void GL2Decoder::s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen)
{
    GL2Decoder *ctx = (GL2Decoder *)self;
    ctx->glDrawElements(mode, count, type, data);
}
void GL2Decoder::s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset)
{
    GL2Decoder *ctx = (GL2Decoder *)self;
    ctx->glDrawElements(mode, count, type, SafePointerFromUInt(offset));
}
Пример #3
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void GL2Decoder::s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset)
{
    GL2Decoder *ctx = (GL2Decoder *)self;
    ctx->glDrawElements(mode, count, type, (void *)offset);
}