bool AssetImporter::Move(const String& newPath) { FileSystem* fs = GetSubsystem<FileSystem>(); if (newPath == asset_->path_) return false; String oldPath = asset_->path_; String oldName = asset_->name_; String pathName, newName, ext; SplitPath(newPath, pathName, newName, ext); // rename asset first, ahead of the filesystem watcher, so the assetdatabase doesn't see a new asset asset_->name_ = newName; asset_->path_ = newPath; // first rename the .asset file if (!fs->Rename(oldPath + ".asset", newPath + ".asset")) { asset_->name_ = oldName; asset_->path_ = oldPath; LOGERRORF("Unable to rename asset: %s to %s", GetNativePath(oldPath + ".asset").CString(), GetNativePath(newPath + ".asset").CString()); return false; } // now rename the asset file itself if (!fs->Rename(oldPath, newPath)) { asset_->name_ = oldName; asset_->path_ = oldPath; // restore .asset fs->Rename(newPath + ".asset", oldPath + ".asset"); LOGERRORF("Unable to rename: %s to %s", GetNativePath(oldPath).CString(), GetNativePath(newPath).CString()); return false; } return true; }