void DispatchIndirectComputeShader( FRHICommandList& RHICmdList, FShader* Shader, FVertexBufferRHIParamRef ArgumentBuffer, uint32 ArgumentOffset) { RHICmdList.DispatchIndirectComputeShader(ArgumentBuffer, ArgumentOffset); }
void DispatchIndirectComputeShader( FRHICommandList& RHICmdList, FShader* Shader, FVertexBufferRHIParamRef ArgumentBuffer, uint32 ArgumentOffset) { Shader->VerifyBoundUniformBufferParameters(); RHICmdList.DispatchIndirectComputeShader(ArgumentBuffer, ArgumentOffset); }