void CFlowConvoyNode::DiscoverConvoyCoaches(IEntity *pEntity)
{
	m_coaches.resize(0);

	while (pEntity)
	{
		SConvoyCoach tc;

		ICharacterInstance *pCharacterInstance = pEntity->GetCharacter(0);
		ISkeletonPose *pSkeletonPose = pCharacterInstance ? pCharacterInstance->GetISkeletonPose() : NULL;
		ICharacterModelSkeleton* pICharacterModelSkeleton = pCharacterInstance ? pCharacterInstance->GetICharacterModel()->GetICharacterModelSkeleton() : NULL;
		IPhysicalEntity* pPhysics = pEntity->GetPhysics();
		if(!pPhysics) 
		{
			// don't need physics here, but need it later, so don't use entity if it's not physicalized
			GameWarning("Convoy entity [%s] is not physicalized", pEntity->GetName());
			break;
		}

		AABB bbox;
		pEntity->GetLocalBounds(bbox);

		//tc.m_coachOffset = (bbox.max.y - bbox.min.y) * .5f;
		tc.m_coachOffset = 10.0f;

		tc.m_frontWheelBase = pICharacterModelSkeleton ? pICharacterModelSkeleton->GetJointIDByName("wheel_base1") : -1;
		tc.m_backWheelBase = pICharacterModelSkeleton ? pICharacterModelSkeleton->GetJointIDByName("wheel_base2") : -1;
		
		if (tc.m_frontWheelBase >=0 && tc.m_backWheelBase >= 0)
		{
			QuatT qt1 = pSkeletonPose->GetRelJointByID(tc.m_frontWheelBase);
			QuatT qt2 = pSkeletonPose->GetRelJointByID(tc.m_backWheelBase);
			tc.m_wheelDistance = qt1.t.GetDistance(qt2.t) * .5f;
		}
		else
		{
			// Fallback for entities that don't have wheel_base joints
			if ( m_bXAxisFwd )
				tc.m_wheelDistance = (bbox.max.x - bbox.min.x) * .5f;
			else
				tc.m_wheelDistance = (bbox.max.y - bbox.min.y) * .5f;
		}

		tc.m_pEntity = pEntity;
  //  pEntity->SetConvoyEntity();
		//for (int i = 0; i < pEntity->GetChildCount(); i++)
		//	pEntity->GetChild(i)->SetConvoyEntity();

		//tc.m_pEntitySoundsProxy = (IEntitySoundProxy*) tc.m_pEntity->CreateProxy(ENTITY_PROXY_SOUND);
		//assert(tc.m_pEntitySoundsProxy);

		m_coaches.push_back(tc);
		IEntityLink *pEntityLink = pEntity->GetEntityLinks();
		pEntity = pEntityLink ? gEnv->pEntitySystem->GetEntity(pEntityLink->entityId) : NULL;
	}
}
Пример #2
0
//------------------------------------------------------------------------
const Matrix33 &CItem::GetSlotHelperRotation(int slot, const char *helper, bool worldSpace, bool relative)
{
	static Matrix33 rotation;
	rotation.SetIdentity();

	IEntity* pEntity = GetEntity();
	if(!pEntity)
		return rotation;

	SEntitySlotInfo info;
	if (pEntity->GetSlotInfo(slot, info))
	{
    if (info.pStatObj)
    {
      IStatObj *pStatObj = info.pStatObj;
      rotation = Matrix33(pStatObj->GetHelperTM(helper));
      rotation.OrthonormalizeFast();
      rotation = Matrix33(GetEntity()->GetSlotLocalTM(slot, false))*rotation;        
    }
		else if (info.pCharacter)
		{
			ICharacterInstance *pCharacter = info.pCharacter;
			if(!pCharacter)
				return rotation;

			IAttachment* pAttachment = pCharacter->GetIAttachmentManager()->GetInterfaceByName(helper);
			if(pAttachment)
			{
				rotation = Matrix33(worldSpace ? pAttachment->GetAttWorldAbsolute().q : pAttachment->GetAttModelRelative().q);
				return rotation;
			}
			else
			{
				ICharacterModelSkeleton* pICharacterModelSkeleton = pCharacter->GetICharacterModel()->GetICharacterModelSkeleton();
				ISkeletonPose* pSkeletonPose = pCharacter->GetISkeletonPose();
				int16 id = pICharacterModelSkeleton->GetJointIDByName(helper);
				if (id > -1)
				{
					rotation = relative ? Matrix33(pSkeletonPose->GetRelJointByID(id).q) : Matrix33(pSkeletonPose->GetAbsJointByID(id).q);
				}
			}

			if (!relative)
			{
				rotation = Matrix33(pEntity->GetSlotLocalTM(slot, false)) * rotation;
			}
		}    
	}

	if (worldSpace)
	{
		rotation = Matrix33(pEntity->GetWorldTM()) * rotation;
	}

	return rotation;
}
Пример #3
0
//------------------------------------------------------------------------
Vec3 CItem::GetSlotHelperPos(int slot, const char *helper, bool worldSpace, bool relative) const
{
	Vec3 position(0,0,0);

	SEntitySlotInfo info;
	if (GetEntity()->GetSlotInfo(slot, info))
	{
		if (info.pStatObj)
		{
			IStatObj *pStatsObj = info.pStatObj;
			position = pStatsObj->GetHelperPos(helper);
			position = GetEntity()->GetSlotLocalTM(slot, false).TransformPoint(position);
		}
		else if (info.pCharacter)
		{
			ICharacterInstance *pCharacter = info.pCharacter;
			IAttachment* pAttachment = pCharacter->GetIAttachmentManager()->GetInterfaceByName(helper);
			if (pAttachment)
			{
				position = worldSpace ? pAttachment->GetAttWorldAbsolute().t : pAttachment->GetAttModelRelative().t;
				return position;
			}
			else
			{
				ICharacterModelSkeleton* pICharacterModelSkeleton = pCharacter->GetICharacterModel()->GetICharacterModelSkeleton();
				ISkeletonPose* pSkeletonPose = pCharacter->GetISkeletonPose();
				int16 id = pICharacterModelSkeleton->GetJointIDByName(helper);
				if (id > -1)
				{
					position = relative ? pSkeletonPose->GetRelJointByID(id).t : pSkeletonPose->GetAbsJointByID(id).t;
				}
			}

			if (!relative)
			{
				position = GetEntity()->GetSlotLocalTM(slot, false).TransformPoint(position);
			}
		}
	}

	if (worldSpace)
	{
		position = GetWorldTM().TransformPoint(position);
	}

	return position;
}
Пример #4
0
QuatT CScriptbind_Entity::GetJointRelative(IEntity *pEntity, mono::string jointName, int characterSlot)
{
	if(ICharacterInstance *pCharacter = pEntity->GetCharacter(characterSlot))
	{
		const IDefaultSkeleton *pDefaultSkeleton = &pCharacter->GetIDefaultSkeleton();
		ISkeletonPose *pSkeletonPose = pCharacter->GetISkeletonPose();
		
		if (pSkeletonPose != nullptr)
		{
			int16 id = pDefaultSkeleton->GetJointIDByName(ToCryString(jointName));
			if (id > -1)
				return pSkeletonPose->GetRelJointByID(id);
		}
	}

	return QuatT();
}
Пример #5
0
//------------------------------------------------------------------------
void CVehiclePartAnimated::InitGeometry()
{
	if (!m_pSharedParameters->m_filename.empty())
	{
		m_slot          = GetEntity()->LoadCharacter(m_slot, m_pSharedParameters->m_filename.c_str());
		m_pCharInstance = GetEntity()->GetCharacter(m_slot);

		if (m_pCharInstance)
		{
			if (m_pCharInstance->GetIMaterial() && !GetEntity()->GetMaterial())
			{
				SetMaterial(m_pCharInstance->GetIMaterial());
			}

			ISkeletonAnim*    pSkeletonAnim     = m_pCharInstance->GetISkeletonAnim();
			ISkeletonPose*    pSkeletonPose     = m_pCharInstance->GetISkeletonPose();
			IDefaultSkeleton &rIDefaultSkeleton = m_pCharInstance->GetIDefaultSkeleton();

			if (pSkeletonAnim)
				pSkeletonAnim->StopAnimationsAllLayers();

			if (m_hideCount == 0)
				GetEntity()->SetSlotFlags(m_slot, GetEntity()->GetSlotFlags(m_slot) | ENTITY_SLOT_RENDER);
			else
				GetEntity()->SetSlotFlags(m_slot, GetEntity()->GetSlotFlags(m_slot) & ~(ENTITY_SLOT_RENDER | ENTITY_SLOT_RENDER_NEAREST));

#if ENABLE_VEHICLE_DEBUG
			if (IsDebugParts())
			{
				CryLog("joint transformations for %s", m_pCharInstance->GetFilePath());

				for (int i = 0; i < rIDefaultSkeleton.GetJointCount(); ++i)
				{
					VehicleUtils::LogMatrix(rIDefaultSkeleton.GetJointNameByID(i), Matrix34(pSkeletonPose->GetRelJointByID(i)));
				}
			}
#endif
		}

		if (!m_pCharInstanceDestroyed && !m_pSharedParameters->m_filenameDestroyed.empty())
			m_pCharInstanceDestroyed = gEnv->pCharacterManager->CreateInstance(m_pSharedParameters->m_filenameDestroyed.c_str());

		if (m_pCharInstanceDestroyed)
		{
			m_pCharInstanceDestroyed->AddRef();

#if ENABLE_VEHICLE_DEBUG
			if (IsDebugParts())
			{
				CryLog("joint transformations for %s", m_pCharInstanceDestroyed->GetFilePath());

				ISkeletonPose*    pSkeletonDestroyed = m_pCharInstanceDestroyed->GetISkeletonPose();
				IDefaultSkeleton &rIDefaultSkeleton  = m_pCharInstanceDestroyed->GetIDefaultSkeleton();
				for (int i = 0; i < rIDefaultSkeleton.GetJointCount(); ++i)
				{
					VehicleUtils::LogMatrix(rIDefaultSkeleton.GetJointNameByID(i), Matrix34(pSkeletonDestroyed->GetRelJointByID(i)));
				}
			}
#endif
		}
	}

	if (m_pSharedParameters->m_isPhysicalized && m_slot > -1)
		GetEntity()->UnphysicalizeSlot(m_slot);

	if (m_pCharInstance)
	{
		m_pCharInstance->GetISkeletonAnim()->StopAnimationsAllLayers();

		if (m_hideCount == 0)
			GetEntity()->SetSlotFlags(m_slot, GetEntity()->GetSlotFlags(m_slot) | ENTITY_SLOT_RENDER);
		else
			GetEntity()->SetSlotFlags(m_slot, GetEntity()->GetSlotFlags(m_slot) & ~(ENTITY_SLOT_RENDER | ENTITY_SLOT_RENDER_NEAREST));
	}

	// Disable hand-placed (static) decals on vehicles
	GetEntity()->SetFlags(GetEntity()->GetFlags() | ENTITY_FLAG_NO_DECALNODE_DECALS);
}