);
		}
	}
}
//------------------------------------------------------------------------------
void CvDllNetMessageHandler::ResponseSetCityAIFocus(PlayerTypes ePlayer, int iCityID, CityAIFocusTypes eFocus)
{
	CvCity* pCity = GET_PLAYER(ePlayer).getCity(iCityID);
	if(pCity != NULL)
	{
		CvCityCitizens* pkCitizens = pCity->GetCityCitizens();
		if(pkCitizens != NULL)
		{
			pkCitizens->SetFocusType(eFocus);
		}
	}
}
Пример #8
0
void CvPlayerAI::AI_chooseFreeGreatPerson()
{
	while(GetNumFreeGreatPeople() > 0)
	{
		UnitTypes eDesiredGreatPerson = NO_UNIT;

		// Highly wonder competitive and still early in game?
		if(GetDiplomacyAI()->GetWonderCompetitiveness() >= 8 && GC.getGame().getGameTurn() <= (GC.getGame().getEstimateEndTurn() / 2))
		{
			eDesiredGreatPerson = (UnitTypes)GC.getInfoTypeForString("UNIT_ENGINEER");
		}
		else
		{
			// Pick the person based on our victory method
			AIGrandStrategyTypes eVictoryStrategy = GetGrandStrategyAI()->GetActiveGrandStrategy();
			if(eVictoryStrategy == (AIGrandStrategyTypes) GC.getInfoTypeForString("AIGRANDSTRATEGY_CONQUEST"))
			{
				eDesiredGreatPerson = (UnitTypes)GC.getInfoTypeForString("UNIT_GREAT_GENERAL");
			}
			else if(eVictoryStrategy == (AIGrandStrategyTypes) GC.getInfoTypeForString("AIGRANDSTRATEGY_CULTURE"))
			{
				eDesiredGreatPerson = (UnitTypes)GC.getInfoTypeForString("UNIT_ARTIST");
			}
			else if(eVictoryStrategy == (AIGrandStrategyTypes) GC.getInfoTypeForString("AIGRANDSTRATEGY_UNITED_NATIONS"))
			{
				eDesiredGreatPerson = (UnitTypes)GC.getInfoTypeForString("UNIT_MERCHANT");
			}
			else if(eVictoryStrategy == (AIGrandStrategyTypes) GC.getInfoTypeForString("AIGRANDSTRATEGY_SPACESHIP"))
			{
				eDesiredGreatPerson = (UnitTypes)GC.getInfoTypeForString("UNIT_SCIENTIST");
			}
		}

		if(eDesiredGreatPerson != NO_UNIT)
		{
			CvCity* pCapital = getCapitalCity();
			if(pCapital)
			{
				pCapital->GetCityCitizens()->DoSpawnGreatPerson(eDesiredGreatPerson, true, false);
			}
			ChangeNumFreeGreatPeople(-1);
		}
		else
		{
			break;
		}
	}
}