Пример #1
0
BitmapPtr BmpTextureMover::moveTextureToBmp(GLTexture& tex, int mipmapLevel)
{
    GLContext* pContext = GLContext::getCurrent();
    unsigned fbo = pContext->genFBO();
    glproc::BindFramebuffer(GL_FRAMEBUFFER, fbo);
    glproc::FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
                                 tex.getID(), mipmapLevel);
    FBO::checkError("BmpTextureMover::moveTextureToBmp");
    IntPoint size = tex.getMipmapSize(mipmapLevel);
    BitmapPtr pBmp(new Bitmap(size, getPF()));
    if (GLContext::getMain()->isGLES() && getPF() == B5G6R5) {
        BitmapPtr pTmpBmp(new Bitmap(size, R8G8B8));
        glReadPixels(0, 0, size.x, size.y, GL_RGB, GL_UNSIGNED_BYTE, pTmpBmp->getPixels());
        FilterFlipRGB().applyInPlace(pTmpBmp);
        pBmp->copyPixels(*pTmpBmp);
    } else {
        int glPixelFormat = tex.getGLFormat(getPF());
        glReadPixels(0, 0, size.x, size.y, glPixelFormat, tex.getGLType(getPF()),
                     pBmp->getPixels());
    }
    GLContext::checkError("BmpTextureMover::moveTextureToBmp: glReadPixels()");
    glproc::FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
                                 0, 0);
    pContext->returnFBOToCache(fbo);
    glproc::BindFramebuffer(GL_FRAMEBUFFER, 0);
    return pBmp;

}
Пример #2
0
void BmpTextureMover::moveBmpToTexture(BitmapPtr pBmp, GLTexture& tex)
{
    AVG_ASSERT(pBmp->getSize() == tex.getSize());
    AVG_ASSERT(getSize() == pBmp->getSize());
    AVG_ASSERT(pBmp->getPixelFormat() == getPF());
    tex.activate();
    unsigned char * pStartPos = pBmp->getPixels();
    IntPoint size = tex.getSize();
    glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size.x, size.y,
                    tex.getGLFormat(getPF()), tex.getGLType(getPF()),
                    pStartPos);
    tex.generateMipmaps();
    GLContext::checkError("BmpTextureMover::moveBmpToTexture: glTexSubImage2D()");
}