void gr_noclip() { GGLContext *gl = gr_context; gl->scissor(gl, 0, 0, gr_fb_width(), gr_fb_height()); gl->disable(gl, GGL_SCISSOR_TEST); }
void gr_clip(int x, int y, int w, int h) { GGLContext *gl = gr_context; gl->scissor(gl, x, y, w, h); gl->enable(gl, GGL_SCISSOR_TEST); }