void DispatchIndirectComputeShader(
	FRHICommandList& RHICmdList,
	FShader* Shader,
	FVertexBufferRHIParamRef ArgumentBuffer,
	uint32 ArgumentOffset)
{
	RHICmdList.DispatchIndirectComputeShader(ArgumentBuffer, ArgumentOffset);
}
Пример #2
0
void DispatchIndirectComputeShader(
	FRHICommandList& RHICmdList,
	FShader* Shader,
	FVertexBufferRHIParamRef ArgumentBuffer,
	uint32 ArgumentOffset)
{
	Shader->VerifyBoundUniformBufferParameters();
	RHICmdList.DispatchIndirectComputeShader(ArgumentBuffer, ArgumentOffset);
}