void RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const { if(info.getUnloadFlag()) { info.UpdateTimeTracker(t_diff); if( info.getTimeTracker().Passed() ) { if( !m.UnloadGrid(x, y, false) ) { sLog.outDebug("Grid[%u,%u] for map %u differed unloading due to players nearby", x, y, m.GetId()); m.ResetGridExpiry(grid); } } } }