Пример #1
0
void RemovalState::Update(Map& map, NGridType& grid, GridInfo& info, uint32 diff) const
{
    if (!info.getUnloadLock())
    {
        info.UpdateTimeTracker(diff);
        if (info.getTimeTracker().Passed() && !map.UnloadGrid(grid, false))
        {
            TC_LOG_DEBUG("maps", "Grid[%u, %u] for map %u differed unloading due to players or active objects nearby", grid.getX(), grid.getY(), map.GetId());
            map.ResetGridExpiry(grid);
        }
    }
}
Пример #2
0
void RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 t_diff) const
{
    if (!info.getUnloadLock())
    {
        info.UpdateTimeTracker(t_diff);
        if (info.getTimeTracker().Passed())
        {
            if (!m.UnloadGrid(grid, false))
            {
                sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] for map %u differed unloading due to players or active objects nearby", grid.getX(), grid.getY(), m.GetId());
                m.ResetGridExpiry(grid);
            }
        }
    }
}
Пример #3
0
void
RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const
{
    if(!info.getUnloadLock())
    {
        info.UpdateTimeTracker(t_diff);
        if( info.getTimeTracker().Passed() )
        {
            if( !m.UnloadGrid(x, y, false) )
            {
                DEBUG_LOG("Grid[%u,%u] for map %u differed unloading due to players or active objects nearby", x, y, m.GetId());
                m.ResetGridExpiry(grid);
            }
        }
    }
}