Пример #1
0
void
Canvas::DrawTransparentText(int x, int y, const TCHAR *text)
{
  assert(text != nullptr);
  assert(ValidateUTF8(text));

#ifdef HAVE_GLES
  assert(offset == OpenGL::translate);
#endif

  if (font == nullptr)
    return;

  GLTexture *texture = TextCache::Get(*font, text);
  if (texture == nullptr)
    return;

  PrepareColoredAlphaTexture(text_color);

#ifndef USE_GLSL
  GLEnable scope(GL_TEXTURE_2D);
#endif

  const GLBlend blend(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

  texture->Bind();
  texture->Draw(x, y);
}
Пример #2
0
void
Canvas::DrawClippedText(int x, int y,
                        unsigned width, unsigned height,
                        const TCHAR *text)
{
  assert(text != nullptr);
  assert(ValidateUTF8(text));

#ifdef HAVE_GLES
  assert(offset == OpenGL::translate);
#endif

  if (font == nullptr)
    return;

  GLTexture *texture = TextCache::Get(*font, text);
  if (texture == nullptr)
    return;

  if (texture->GetHeight() < height)
    height = texture->GetHeight();
  if (texture->GetWidth() < width)
    width = texture->GetWidth();

  PrepareColoredAlphaTexture(text_color);

#ifndef USE_GLSL
  GLEnable scope(GL_TEXTURE_2D);
#endif

  const GLBlend blend(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

  texture->Bind();
  texture->Draw(x, y, width, height, 0, 0, width, height);
}
Пример #3
0
void
Canvas::DrawText(int x, int y, const TCHAR *text)
{
  assert(text != nullptr);
  assert(ValidateUTF8(text));

#ifdef HAVE_GLES
  assert(offset == OpenGL::translate);
#endif

  if (font == nullptr)
    return;

  GLTexture *texture = TextCache::Get(*font, text);
  if (texture == nullptr)
    return;

  if (background_mode == OPAQUE)
    DrawFilledRectangle(x, y,
                        x + texture->GetWidth(), y + texture->GetHeight(),
                        background_color);

  PrepareColoredAlphaTexture(text_color);

#ifndef USE_GLSL
  GLEnable scope(GL_TEXTURE_2D);
#endif

  const GLBlend blend(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

  texture->Bind();
  texture->Draw(x, y);
}
Пример #4
0
void
Canvas::text_transparent(PixelScalar x, PixelScalar y, const TCHAR *text)
{
  assert(text != NULL);
  assert(ValidateUTF8(text));

#ifdef HAVE_GLES
  assert(x_offset == OpenGL::translate_x);
  assert(y_offset == OpenGL::translate_y);
#endif

  if (font == NULL)
    return;

  GLTexture *texture = TextCache::Get(font, text);
  if (texture == NULL)
    return;

  GLEnable scope(GL_TEXTURE_2D);
  texture->Bind();
  GLLogicOp logic_op(GL_AND_INVERTED);

  /* cut out the shape in black */
  OpenGL::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
  texture->Draw(x, y);

  if (text_color != COLOR_BLACK) {
    /* draw the text color on top */
    OpenGL::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
    logic_op.set(GL_OR);
    text_color.Set();
    texture->Draw(x, y);
  }
}
Пример #5
0
void GLSLProgram::SetTexture(const string& name,
                             const GLTexture& pTexture) {

  if (m_mBindings.find(name) == m_mBindings.end ()) {
    // find a free texture unit
    int iUnusedTexUnit = 0;
    for (texMap::iterator i = m_mBindings.begin();i != m_mBindings.end();++i){
      if (i->second <= iUnusedTexUnit) 
        iUnusedTexUnit = i->second+1;
    }
    ConnectTextureID(name, iUnusedTexUnit);
    pTexture.Bind(iUnusedTexUnit);
  } else {
    pTexture.Bind(m_mBindings[name]);
  }
}
Пример #6
0
void
Canvas::CopyToTexture(GLTexture &texture, PixelRect src_rc) const
{
#ifdef HAVE_GLES
  assert(offset == OpenGL::translate);
#endif

  texture.Bind();
  glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
                      OpenGL::translate.x + src_rc.left,
                      OpenGL::viewport_size.y - OpenGL::translate.y - src_rc.bottom,
                      src_rc.right - src_rc.left,
                      src_rc.bottom - src_rc.top);

}
Пример #7
0
void
Canvas::CopyToTexture(GLTexture &texture, PixelRect src_rc) const
{
#ifdef HAVE_GLES
  assert(x_offset == OpenGL::translate_x);
  assert(y_offset == OpenGL::translate_y);
#endif

  texture.Bind();
  glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
                      OpenGL::translate_x + src_rc.left,
                      OpenGL::screen_height - OpenGL::translate_y - src_rc.bottom,
                      src_rc.right - src_rc.left,
                      src_rc.bottom - src_rc.top);

}
Пример #8
0
void
Canvas::text(PixelScalar x, PixelScalar y, const TCHAR *text)
{
  assert(text != NULL);
  assert(ValidateUTF8(text));

#ifdef HAVE_GLES
  assert(x_offset == OpenGL::translate_x);
  assert(y_offset == OpenGL::translate_y);
#endif

  if (font == NULL)
    return;

  GLTexture *texture = TextCache::Get(font, text);
  if (texture == NULL)
    return;

  if (background_mode == OPAQUE)
    /* draw the opaque background */
    DrawFilledRectangle(x, y,
                        x + texture->GetWidth(), y + texture->GetHeight(),
                        background_color);

  GLEnable scope(GL_TEXTURE_2D);
  texture->Bind();
  GLLogicOp logic_op(GL_AND_INVERTED);

  if (background_mode != OPAQUE || background_color != COLOR_BLACK) {
    /* cut out the shape in black */
    OpenGL::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
    texture->Draw(x, y);
  }

  if (text_color != COLOR_BLACK) {
    /* draw the text color on top */
    OpenGL::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
    logic_op.set(GL_OR);
    text_color.Set();
    texture->Draw(x, y);
  }
}