void GL2Decoder::s_glVertexAttribPointerData(void *self, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void * data, GLuint datalen) { GL2Decoder *ctx = (GL2Decoder *) self; if (ctx->m_contextData != NULL) { ctx->m_contextData->storePointerData(indx, data, datalen); // note - the stride of the data is always zero when it comes out of the codec. // See gl2.attrib for the packing function call. ctx->glVertexAttribPointer(indx, size, type, normalized, 0, ctx->m_contextData->pointerData(indx)); } }
void GL2Decoder::s_glGetCompressedTextureFormats(void *self, int count, GLint *formats) { GL2Decoder *ctx = (GL2Decoder *) self; int nFormats; ctx->glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &nFormats); if (nFormats > count) { fprintf(stderr, "%s: GetCompressedTextureFormats: The requested number of formats does not match the number that is reported by OpenGL\n", __FUNCTION__); } else { ctx->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats); } }
int GL2Decoder::s_glFinishRoundTrip(void *self) { GL2Decoder *ctx = (GL2Decoder *)self; ctx->glFinish(); return 0; }
void GL2Decoder::s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len) { GL2Decoder *ctx = (GL2Decoder *)self; ctx->glShaderSource(shader, 1, &string, NULL); }
void GL2Decoder::s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset) { GL2Decoder *ctx = (GL2Decoder *)self; ctx->glDrawElements(mode, count, type, SafePointerFromUInt(offset)); }
void GL2Decoder::s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen) { GL2Decoder *ctx = (GL2Decoder *)self; ctx->glDrawElements(mode, count, type, data); }
void GL2Decoder::s_glVertexAttribPointerOffset(void *self, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint data) { GL2Decoder *ctx = (GL2Decoder *) self; ctx->glVertexAttribPointer(indx, size, type, normalized, stride, SafePointerFromUInt(data)); }
void GL2Decoder::s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset) { GL2Decoder *ctx = (GL2Decoder *)self; ctx->glDrawElements(mode, count, type, (void *)offset); }