void Game::onLostDevice() { HR(mFX->OnLostDevice()); HR(mFont->OnLostDevice()); gMyGameWorld->OnLostDevice(); mSprite->OnLostDevice(); }
void InitDX9App::onLostDevice() { HR(mFont->OnLostDevice()); HR(mLine->OnLostDevice()); }
void HelloD3DApp::onLostDevice() { HR(mFont->OnLostDevice()); }