nsresult
SVGAnimatedPointList::SetBaseValueString(const nsAString& aValue)
{
    SVGPointList newBaseValue;

    // The spec says that the point data is parsed and accepted up to the first
    // error encountered, so we don't return early if an error occurs. However,
    // we do want to throw any error code from setAttribute if there's a problem.

    nsresult rv = newBaseValue.SetValueFromString(aValue);

    // We must send these notifications *before* changing mBaseVal! Our baseVal's
    // DOM wrapper list may have to remove DOM items from itself, and any removed
    // DOM items need to copy their internal counterpart's values *before* we
    // change them. See the comments in
    // DOMSVGPointList::InternalListWillChangeTo().

    DOMSVGPointList *baseValWrapper =
        DOMSVGPointList::GetDOMWrapperIfExists(GetBaseValKey());
    if (baseValWrapper) {
        baseValWrapper->InternalListWillChangeTo(newBaseValue);
    }

    DOMSVGPointList* animValWrapper = nullptr;
    if (!IsAnimating()) {  // DOM anim val wraps our base val too!
        animValWrapper = DOMSVGPointList::GetDOMWrapperIfExists(GetAnimValKey());
        if (animValWrapper) {
            animValWrapper->InternalListWillChangeTo(newBaseValue);
        }
    }

    // Only now may we modify mBaseVal!

    // We don't need to call DidChange* here - we're only called by
    // nsSVGElement::ParseAttribute under Element::SetAttr,
    // which takes care of notifying.

    nsresult rv2 = mBaseVal.CopyFrom(newBaseValue);
    if (NS_FAILED(rv2)) {
        // Attempting to increase mBaseVal's length failed (mBaseVal is left
        // unmodified). We MUST keep any DOM wrappers in sync:
        if (baseValWrapper) {
            baseValWrapper->InternalListWillChangeTo(mBaseVal);
        }
        if (animValWrapper) {
            animValWrapper->InternalListWillChangeTo(mBaseVal);
        }
        return rv2;
    }
    return rv;
}
Пример #2
0
void
DOMSVGPointList::Clear(ErrorResult& aError)
{
  if (IsAnimValList()) {
    aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
    return;
  }

  if (LengthNoFlush() > 0) {
    AutoChangePointListNotifier notifier(this);
    // DOM list items that are to be removed must be removed before we change
    // the internal list, otherwise they wouldn't be able to copy their
    // internal counterparts' values!

    InternalListWillChangeTo(SVGPointList()); // clears mItems

    if (!AttrIsAnimating()) {
      // The anim val list is in sync with the base val list
      DOMSVGPointList *animList =
        GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
      if (animList) {
        animList->InternalListWillChangeTo(SVGPointList()); // clears its mItems
      }
    }

    InternalList().Clear();
  }
}
NS_IMETHODIMP
DOMSVGPointList::Clear()
{
  if (IsAnimValList()) {
    return NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR;
  }

  if (Length() > 0) {
    // DOM list items that are to be removed must be removed before we change
    // the internal list, otherwise they wouldn't be able to copy their
    // internal counterparts' values!

    InternalListWillChangeTo(SVGPointList()); // clears mItems

    if (!AttrIsAnimating()) {
      // The anim val list is in sync with the base val list
      DOMSVGPointList *animList =
        GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
      if (animList) {
        animList->InternalListWillChangeTo(SVGPointList()); // clears its mItems
      }
    }

    InternalList().Clear();
    Element()->DidChangePointList(true);
    if (AttrIsAnimating()) {
      Element()->AnimationNeedsResample();
    }
  }
  return NS_OK;
}
void
SVGAnimatedPointList::ClearBaseValue()
{
    // We must send these notifications *before* changing mBaseVal! (See above.)

    DOMSVGPointList *baseValWrapper =
        DOMSVGPointList::GetDOMWrapperIfExists(GetBaseValKey());
    if (baseValWrapper) {
        baseValWrapper->InternalListWillChangeTo(SVGPointList());
    }

    if (!IsAnimating()) { // DOM anim val wraps our base val too!
        DOMSVGPointList *animValWrapper =
            DOMSVGPointList::GetDOMWrapperIfExists(GetAnimValKey());
        if (animValWrapper) {
            animValWrapper->InternalListWillChangeTo(SVGPointList());
        }
    }

    mBaseVal.Clear();
    // Caller notifies
}
void
SVGAnimatedPointList::ClearAnimValue(nsSVGElement *aElement)
{
    // We must send these notifications *before* changing mAnimVal! (See above.)

    DOMSVGPointList *domWrapper =
        DOMSVGPointList::GetDOMWrapperIfExists(GetAnimValKey());
    if (domWrapper) {
        // When all animation ends, animVal simply mirrors baseVal, which may have
        // a different number of items to the last active animated value.
        //
        domWrapper->InternalListWillChangeTo(mBaseVal);
    }
    mAnimVal = nullptr;
    aElement->DidAnimatePointList();
}
nsresult
SVGAnimatedPointList::SetAnimValue(const SVGPointList& aNewAnimValue,
                                   nsSVGElement *aElement)
{
    // Note that a new animation may totally change the number of items in the
    // animVal list, either replacing what was essentially a mirror of the
    // baseVal list, or else replacing and overriding an existing animation.
    // It is not possible for us to reliably distinguish between calls to this
    // method that are setting a new sample for an existing animation (in which
    // case our list length isn't changing and we wouldn't need to notify our DOM
    // wrapper to keep its length in sync), and calls to this method that are
    // setting the first sample of a new animation that will override the base
    // value/an existing animation (in which case our length may be changing and
    // our DOM wrapper may need to be notified). Happily though, it's cheap to
    // just blindly notify our animVal's DOM wrapper of our new value each time
    // this method is called, so that's what we do.

    // We must send this notification *before* changing mAnimVal! (See above.)

    DOMSVGPointList *domWrapper =
        DOMSVGPointList::GetDOMWrapperIfExists(GetAnimValKey());
    if (domWrapper) {
        domWrapper->InternalListWillChangeTo(aNewAnimValue);
    }
    if (!mAnimVal) {
        mAnimVal = new SVGPointList();
    }
    nsresult rv = mAnimVal->CopyFrom(aNewAnimValue);
    if (NS_FAILED(rv)) {
        // OOM. We clear the animation and, importantly, ClearAnimValue() ensures
        // that mAnimVal's DOM wrapper (if any) is kept in sync!
        ClearAnimValue(aElement);
        return rv;
    }
    aElement->DidAnimatePointList();
    return NS_OK;
}