void gr_line(int x0, int y0, int x1, int y1, int width) { GGLContext *gl = gr_context; if(gr_is_curr_clr_opaque) gl->disable(gl, GGL_BLEND); const int coords0[2] = { x0 << 4, y0 << 4 }; const int coords1[2] = { x1 << 4, y1 << 4 }; gl->linex(gl, coords0, coords1, width << 4); if(gr_is_curr_clr_opaque) gl->enable(gl, GGL_BLEND); }