Пример #1
0
void
RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const
{
    if(info.getUnloadFlag())
    {
        info.UpdateTimeTracker(t_diff);
        if( info.getTimeTracker().Passed() )
        {
            if( !m.UnloadGrid(x, y, false) )
            {
                sLog.outDebug("Grid[%u,%u] for map %u differed unloading due to players nearby", x, y, m.GetId());
                m.ResetGridExpiry(grid);
            }
        }
    }
}