nsresult SVGAnimatedPointList::SetBaseValueString(const nsAString& aValue) { SVGPointList newBaseValue; // The spec says that the point data is parsed and accepted up to the first // error encountered, so we don't return early if an error occurs. However, // we do want to throw any error code from setAttribute if there's a problem. nsresult rv = newBaseValue.SetValueFromString(aValue); // We must send these notifications *before* changing mBaseVal! Our baseVal's // DOM wrapper list may have to remove DOM items from itself, and any removed // DOM items need to copy their internal counterpart's values *before* we // change them. See the comments in // DOMSVGPointList::InternalListWillChangeTo(). DOMSVGPointList *baseValWrapper = DOMSVGPointList::GetDOMWrapperIfExists(GetBaseValKey()); if (baseValWrapper) { baseValWrapper->InternalListWillChangeTo(newBaseValue); } DOMSVGPointList* animValWrapper = nullptr; if (!IsAnimating()) { // DOM anim val wraps our base val too! animValWrapper = DOMSVGPointList::GetDOMWrapperIfExists(GetAnimValKey()); if (animValWrapper) { animValWrapper->InternalListWillChangeTo(newBaseValue); } } // Only now may we modify mBaseVal! // We don't need to call DidChange* here - we're only called by // nsSVGElement::ParseAttribute under Element::SetAttr, // which takes care of notifying. nsresult rv2 = mBaseVal.CopyFrom(newBaseValue); if (NS_FAILED(rv2)) { // Attempting to increase mBaseVal's length failed (mBaseVal is left // unmodified). We MUST keep any DOM wrappers in sync: if (baseValWrapper) { baseValWrapper->InternalListWillChangeTo(mBaseVal); } if (animValWrapper) { animValWrapper->InternalListWillChangeTo(mBaseVal); } return rv2; } return rv; }
void DOMSVGPointList::Clear(ErrorResult& aError) { if (IsAnimValList()) { aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); return; } if (LengthNoFlush() > 0) { AutoChangePointListNotifier notifier(this); // DOM list items that are to be removed must be removed before we change // the internal list, otherwise they wouldn't be able to copy their // internal counterparts' values! InternalListWillChangeTo(SVGPointList()); // clears mItems if (!AttrIsAnimating()) { // The anim val list is in sync with the base val list DOMSVGPointList *animList = GetDOMWrapperIfExists(InternalAList().GetAnimValKey()); if (animList) { animList->InternalListWillChangeTo(SVGPointList()); // clears its mItems } } InternalList().Clear(); } }
NS_IMETHODIMP DOMSVGPointList::Clear() { if (IsAnimValList()) { return NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR; } if (Length() > 0) { // DOM list items that are to be removed must be removed before we change // the internal list, otherwise they wouldn't be able to copy their // internal counterparts' values! InternalListWillChangeTo(SVGPointList()); // clears mItems if (!AttrIsAnimating()) { // The anim val list is in sync with the base val list DOMSVGPointList *animList = GetDOMWrapperIfExists(InternalAList().GetAnimValKey()); if (animList) { animList->InternalListWillChangeTo(SVGPointList()); // clears its mItems } } InternalList().Clear(); Element()->DidChangePointList(true); if (AttrIsAnimating()) { Element()->AnimationNeedsResample(); } } return NS_OK; }
void SVGAnimatedPointList::ClearBaseValue() { // We must send these notifications *before* changing mBaseVal! (See above.) DOMSVGPointList *baseValWrapper = DOMSVGPointList::GetDOMWrapperIfExists(GetBaseValKey()); if (baseValWrapper) { baseValWrapper->InternalListWillChangeTo(SVGPointList()); } if (!IsAnimating()) { // DOM anim val wraps our base val too! DOMSVGPointList *animValWrapper = DOMSVGPointList::GetDOMWrapperIfExists(GetAnimValKey()); if (animValWrapper) { animValWrapper->InternalListWillChangeTo(SVGPointList()); } } mBaseVal.Clear(); // Caller notifies }
void SVGAnimatedPointList::ClearAnimValue(nsSVGElement *aElement) { // We must send these notifications *before* changing mAnimVal! (See above.) DOMSVGPointList *domWrapper = DOMSVGPointList::GetDOMWrapperIfExists(GetAnimValKey()); if (domWrapper) { // When all animation ends, animVal simply mirrors baseVal, which may have // a different number of items to the last active animated value. // domWrapper->InternalListWillChangeTo(mBaseVal); } mAnimVal = nullptr; aElement->DidAnimatePointList(); }
nsresult SVGAnimatedPointList::SetAnimValue(const SVGPointList& aNewAnimValue, nsSVGElement *aElement) { // Note that a new animation may totally change the number of items in the // animVal list, either replacing what was essentially a mirror of the // baseVal list, or else replacing and overriding an existing animation. // It is not possible for us to reliably distinguish between calls to this // method that are setting a new sample for an existing animation (in which // case our list length isn't changing and we wouldn't need to notify our DOM // wrapper to keep its length in sync), and calls to this method that are // setting the first sample of a new animation that will override the base // value/an existing animation (in which case our length may be changing and // our DOM wrapper may need to be notified). Happily though, it's cheap to // just blindly notify our animVal's DOM wrapper of our new value each time // this method is called, so that's what we do. // We must send this notification *before* changing mAnimVal! (See above.) DOMSVGPointList *domWrapper = DOMSVGPointList::GetDOMWrapperIfExists(GetAnimValKey()); if (domWrapper) { domWrapper->InternalListWillChangeTo(aNewAnimValue); } if (!mAnimVal) { mAnimVal = new SVGPointList(); } nsresult rv = mAnimVal->CopyFrom(aNewAnimValue); if (NS_FAILED(rv)) { // OOM. We clear the animation and, importantly, ClearAnimValue() ensures // that mAnimVal's DOM wrapper (if any) is kept in sync! ClearAnimValue(aElement); return rv; } aElement->DidAnimatePointList(); return NS_OK; }