void PlayerCreationManager::loadRacialCreationData() {
	TemplateManager* templateManager = TemplateManager::instance();
	IffStream* iffStream = templateManager->openIffFile(
			"datatables/creation/attribute_limits.iff");

	if (iffStream == NULL) {
		error("Could not open attribute limits file.");
		return;
	}

	DataTableIff attributeLimitsTable;
	attributeLimitsTable.readObject(iffStream);

	delete iffStream;

	iffStream = templateManager->openIffFile(
			"datatables/creation/racial_mods.iff");

	DataTableIff racialModsTable;
	racialModsTable.readObject(iffStream);

	delete iffStream;

	for (int i = 0; i < attributeLimitsTable.getTotalRows(); ++i) {
		DataTableRow* attributeLimitRow = attributeLimitsTable.getRow(i);

		String maleTemplate;
		String femaleTemplate;

		attributeLimitRow->getValue(0, maleTemplate);
		attributeLimitRow->getValue(1, femaleTemplate);

		Vector<DataTableRow*> maleRows = racialModsTable.getRowsByColumn(0,
				maleTemplate);
		Vector<DataTableRow*> femaleRows = racialModsTable.getRowsByColumn(1,
				femaleTemplate);

		Reference<RacialCreationData*> rcd = new RacialCreationData();
		rcd->parseAttributeData(attributeLimitRow);

		if (!maleTemplate.isEmpty()) {
			if (maleRows.size() > 0)
				rcd->parseRacialModData(maleRows.get(0));

			racialCreationData.put(maleTemplate, rcd);
		}

		if (!femaleTemplate.isEmpty()) {
			if (femaleRows.size() > 0)
				rcd->parseRacialModData(femaleRows.get(0));

			racialCreationData.put(femaleTemplate, rcd);
		}
	}

	info(
			"Loaded " + String::valueOf(racialCreationData.size())
					+ " playable species.");
}
void CustomizationIdManager::loadAllowBald(IffStream* iffStream) {
	DataTableIff dataTable;
	dataTable.readObject(iffStream);

	for (int i = 0; i < dataTable.getTotalRows(); ++i) {
		String species;
		bool val;

		DataTableRow* row = dataTable.getRow(i);

		row->getValue(0, species);
		row->getValue(1, val);

		allowBald.put(species, val);
	}

	info("loaded " + String::valueOf(allowBald.size()) + " allow bald species data", true);
}
Пример #3
0
void SkillManager::loadXpLimits() {
	IffStream* iffStream = TemplateManager::instance()->openIffFile("datatables/skill/xp_limits.iff");

	if (iffStream == NULL) {
		error("Could not load skills.");
		return;
	}

	DataTableIff dtiff;
	dtiff.readObject(iffStream);

	delete iffStream;

	for (int i = 0; i < dtiff.getTotalRows(); ++i) {
		DataTableRow* row = dtiff.getRow(i);

		String type;
		int value;
		row->getValue(0, type);
		row->getValue(1, value);
		defaultXpLimits.put(type, value);
		info(type + ": " + String::valueOf(value));
	}
}
void PlanetManagerImplementation::loadClientRegions() {
	TemplateManager* templateManager = TemplateManager::instance();

	IffStream* iffStream = templateManager->openIffFile("datatables/clientregion/" + zone->getZoneName() + ".iff");

	Reference<PlanetMapCategory*> cityCat = TemplateManager::instance()->getPlanetMapCategoryByName("city");

	if (iffStream == NULL) {
		info("No client regions found.");
		return;
	}

	DataTableIff dtiff;
	dtiff.readObject(iffStream);

	for (int i = 0; i < dtiff.getTotalRows(); ++i) {
		String regionName;
		float x, y, radius;

		DataTableRow* row = dtiff.getRow(i);
		row->getValue(0, regionName);
		row->getValue(1, x);
		row->getValue(2, y);
		row->getValue(3, radius);

		ManagedReference<CityRegion*> cityRegion = regionMap.getRegion(regionName);

		if (cityRegion == NULL) {
			cityRegion = new CityRegion();

			Locker locker(cityRegion);

			cityRegion->deploy();
			cityRegion->setRegionName(regionName);
			cityRegion->setZone(zone);
			regionMap.addRegion(cityRegion);
		}

		Locker locker(cityRegion);

		ManagedReference<Region*> region = cityRegion->addRegion(x, y, radius, false);

		locker.release();

		if (region != NULL) {
			Locker rlocker(region);

			if (cityRegion->getRegionsCount() == 1) {//Register the first region only.
				region->setPlanetMapCategory(cityCat);
				zone->registerObjectWithPlanetaryMap(region);
			}

			region->setMunicipalZone(true);

			ManagedReference<SceneObject*> scenery = NULL;

			if (gcwManager != NULL) {
				int strongholdFaction = gcwManager->isStrongholdCity(regionName);

				if (strongholdFaction == GCWManager::IMPERIALHASH || regionName.contains("imperial")) {
					scenery = zone->getZoneServer()->createObject(STRING_HASHCODE("object/static/particle/particle_distant_ships_imperial.iff"), 0);
				} else if (strongholdFaction == GCWManager::REBELHASH || regionName.contains("rebel")) {
					scenery = zone->getZoneServer()->createObject(STRING_HASHCODE("object/static/particle/particle_distant_ships_rebel.iff"), 0);
				} else {
					scenery = zone->getZoneServer()->createObject(STRING_HASHCODE("object/static/particle/particle_distant_ships.iff"), 0);
				}
			} else {
				scenery = zone->getZoneServer()->createObject(STRING_HASHCODE("object/static/particle/particle_distant_ships.iff"), 0);
			}

			Locker slocker(scenery, region);
			scenery->initializePosition(x, zone->getHeight(x, y) + 100, y);
			region->attachScenery(scenery);
		}

		ManagedReference<ActiveArea*> noBuild = zone->getZoneServer()->createObject(STRING_HASHCODE("object/active_area.iff"), 0).castTo<ActiveArea*>();

		Locker areaLocker(noBuild);

		noBuild->initializePosition(x, 0, y);

		ManagedReference<CircularAreaShape*> areaShape = new CircularAreaShape();

		Locker shapeLocker(areaShape);

		areaShape->setRadius(radius * 2);
		areaShape->setAreaCenter(x, y);
		noBuild->setAreaShape(areaShape);
		noBuild->setRadius(radius * 2);
		noBuild->setNoBuildArea(true);
		// Cities already have "Municipal" protection so the structure no-build should not apply to camps
		noBuild->setCampingPermitted(true);

		Locker zoneLocker(zone);

		zone->transferObject(noBuild, -1, true);
	}

	info("Added " + String::valueOf(regionMap.getTotalRegions()) + " client regions.");

	delete iffStream;
}
void PlayerCreationManager::loadProfessionDefaultsInfo() {
	TemplateManager* templateManager = TemplateManager::instance();
	IffStream* iffStream = templateManager->openIffFile(
			"creation/profession_defaults.iff");

	if (iffStream == NULL) {
		error("Could not open creation profession data.");
		return;
	}

	SkillDataForm pfdt;
	pfdt.readObject(iffStream);

	delete iffStream;

	//Load the data into useful structs and store them in a map.
	for (int i = 0; i < pfdt.getTotalPaths(); ++i) {
		String name = pfdt.getSkillNameAt(i);
		String path = pfdt.getPathBySkillName(name);
		iffStream = templateManager->openIffFile(path);

		if (iffStream == NULL)
			continue;

		Reference<ProfessionDefaultsInfo*> pdi = new ProfessionDefaultsInfo();
		pdi->readObject(iffStream);

		delete iffStream;

		professionDefaultsInfo.put(name, pdi);
		//info("Loading: " + pfdt.getSkillNameAt(i) + " Path: " + pfdt.getPathBySkillName(pfdt.getSkillNameAt(i)), true);
	}

	//Now we want to load the profession mods.
	iffStream = templateManager->openIffFile(
			"datatables/creation/profession_mods.iff");

	DataTableIff dtiff;
	dtiff.readObject(iffStream);

	delete iffStream;

	for (int i = 0; i < dtiff.getTotalRows(); ++i) {
		DataTableRow* row = dtiff.getRow(i);

		String key;
		row->getValue(0, key);

		//Check if the professionInfo for this exists.
		Reference<ProfessionDefaultsInfo*> pdi = professionDefaultsInfo.get(
				key);

		if (pdi == NULL)
			continue;

		for (int i = 1; i < 10; ++i) {
			int value = 0;
			row->getValue(i, value);
			pdi->setAttributeMod(i - 1, value);
		}
	}

	info(
			"Loaded " + String::valueOf(professionDefaultsInfo.size())
					+ " creation professions.");
}
void PlanetManagerImplementation::loadClientRegions() {
	TemplateManager* templateManager = TemplateManager::instance();

	IffStream* iffStream = templateManager->openIffFile("datatables/clientregion/" + zone->getZoneName() + ".iff");

	Reference<PlanetMapCategory*> cityCat = TemplateManager::instance()->getPlanetMapCategoryByName("city");

	if (iffStream == NULL) {
		info("No client regions found.");
		return;
	}

	DataTableIff dtiff;
	dtiff.readObject(iffStream);

	for (int i = 0; i < dtiff.getTotalRows(); ++i) {
		String regionName;
		float x, y, radius;

		DataTableRow* row = dtiff.getRow(i);
		row->getValue(0, regionName);
		row->getValue(1, x);
		row->getValue(2, y);
		row->getValue(3, radius);

		ManagedReference<CityRegion*> cityRegion = regionMap.getRegion(regionName);

		if (cityRegion == NULL) {
			cityRegion = new CityRegion();
			cityRegion->deploy();
			cityRegion->setRegionName(regionName);
			cityRegion->setZone(zone);
			regionMap.addRegion(cityRegion);
		}

		ManagedReference<Region*> region = cityRegion->addRegion(x, y, radius, false);

		if (region != NULL) {
			if (cityRegion->getRegionsCount() == 1) {//Register the first region only.
				region->setPlanetMapCategory(cityCat);
				zone->registerObjectWithPlanetaryMap(region);
			}

			region->setMunicipalZone(true);
		}

		ManagedReference<ActiveArea*> noBuild = zone->getZoneServer()->createObject(String("object/active_area.iff").hashCode(), 0).castTo<ActiveArea*>();
		noBuild->initializePosition(x, 0, y);
		ManagedReference<CircularAreaShape*> areaShape = new CircularAreaShape();
		areaShape->setRadius(radius * 2);
		areaShape->setAreaCenter(x, y);
		noBuild->setAreaShape(areaShape);
		noBuild->setRadius(radius * 2);
		noBuild->setNoBuildArea(true);
		// Cities already have "Municipal" protection so the structure no-build should not apply to camps
		noBuild->setCampingPermitted(true);
		zone->transferObject(noBuild, -1, true);
	}

	info("Added " + String::valueOf(regionMap.getTotalRegions()) + " client regions.");
}
Пример #7
0
bool ResourceTree::buildTreeFromClient() {
	TemplateManager* templateManager = TemplateManager::instance();

	IffStream* iffStream = templateManager->openIffFile("datatables/resource/resource_tree.iff");

	if (iffStream == NULL) {
		info("The Resource Tree could not be found.", true);
		return false;
	}

	DataTableIff dtiff;
	dtiff.readObject(iffStream);

	Vector<String> currentClasses;
	Vector<String> currentStfClasses;

	baseNode = new ResourceTreeNode("resource", "Resources", 0);

	String stringvalue, randomname, resourcecontainer;
	int intvalue;
	bool boolValue;

	for (int i = 1; i < dtiff.getTotalRows(); ++i) {

		DataTableRow* row = dtiff.getRow(i);

		row->getValue(1, stringvalue);

		ResourceTreeEntry* entry = new ResourceTreeEntry(stringvalue);

		for (int j = 3; j <= 9; ++j) {
			String resourceclass;
			row->getValue(j, resourceclass);

			if (resourceclass.isEmpty())
				continue;

			while (currentStfClasses.size() > j - 3) {
				currentStfClasses.removeElementAt(j - 3);
				currentClasses.removeElementAt(j - 3);
			}

			currentStfClasses.add(stringvalue);
			currentClasses.add(resourceclass);
		}

		for (int j = 0; j < currentStfClasses.size(); ++j) {
			entry->addClass(currentClasses.get(j));
			entry->addStfClass(currentStfClasses.get(j));
		}

		row->getValue(10, intvalue);
		entry->setMaxtype(intvalue);

		row->getValue(11, intvalue);
		entry->setMintype(intvalue);

		row->getValue(12, intvalue);
		entry->setMinpool(intvalue);

		row->getValue(13, intvalue);
		entry->setMaxpool(intvalue);

		row->getValue(14, boolValue);
		entry->setRecycled(boolValue);

		for (int j = 16; j <= 26; ++j) {
			row->getValue(j, stringvalue);
			if (stringvalue == "")
				break;

			int min;
			row->getCell(j + 11 + (j - 16))->getValue(min);

			int max;
			row->getCell(j + 12 + (j - 16))->getValue(max);

			entry->addAttribute(new ResourceAttribute(stringvalue, min, max));
		}

		row->getCell(49)->getValue(stringvalue);
		if(stringvalue != "")
			resourcecontainer = stringvalue;
		entry->setResourceContainerType(resourcecontainer);

		row->getCell(50)->getValue(stringvalue);
		if(stringvalue != "")
				randomname = stringvalue;
		entry->setRandomNameClass(randomname);

		setZoneRestriction(entry);
		setJtl(entry);
		setSurveyToolType(entry);
		setRecycleToolType(entry);

		/// Add entry to the tree
		baseNode->add(entry);
	}
	/// Update the Stf Entries now that the tree is built
	//baseNode->updateEntries();

	return true;
}