Пример #1
0
        std::size_t operator()(const Id<SegmentModel>& id) const
        {
            if(!id)
                return -1;

            return *id.val();
        }
Пример #2
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SlotModel::SlotModel(
        const Id<SlotModel>& id,
        RackModel* parent) :
    IdentifiedObject<SlotModel> {id, Metadata<ObjectKey_k, SlotModel>::get(), parent}
{
    initConnections();
    metadata.setName(QString{"Slot.%1"}.arg(*id.val()));
}
Пример #3
0
void SlotModel::putToFront(
        const Id<Process::LayerModel>& id)
{
    if(!id.val())
        return;

    if(id != m_frontLayerModelId)
    {
        m_frontLayerModelId = id;
        emit layerModelPutToFront(layers.at(id));
    }
}
Пример #4
0
void ConstraintViewModel::showRack(const Id<RackModel>& rackId)
{
    if(rackId.val().is_initialized())
    {
        m_shownRack = rackId;

        emit rackShown(m_shownRack);
    }
    else
    {
        hideRack();
    }
}
Пример #5
0
SlotModel::SlotModel(
        std::function<void(const SlotModel&, SlotModel&)> lmCopyMethod,
        const SlotModel& source,
        const Id<SlotModel>& id,
        RackModel *parent):
    IdentifiedObject<SlotModel> {id, Metadata<ObjectKey_k, SlotModel>::get(), parent},
    m_frontLayerModelId{Id<Process::LayerModel>{source.m_frontLayerModelId.val()}},
    m_height {source.height() }
{
    initConnections();
    lmCopyMethod(source, *this);

    // Note: we have a small trick for the layer model id.
    // Since we're cloning, we want the pointer cached in the layer model to be the
    // one we have cloned, hence instead of just copying the id, we ask the corresponding
    // layer model to give us its id.
    // TODO this is f*****g ugly - mostly because two objects exist with the same id...
    metadata = source.metadata;
    metadata.setName(QString{"Slot.%1"} .arg(*id.val()));
}