void MainSequencer::GetSelectedEffectsData(wxString& copy_data) { int start_column = PanelEffectGrid->GetStartColumn(); int column_start_time = -1000; EffectLayer* tel = mSequenceElements->GetVisibleEffectLayer(mSequenceElements->GetSelectedTimingRow()); if( tel != nullptr && start_column != -1) { Effect* eff = tel->GetEffect(start_column); if( eff != nullptr ) { column_start_time = eff->GetStartTimeMS(); } } for(int i=0;i<mSequenceElements->GetRowInformationSize();i++) { int row_number = mSequenceElements->GetRowInformation(i)->Index-mSequenceElements->GetFirstVisibleModelRow(); EffectLayer* el = mSequenceElements->GetEffectLayer(i); for (int x = 0; x < el->GetEffectCount(); x++) { Effect *ef = el->GetEffect(x); if (ef->GetSelected() != EFFECT_NOT_SELECTED) { wxString start_time = wxString::Format("%d",ef->GetStartTimeMS()); wxString end_time = wxString::Format("%d",ef->GetEndTimeMS()); wxString row = wxString::Format("%d",row_number); wxString column_start = wxString::Format("%d",column_start_time); copy_data += ef->GetEffectName() + "\t" + ef->GetSettingsAsString() + "\t" + ef->GetPaletteAsString() + "\t" + start_time + "\t" + end_time + "\t" + row + "\t" + column_start + "\n"; } } } }
void SequenceElements::RenameTimingTrack(std::string oldname, std::string newname) { // actual timing track name already updated ... we just need to update any effects that care about the timing track name // faces, state, piano, vumeter std::vector<RenderableEffect*> effects(GetEffectManager().size()); int count = 0; for (int x = 0; x < GetEffectManager().size(); x++) { RenderableEffect *eff = GetEffectManager()[x]; effects[x] = eff; } for (size_t i = 0; i < GetElementCount(); i++) { Element* elem = GetElement(i); if (elem->GetType() == "model") { for (int j = 0; j < elem->GetEffectLayerCount(); j++) { EffectLayer* layer = elem->GetEffectLayer(j); for (int k = 0; k < layer->GetEffectCount(); k++) { Effect* eff = layer->GetEffect(k); if (effects[eff->GetEffectIndex()] != nullptr) { effects[eff->GetEffectIndex()]->RenameTimingTrack(oldname, newname, eff); } } } for (int j = 0; j < elem->getStrandLayerCount(); j++) { StrandLayer* layer = elem->GetStrandLayer(j); for (int k = 0; k < layer->GetEffectCount(); k++) { Effect* eff = layer->GetEffect(k); if (effects[eff->GetEffectIndex()] != nullptr) { effects[eff->GetEffectIndex()]->RenameTimingTrack(oldname, newname, eff); } } for (int k = 0; k < layer->GetNodeLayerCount(); k++) { NodeLayer* nlayer = layer->GetNodeLayer(k); for (int l = 0; l < nlayer->GetEffectCount(); l++) { Effect* eff = nlayer->GetEffect(l); if (effects[eff->GetEffectIndex()] != nullptr) { effects[eff->GetEffectIndex()]->RenameTimingTrack(oldname, newname, eff); } } } } } } }
void RowHeading::BreakdownTimingPhrases(Element* element) { element->SetFixedTiming(0); EffectLayer* layer = element->GetEffectLayer(0); if( element->GetEffectLayerCount() > 1 ) { for( int k = element->GetEffectLayerCount()-1; k > 0; k--) { element->RemoveEffectLayer(k); } } EffectLayer* word_layer = element->AddEffectLayer(); for( int i = 0; i < layer->GetEffectCount(); i++ ) { Effect* effect = layer->GetEffect(i); std::string phrase = effect->GetEffectName(); mSequenceElements->BreakdownPhrase(word_layer, effect->GetStartTimeMS(), effect->GetEndTimeMS(), phrase); } wxCommandEvent eventRowHeaderChanged(EVT_ROW_HEADINGS_CHANGED); wxPostEvent(GetParent(), eventRowHeaderChanged); }
void MainSequencer::InsertTimingMarkFromRange() { bool is_range = true; int x1; int x2; if( mPlayType == PLAY_TYPE_MODEL ) { x1 = PanelTimeLine->GetPlayMarker(); x2 = x1; } else { x1 = PanelTimeLine->GetSelectedPositionStart(); x2 = PanelTimeLine->GetSelectedPositionEnd(); } if( x2 == -1 ) x2 = x1; if( x1 == x2) is_range = false; int selectedTiming = mSequenceElements->GetSelectedTimingRow(); if(selectedTiming >= 0) { int t1 = PanelTimeLine->GetAbsoluteTimeMSfromPosition(x1); int t2 = PanelTimeLine->GetAbsoluteTimeMSfromPosition(x2); if(is_range) { Element* e = mSequenceElements->GetVisibleRowInformation(selectedTiming)->element; EffectLayer* el = e->GetEffectLayer(mSequenceElements->GetVisibleRowInformation(selectedTiming)->layerIndex); int index; if(!el->HitTestEffectByTime(t1,index) && !el->HitTestEffectByTime(t2,index)) { std::string name,settings; el->AddEffect(0,name,settings,"",t1,t2,false,false); PanelEffectGrid->ForceRefresh(); } else { wxMessageBox("Timing exist already in the selected region","Timing placement error"); } } else { // x1 and x2 are the same. Insert from end time of timing to the left to x2 Element* e = mSequenceElements->GetVisibleRowInformation(selectedTiming)->element; EffectLayer* el = e->GetEffectLayer(mSequenceElements->GetVisibleRowInformation(selectedTiming)->layerIndex); int index; if(!el->HitTestEffectByTime(t2,index)) { // if there is an effect to left std::string name,settings; Effect * effect = nullptr; for (int x = 0; x < el->GetEffectCount(); x++) { Effect * e = el->GetEffect(x); if (e->GetStartTimeMS() > t2 && x > 0) { effect = el->GetEffect(x - 1); break; } } if(effect!=nullptr) { int t1 = effect->GetEndTimeMS(); el->AddEffect(0,name,settings,"",t1,t2,false,false); } // No effect to left start at time = 0 else { int t1 = 0; if (el->GetEffectCount() > 0) { Effect *e = el->GetEffect(el->GetEffectCount() - 1); t1 = e->GetEndTimeMS(); } el->AddEffect(0,name,settings,"",t1,t2,false,false); } PanelEffectGrid->ForceRefresh(); } else { SplitTimingMark(); // inserting a timing mark inside a timing mark same as a split } } } }
void FireworksEffect::Render(Effect *effect, const SettingsMap &SettingsMap, RenderBuffer &buffer) { int Number_Explosions = SettingsMap.GetInt("SLIDER_Fireworks_Explosions", 16); int Count = SettingsMap.GetInt("SLIDER_Fireworks_Count", 50); float Velocity = SettingsMap.GetDouble("SLIDER_Fireworks_Velocity", 2.0f); int Fade = SettingsMap.GetInt("SLIDER_Fireworks_Fade", 50); float f = 0.0; bool useMusic = SettingsMap.GetBool("CHECKBOX_Fireworks_UseMusic", false); float sensitivity = (float)SettingsMap.GetInt("SLIDER_Fireworks_Sensitivity", 50) / 100.0; bool useTiming = SettingsMap.GetBool("CHECKBOX_FIRETIMING", false); wxString timing = SettingsMap.Get("CHOICE_FIRETIMINGTRACK", ""); if (timing == "") useTiming = false; if (useMusic) { if (buffer.GetMedia() != nullptr) { std::list<float>* pf = buffer.GetMedia()->GetFrameData(buffer.curPeriod, FRAMEDATA_HIGH, ""); if (pf != nullptr) { f = *pf->begin(); } } } FireworksRenderCache *cache = (FireworksRenderCache*)buffer.infoCache[id]; if (cache == nullptr) { cache = new FireworksRenderCache(); buffer.infoCache[id] = cache; } int& next = cache->next; int& sincelasttriggered = cache->sincelasttriggered; int x25,x75,y25,y75; //float velocity = 3.5; int ColorIdx; float v; HSVValue hsv; size_t colorcnt = buffer.GetColorCount(); if (buffer.needToInit) { SetPanelTimingTracks(); cache->sincelasttriggered = 0; cache->next = 0; buffer.needToInit = false; for(int i=0; i<maxFlakes; i++) { cache->fireworkBursts[i]._bActive = false; } for (int x = 0; x < Number_Explosions; x++) { double start = -1; if (!useMusic) { start = buffer.curEffStartPer + buffer.rand01() * (buffer.curEffEndPer - buffer.curEffStartPer); } x25=(int)buffer.BufferWi*0.25; x75=(int)buffer.BufferWi*0.75; y25=(int)buffer.BufferHt*0.25; y75=(int)buffer.BufferHt*0.75; int startX; int startY; if((x75-x25)>0) startX = x25 + rand()%(x75-x25); else startX=0; if((y75-y25)>0) startY = y25 + rand()%(y75-y25); else startY=0; // Create a new burst ColorIdx=rand() % colorcnt; // Select random numbers from 0 up to number of colors the user has checked. 0-5 if 6 boxes checked for(int i=0; i<Count; i++) { cache->fireworkBursts[x * Count + i].Reset(startX, startY, false, Velocity, ColorIdx, start); } } if (timing != "") { effect->GetParentEffectLayer()->GetParentElement()->GetSequenceElements()->AddRenderDependency(timing.ToStdString(), buffer.cur_model); } } if (useMusic) { // only trigger a firework if music is greater than the sensitivity if (f > sensitivity) { // trigger if it was not previously triggered or has been triggered for REPEATTRIGGER frames if (sincelasttriggered == 0 || sincelasttriggered > REPEATTRIGGER) { // activate all the particles in the next firework for (int j = 0; j < Count; j++) { cache->fireworkBursts[Count*next + j]._bActive = true; buffer.palette.GetHSV(cache->fireworkBursts[Count*next + j]._colorindex, hsv); // Now go and get the hsv value for this ColorIdx cache->fireworkBursts[Count*next + j]._hsv = hsv; } // use the next firework next time next++; if (next == Number_Explosions) { next = 0; } } // if music is over the trigger level for REPEATTRIGGER frames then we will trigger another firework sincelasttriggered++; if (sincelasttriggered > REPEATTRIGGER) { sincelasttriggered = 0; } } else { // not triggered so clear last triggered counter sincelasttriggered = 0; } } if (useTiming) { if (mSequenceElements == nullptr) { // no timing tracks ... this shouldnt happen } else { // Load the names of the timing tracks Element* t = nullptr; for (size_t l = 0; l < mSequenceElements->GetElementCount(); l++) { Element* e = mSequenceElements->GetElement(l); if (e->GetEffectLayerCount() == 1 && e->GetType() == ELEMENT_TYPE_TIMING) { if (e->GetName() == timing) { t = e; break; } } } if (t == nullptr) { // timing track not found ... this shouldnt happen } else { sincelasttriggered = 0; EffectLayer* el = t->GetEffectLayer(0); for (int j = 0; j < el->GetEffectCount(); j++) { if (buffer.curPeriod == el->GetEffect(j)->GetStartTimeMS() / buffer.frameTimeInMs || buffer.curPeriod == el->GetEffect(j)->GetEndTimeMS() / buffer.frameTimeInMs) { // activate all the particles in the next firework for (int k = 0; k < Count; k++) { cache->fireworkBursts[Count*next + k]._bActive = true; buffer.palette.GetHSV(cache->fireworkBursts[Count*next + k]._colorindex, hsv); // Now go and get the hsv value for this ColorIdx cache->fireworkBursts[Count*next + k]._hsv = hsv; } // use the next firework next time next++; if (next == Number_Explosions) { next = 0; } break; } } } } } for (int i=0; i<(Count*Number_Explosions); i++) { if (!useMusic && !useTiming) { if (cache->fireworkBursts[i].startPeriod == buffer.curPeriod) { cache->fireworkBursts[i]._bActive = true; buffer.palette.GetHSV(cache->fireworkBursts[i]._colorindex, hsv); // Now go and get the hsv value for this ColorIdx cache->fireworkBursts[i]._hsv = hsv; } } // ... active flakes: if (cache->fireworkBursts[i]._bActive) { // Update position cache->fireworkBursts[i]._x += cache->fireworkBursts[i]._dx; cache->fireworkBursts[i]._y += (-cache->fireworkBursts[i]._dy - cache->fireworkBursts[i]._cycles*cache->fireworkBursts[i]._cycles/10000000.0); // If this flake run for more than maxCycle or this flake is out of bounds, time to switch it off cache->fireworkBursts[i]._cycles+=20; if (cache->fireworkBursts[i]._cycles >= 10000 || cache->fireworkBursts[i]._y >= buffer.BufferHt || cache->fireworkBursts[i]._y < 0 || cache->fireworkBursts[i]._x < 0. || cache->fireworkBursts[i]._x >= buffer.BufferWi) { cache->fireworkBursts[i]._bActive = false; if (useMusic) { cache->fireworkBursts[i].Reset(); } continue; } } if(cache->fireworkBursts[i]._bActive == true) { v = ((Fade*10.0)-cache->fireworkBursts[i]._cycles)/(Fade*10.0); if (v<0) v=0.0; if (buffer.allowAlpha) { xlColor c(cache->fireworkBursts[i]._hsv); c.alpha = 255.0 * v; buffer.SetPixel(cache->fireworkBursts[i]._x, cache->fireworkBursts[i]._y, c); } else { hsv=cache->fireworkBursts[i]._hsv; hsv.value=v; buffer.SetPixel(cache->fireworkBursts[i]._x, cache->fireworkBursts[i]._y, hsv); } } } }