//-----------------------------------------------------------------------------
// Purpose: Clears all entity lists and releases entities
//-----------------------------------------------------------------------------
void CClientEntityList::Release( void )
{
	// Free all the entities.
	ClientEntityHandle_t iter = FirstHandle();
	ClientEntityHandle_t next;
	while( iter != InvalidHandle() )
	{
		next = NextHandle( iter );
		
		// Try to call release on anything we can.
		IClientNetworkable *pNet = GetClientNetworkableFromHandle( iter );
		if ( pNet )
		{
			pNet->Release();
		}
		else
		{
			// Try to call release on anything we can.
			IClientThinkable *pThinkable = GetClientThinkableFromHandle( iter );
			if ( pThinkable )
			{
				pThinkable->Release();
			}
		}
		RemoveEntity( iter );

		iter = next;
	}

	m_iNumServerEnts = 0;
	m_iMaxServerEnts = 0;
	m_iMaxUsedServerIndex = -1;
}
Пример #2
0
void CClientThinkList::CleanUpDeleteList()
{
	int nThinkCount = m_aDeleteList.Count();
	for ( int iThink = 0; iThink < nThinkCount; ++iThink )
	{
		ClientEntityHandle_t handle = m_aDeleteList[iThink];
		if ( handle != ClientEntityList().InvalidHandle() )
		{
			C_BaseEntity *pEntity = ClientEntityList().GetBaseEntityFromHandle( handle );
			if ( pEntity )
			{
				pEntity->SetRemovalFlag( false );
			}

			IClientThinkable *pThink = ClientEntityList().GetClientThinkableFromHandle( handle );
			if ( pThink )
			{
				pThink->Release();
			}
		}
	}

	m_aDeleteList.RemoveAll();
}