LayoutRect InlineFlowBoxPainter::paintRectForImageStrip(const LayoutPoint& paintOffset, const LayoutSize& frameSize, TextDirection direction) const { // We have a fill/border/mask image that spans multiple lines. // We need to adjust the offset by the width of all previous lines. // Think of background painting on inlines as though you had one long line, a single continuous // strip. Even though that strip has been broken up across multiple lines, you still paint it // as though you had one single line. This means each line has to pick up the background where // the previous line left off. LayoutUnit logicalOffsetOnLine = 0; LayoutUnit totalLogicalWidth; if (direction == LTR) { for (InlineFlowBox* curr = m_inlineFlowBox.prevLineBox(); curr; curr = curr->prevLineBox()) logicalOffsetOnLine += curr->logicalWidth(); totalLogicalWidth = logicalOffsetOnLine; for (InlineFlowBox* curr = &m_inlineFlowBox; curr; curr = curr->nextLineBox()) totalLogicalWidth += curr->logicalWidth(); } else { for (InlineFlowBox* curr = m_inlineFlowBox.nextLineBox(); curr; curr = curr->nextLineBox()) logicalOffsetOnLine += curr->logicalWidth(); totalLogicalWidth = logicalOffsetOnLine; for (InlineFlowBox* curr = &m_inlineFlowBox; curr; curr = curr->prevLineBox()) totalLogicalWidth += curr->logicalWidth(); } LayoutUnit stripX = paintOffset.x() - (m_inlineFlowBox.isHorizontal() ? logicalOffsetOnLine : LayoutUnit()); LayoutUnit stripY = paintOffset.y() - (m_inlineFlowBox.isHorizontal() ? LayoutUnit() : logicalOffsetOnLine); LayoutUnit stripWidth = m_inlineFlowBox.isHorizontal() ? totalLogicalWidth : frameSize.width(); LayoutUnit stripHeight = m_inlineFlowBox.isHorizontal() ? frameSize.height() : totalLogicalWidth; return LayoutRect(stripX, stripY, stripWidth, stripHeight); }
void LineBoxListPainter::paint(LayoutBoxModelObject* layoutObject, const PaintInfo& paintInfo, const LayoutPoint& paintOffset) const { ASSERT(paintInfo.phase != PaintPhaseOutline && paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines); // Only paint during the foreground/selection phases. if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseTextClip && paintInfo.phase != PaintPhaseMask) return; ASSERT(layoutObject->isLayoutBlock() || (layoutObject->isLayoutInline() && layoutObject->hasLayer())); // The only way an inline could paint like this is if it has a layer. // FIXME: When Skia supports annotation rect covering (https://code.google.com/p/skia/issues/detail?id=3872), // these rects may be covered line box drawings. Then we may need a dedicated paint phase. if (paintInfo.phase == PaintPhaseForeground && paintInfo.isPrinting()) addPDFURLRectsForInlineChildrenRecursively(layoutObject, paintInfo, paintOffset); // If we have no lines then we have no work to do. if (!m_lineBoxList.firstLineBox()) return; if (!m_lineBoxList.anyLineIntersectsRect(LineLayoutBoxModel(layoutObject), LayoutRect(paintInfo.rect), paintOffset)) return; PaintInfo info(paintInfo); // See if our root lines intersect with the dirty rect. If so, then we paint // them. Note that boxes can easily overlap, so we can't make any assumptions // based off positions of our first line box or our last line box. for (InlineFlowBox* curr = m_lineBoxList.firstLineBox(); curr; curr = curr->nextLineBox()) { if (m_lineBoxList.lineIntersectsDirtyRect(LineLayoutBoxModel(layoutObject), curr, info, paintOffset)) { RootInlineBox& root = curr->root(); curr->paint(info, paintOffset, root.lineTop(), root.lineBottom()); } } }
void LineBoxListPainter::paint(const LayoutBoxModelObject& layoutObject, const PaintInfo& paintInfo, const LayoutPoint& paintOffset) const { ASSERT(!shouldPaintSelfOutline(paintInfo.phase) && !shouldPaintDescendantOutlines(paintInfo.phase)); // Only paint during the foreground/selection phases. if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseTextClip && paintInfo.phase != PaintPhaseMask) return; ASSERT(layoutObject.isLayoutBlock() || (layoutObject.isLayoutInline() && layoutObject.hasLayer())); // The only way an inline could paint like this is if it has a layer. if (paintInfo.phase == PaintPhaseForeground && paintInfo.isPrinting()) addPDFURLRectsForInlineChildrenRecursively(layoutObject, paintInfo, paintOffset); // If we have no lines then we have no work to do. if (!m_lineBoxList.firstLineBox()) return; if (!m_lineBoxList.anyLineIntersectsRect(LineLayoutBoxModel(const_cast<LayoutBoxModelObject*>(&layoutObject)), paintInfo.cullRect(), paintOffset)) return; PaintInfo info(paintInfo); // See if our root lines intersect with the dirty rect. If so, then we paint // them. Note that boxes can easily overlap, so we can't make any assumptions // based off positions of our first line box or our last line box. for (InlineFlowBox* curr = m_lineBoxList.firstLineBox(); curr; curr = curr->nextLineBox()) { if (m_lineBoxList.lineIntersectsDirtyRect(LineLayoutBoxModel(const_cast<LayoutBoxModelObject*>(&layoutObject)), curr, info.cullRect(), paintOffset)) { RootInlineBox& root = curr->root(); curr->paint(info, paintOffset, root.lineTop(), root.lineBottom()); } } }
void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads) { const RenderObject* object = SVGRenderSupport::findTextRootObject(this); if (!object) return; FloatRect textBoundingBox = object->strokeBoundingBox(); for (InlineFlowBox* box = firstLineBox(); box; box = box->nextLineBox()) quads.append(localToAbsoluteQuad(FloatRect(textBoundingBox.x() + box->x(), textBoundingBox.y() + box->y(), box->width(), box->height()))); }
void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const { auto* textAncestor = RenderSVGText::locateRenderSVGTextAncestor(*this); if (!textAncestor) return; FloatRect textBoundingBox = textAncestor->strokeBoundingBox(); for (InlineFlowBox* box = firstLineBox(); box; box = box->nextLineBox()) quads.append(localToAbsoluteQuad(FloatRect(textBoundingBox.x() + box->x(), textBoundingBox.y() + box->y(), box->logicalWidth(), box->logicalHeight()), UseTransforms, wasFixed)); }
void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) { RenderObject* object = RenderSVGText::locateRenderSVGTextAncestor(this); if (!object) return; FloatRect textBoundingBox = object->strokeBoundingBox(); for (InlineFlowBox* box = firstLineBox(); box; box = box->nextLineBox()) quads.append(localToAbsoluteQuad(FloatRect(textBoundingBox.x() + box->x(), textBoundingBox.y() + box->y(), box->logicalWidth(), box->logicalHeight()), false, wasFixed)); }
void InlinePainter::paintOutline(const PaintInfo& paintInfo, const LayoutPoint& paintOffset) { const ComputedStyle& styleToUse = m_layoutInline.styleRef(); if (!styleToUse.hasOutline()) return; if (styleToUse.outlineStyleIsAuto()) { if (!LayoutTheme::theme().shouldDrawDefaultFocusRing(&m_layoutInline)) return; if (LayoutObjectDrawingRecorder::useCachedDrawingIfPossible(*paintInfo.context, m_layoutInline, paintInfo.phase)) return; Vector<LayoutRect> focusRingRects; m_layoutInline.addOutlineRects(focusRingRects, paintOffset); LayoutObjectDrawingRecorder recorder(*paintInfo.context, m_layoutInline, paintInfo.phase, outlinePaintRect(focusRingRects, LayoutPoint())); // Only paint the focus ring by hand if the theme isn't able to draw the focus ring. ObjectPainter(m_layoutInline).paintFocusRing(paintInfo, styleToUse, focusRingRects); return; } if (styleToUse.outlineStyle() == BNONE) return; GraphicsContext* graphicsContext = paintInfo.context; if (LayoutObjectDrawingRecorder::useCachedDrawingIfPossible(*graphicsContext, m_layoutInline, paintInfo.phase)) return; Vector<LayoutRect> rects; rects.append(LayoutRect()); for (InlineFlowBox* curr = m_layoutInline.firstLineBox(); curr; curr = curr->nextLineBox()) { RootInlineBox& root = curr->root(); LayoutUnit top = std::max<LayoutUnit>(root.lineTop(), curr->logicalTop()); LayoutUnit bottom = std::min<LayoutUnit>(root.lineBottom(), curr->logicalBottom()); rects.append(LayoutRect(curr->x(), top, curr->logicalWidth(), bottom - top)); } rects.append(LayoutRect()); Color outlineColor = m_layoutInline.resolveColor(styleToUse, CSSPropertyOutlineColor); bool useTransparencyLayer = outlineColor.hasAlpha(); LayoutObjectDrawingRecorder recorder(*graphicsContext, m_layoutInline, paintInfo.phase, outlinePaintRect(rects, paintOffset)); if (useTransparencyLayer) { graphicsContext->beginLayer(static_cast<float>(outlineColor.alpha()) / 255); outlineColor = Color(outlineColor.red(), outlineColor.green(), outlineColor.blue()); } for (unsigned i = 1; i < rects.size() - 1; i++) paintOutlineForLine(graphicsContext, paintOffset, rects.at(i - 1), rects.at(i), rects.at(i + 1), outlineColor); if (useTransparencyLayer) graphicsContext->endLayer(); }
void RenderLineBoxList::deleteLineBoxTree(RenderArena* arena) { InlineFlowBox* line = m_firstLineBox; InlineFlowBox* nextLine; while (line) { nextLine = line->nextLineBox(); line->deleteLine(arena); line = nextLine; } m_firstLineBox = m_lastLineBox = 0; }
void LineBoxList::deleteLineBoxTree() { InlineFlowBox* line = m_firstLineBox; InlineFlowBox* nextLine; while (line) { nextLine = line->nextLineBox(); line->deleteLine(); line = nextLine; } m_firstLineBox = m_lastLineBox = 0; }
void InlinePainter::paintOutline(const PaintInfo& paintInfo, const LayoutPoint& paintOffset) { RenderStyle* styleToUse = m_renderInline.style(); if (!styleToUse->hasOutline()) return; LayoutRect bounds; if (RuntimeEnabledFeatures::slimmingPaintEnabled()) { // FIXME: Use tighter bounds. RenderBlock* cb = m_renderInline.containingBlock(); bounds = cb->visualOverflowRect(); bounds.moveBy(paintOffset); } RenderDrawingRecorder recorder(paintInfo.context, m_renderInline, paintInfo.phase, bounds); if (recorder.canUseCachedDrawing()) return; if (styleToUse->outlineStyleIsAuto()) { if (RenderTheme::theme().shouldDrawDefaultFocusRing(&m_renderInline)) { // Only paint the focus ring by hand if the theme isn't able to draw the focus ring. ObjectPainter(m_renderInline).paintFocusRing(paintInfo, paintOffset, styleToUse); } return; } if (styleToUse->outlineStyle() == BNONE) return; Vector<LayoutRect> rects; rects.append(LayoutRect()); for (InlineFlowBox* curr = m_renderInline.firstLineBox(); curr; curr = curr->nextLineBox()) { RootInlineBox& root = curr->root(); LayoutUnit top = std::max<LayoutUnit>(root.lineTop(), curr->logicalTop()); LayoutUnit bottom = std::min<LayoutUnit>(root.lineBottom(), curr->logicalBottom()); rects.append(LayoutRect(curr->x(), top, curr->logicalWidth(), bottom - top)); } rects.append(LayoutRect()); Color outlineColor = m_renderInline.resolveColor(styleToUse, CSSPropertyOutlineColor); bool useTransparencyLayer = outlineColor.hasAlpha(); GraphicsContext* graphicsContext = paintInfo.context; if (useTransparencyLayer) { graphicsContext->beginTransparencyLayer(static_cast<float>(outlineColor.alpha()) / 255); outlineColor = Color(outlineColor.red(), outlineColor.green(), outlineColor.blue()); } for (unsigned i = 1; i < rects.size() - 1; i++) paintOutlineForLine(graphicsContext, paintOffset, rects.at(i - 1), rects.at(i), rects.at(i + 1), outlineColor); if (useTransparencyLayer) graphicsContext->endLayer(); }
FloatRect RenderSVGText::objectBoundingBox() const { FloatRect boundingBox; for (InlineFlowBox* flow = firstLineBox(); flow; flow = flow->nextLineBox()) { for (InlineBox* box = flow->firstChild(); box; box = box->nextOnLine()) boundingBox.unite(FloatRect(box->x(), box->y(), box->width(), box->height())); } boundingBox.move(x(), y()); return boundingBox; }
void RenderLineBoxList::deleteLineBoxes(RenderArena* arena) { if (m_firstLineBox) { InlineFlowBox* next; for (InlineFlowBox* curr = m_firstLineBox; curr; curr = next) { next = curr->nextLineBox(); curr->destroy(arena); } m_firstLineBox = 0; m_lastLineBox = 0; } }
void RenderLineBoxList::deleteLineBoxes() { if (m_firstLineBox) { InlineFlowBox* next; for (InlineFlowBox* curr = m_firstLineBox; curr; curr = next) { next = curr->nextLineBox(); delete curr; } m_firstLineBox = nullptr; m_lastLineBox = nullptr; } }
void LineBoxList::deleteLineBoxes() { if (m_firstLineBox) { InlineFlowBox* next; for (InlineFlowBox* curr = m_firstLineBox; curr; curr = next) { next = curr->nextLineBox(); curr->destroy(); } m_firstLineBox = 0; m_lastLineBox = 0; } }
void LayoutSVGInline::absoluteQuads(Vector<FloatQuad>& quads) const { const LayoutSVGText* textRoot = LayoutSVGText::locateLayoutSVGTextAncestor(this); if (!textRoot) return; FloatRect textBoundingBox = textRoot->strokeBoundingBox(); for (InlineFlowBox* box = firstLineBox(); box; box = box->nextLineBox()) quads.append( localToAbsoluteQuad(FloatRect(textBoundingBox.x() + box->x().toFloat(), textBoundingBox.y() + box->y().toFloat(), box->logicalWidth().toFloat(), box->logicalHeight().toFloat()), false)); }
void LineBoxList::extractLineBox(InlineFlowBox* box) { checkConsistency(); m_lastLineBox = box->prevLineBox(); if (box == m_firstLineBox) m_firstLineBox = 0; if (box->prevLineBox()) box->prevLineBox()->setNextLineBox(0); box->setPreviousLineBox(0); for (InlineFlowBox* curr = box; curr; curr = curr->nextLineBox()) curr->setExtracted(); checkConsistency(); }
void RenderSVGText::absoluteQuads(Vector<FloatQuad>& quads) { RenderSVGRoot* root = findSVGRootObject(parent()); if (!root) return; // Don't use objectBoundingBox here, as it's unites the selection rects. Makes it hard // to spot errors, if there are any using WebInspector. Individually feed them into 'rects'. for (InlineFlowBox* flow = firstLineBox(); flow; flow = flow->nextLineBox()) { for (InlineBox* box = flow->firstChild(); box; box = box->nextOnLine()) { FloatRect boxRect(box->x(), box->y(), box->width(), box->height()); // FIXME: crawling up the parent chain to map each quad is very inefficient // we should compute the absoluteTransform outside this loop first. quads.append(localToAbsoluteQuad(boxRect)); } } }
void RenderLineBoxList::attachLineBox(InlineFlowBox* box) { checkConsistency(); if (m_lastLineBox) { m_lastLineBox->setNextLineBox(box); box->setPreviousLineBox(m_lastLineBox); } else m_firstLineBox = box; InlineFlowBox* last = box; for (InlineFlowBox* curr = box; curr; curr = curr->nextLineBox()) { curr->setExtracted(false); last = curr; } m_lastLineBox = last; checkConsistency(); }
void RenderLineBoxList::paint(RenderBoxModelObject* renderer, PaintInfo& paintInfo, const LayoutPoint& paintOffset) const { // Only paint during the foreground/selection phases. if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseOutline && paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines && paintInfo.phase != PaintPhaseTextClip && paintInfo.phase != PaintPhaseMask) return; ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could paint like this is if it has a layer. // If we have no lines then we have no work to do. if (!firstLineBox()) return; if (!anyLineIntersectsRect(renderer, paintInfo.rect, paintOffset)) return; PaintInfo info(paintInfo); ListHashSet<RenderInline*> outlineObjects; info.setOutlineObjects(&outlineObjects); // See if our root lines intersect with the dirty rect. If so, then we paint // them. Note that boxes can easily overlap, so we can't make any assumptions // based off positions of our first line box or our last line box. for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) { if (lineIntersectsDirtyRect(renderer, curr, info, paintOffset)) { RootInlineBox& root = curr->root(); curr->paint(info, paintOffset, root.lineTop(), root.lineBottom()); } } if (info.phase == PaintPhaseOutline || info.phase == PaintPhaseSelfOutline || info.phase == PaintPhaseChildOutlines) { ListHashSet<RenderInline*>::iterator end = info.outlineObjects()->end(); for (ListHashSet<RenderInline*>::iterator it = info.outlineObjects()->begin(); it != end; ++it) { RenderInline* flow = *it; flow->paintOutline(info, paintOffset); } info.outlineObjects()->clear(); } }
void RenderLineBoxList::paint(RenderBoxModelObject* renderer, PaintInfo& paintInfo, const LayoutPoint& paintOffset, Vector<RenderBox*>& layers) const { ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could paint like this is if it has a layer. // If we have no lines then we have no work to do. if (!firstLineBox()) return; if (!anyLineIntersectsRect(renderer, paintInfo.rect, paintOffset)) return; PaintInfo info(paintInfo); // See if our root lines intersect with the dirty rect. If so, then we paint // them. Note that boxes can easily overlap, so we can't make any assumptions // based off positions of our first line box or our last line box. for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) { if (lineIntersectsDirtyRect(renderer, curr, info, paintOffset)) { RootInlineBox& root = curr->root(); curr->paint(info, paintOffset, root.lineTop(), root.lineBottom(), layers); } } }
void LineBoxList::dirtyLineBoxes() { for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) curr->dirtyLineBoxes(); }
void LineBoxListPainter::invalidateLineBoxPaintOffsets(const PaintInfo& paintInfo) const { PaintController& paintController = paintInfo.context.paintController(); for (InlineFlowBox* curr = m_lineBoxList.firstLineBox(); curr; curr = curr->nextLineBox()) invalidateLineBoxPaintOffsetsInternal(paintController, curr); }
void RenderLineBoxList::readyWRATHWidgets(PaintedWidgetsOfWRATHHandle &handle, RenderBoxModelObject *renderer, PaintInfoOfWRATH &paintInfo, int tx, int ty) { RenderLineBoxList_WRATHWidgets *d; d=RenderLineBoxList_WRATHWidgets::object(renderer, handle); ContextOfWRATH::AutoPushNode autoPushRoot(paintInfo.wrath_context, d->m_root_node); /* this just.. sucks. WebKit builds a list of RenderInline objects that it will draw outlines. It is not clear if and how that list changes, so we punt and make all them handle non-visible and only those that are found in the list are then made visible. */ d->m_handles.hideEachObject(); d->m_outlineHandles.hideEachObject(); // Only paint during the foreground/selection phases. if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseOutline && paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines && paintInfo.phase != PaintPhaseTextClip && paintInfo.phase != PaintPhaseMask) return; ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could paint like this is if it has a layer. // If we have no lines then we have no work to do. if (!firstLineBox()) return; RenderView* v = renderer->view(); bool usePrintRect = !v->printRect().isEmpty(); int outlineSize = renderer->maximalOutlineSize(paintInfo.phase); if (!anyLineIntersectsRect(renderer, paintInfo.rect, tx, ty, usePrintRect, outlineSize)) return; PaintInfoOfWRATH info(paintInfo); ListHashSet<RenderInline*> outlineObjects; info.outlineObjects = &outlineObjects; for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) { if (usePrintRect) { RootInlineBox* root = curr->root(); int topForPaginationCheck = curr->logicalTopVisualOverflow(root->lineTop()); int bottomForPaginationCheck = curr->logicalLeftVisualOverflow(); if (!curr->parent()) { // We're a root box. Use lineTop and lineBottom as well here. topForPaginationCheck = min(topForPaginationCheck, root->lineTop()); bottomForPaginationCheck = max(bottomForPaginationCheck, root->lineBottom()); } if (bottomForPaginationCheck - topForPaginationCheck <= v->printRect().height()) { if (ty + bottomForPaginationCheck > v->printRect().maxY()) { if (RootInlineBox* nextRootBox = curr->root()->nextRootBox()) bottomForPaginationCheck = min(bottomForPaginationCheck, min(nextRootBox->logicalTopVisualOverflow(), nextRootBox->lineTop())); } if (ty + bottomForPaginationCheck > v->printRect().maxY()) { if (ty + topForPaginationCheck < v->truncatedAt()) v->setBestTruncatedAt(ty + topForPaginationCheck, renderer); // If we were able to truncate, don't paint. if (ty + topForPaginationCheck >= v->truncatedAt()) break; } } } if (lineIntersectsDirtyRect(renderer, curr, info, tx, ty)) { RootInlineBox* root = curr->root(); PaintedWidgetsOfWRATHHandleT<InlineBox> &currHandle(d->m_handles.getHandle(curr)); currHandle.visible(true); curr->readyWRATHWidgets(currHandle, info, tx, ty, root->lineTop(), root->lineBottom()); } } if (info.phase == PaintPhaseOutline || info.phase == PaintPhaseSelfOutline || info.phase == PaintPhaseChildOutlines) { ListHashSet<RenderInline*>::iterator end = info.outlineObjects->end(); for (ListHashSet<RenderInline*>::iterator it = info.outlineObjects->begin(); it != end; ++it) { RenderInline* flow = *it; PaintedWidgetsOfWRATHHandle &handle(d->m_outlineHandles.getHandle(flow)); handle.visible(true); flow->readyWRATHWidgetOutline(handle, info.wrath_context, tx, ty); } info.outlineObjects->clear(); } d->m_handles.removeNonVisibleHandles(); d->m_outlineHandles.removeNonVisibleHandles(); }
void RenderLineBoxList::paint(RenderBoxModelObject* renderer, PaintInfo& paintInfo, const LayoutPoint& paintOffset) const { ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could paint like this is if it has a layer. // If we have no lines then we have no work to do. if (!firstLineBox()) return; // FIXME: Paint-time pagination is obsolete and is now only used by embedded WebViews inside AppKit // NSViews. Do not add any more code for this. RenderView& v = renderer->view(); bool usePrintRect = !v.printRect().isEmpty(); if (!anyLineIntersectsRect(renderer, paintInfo.rect, paintOffset, usePrintRect)) return; PaintInfo info(paintInfo); ListHashSet<RenderInline*> outlineObjects; info.outlineObjects = &outlineObjects; // See if our root lines intersect with the dirty rect. If so, then we paint // them. Note that boxes can easily overlap, so we can't make any assumptions // based off positions of our first line box or our last line box. for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) { if (usePrintRect) { // FIXME: This is the deprecated pagination model that is still needed // for embedded views inside AppKit. AppKit is incapable of paginating vertical // text pages, so we don't have to deal with vertical lines at all here. const RootInlineBox& rootBox = curr->root(); LayoutUnit topForPaginationCheck = curr->logicalTopVisualOverflow(rootBox.lineTop()); LayoutUnit bottomForPaginationCheck = curr->logicalLeftVisualOverflow(); if (!curr->parent()) { // We're a root box. Use lineTop and lineBottom as well here. topForPaginationCheck = std::min(topForPaginationCheck, rootBox.lineTop()); bottomForPaginationCheck = std::max(bottomForPaginationCheck, rootBox.lineBottom()); } if (bottomForPaginationCheck - topForPaginationCheck <= v.printRect().height()) { if (paintOffset.y() + bottomForPaginationCheck > v.printRect().maxY()) { if (RootInlineBox* nextRootBox = rootBox.nextRootBox()) bottomForPaginationCheck = std::min(bottomForPaginationCheck, std::min<LayoutUnit>(nextRootBox->logicalTopVisualOverflow(), nextRootBox->lineTop())); } if (paintOffset.y() + bottomForPaginationCheck > v.printRect().maxY()) { if (paintOffset.y() + topForPaginationCheck < v.truncatedAt()) v.setBestTruncatedAt(paintOffset.y() + topForPaginationCheck, renderer); // If we were able to truncate, don't paint. if (paintOffset.y() + topForPaginationCheck >= v.truncatedAt()) break; } } } if (lineIntersectsDirtyRect(renderer, curr, info, paintOffset)) { const RootInlineBox& rootBox = curr->root(); curr->paint(info, paintOffset, rootBox.lineTop(), rootBox.lineBottom()); } } if (info.phase == PaintPhaseOutline || info.phase == PaintPhaseSelfOutline || info.phase == PaintPhaseChildOutlines) { ListHashSet<RenderInline*>::iterator end = info.outlineObjects->end(); for (ListHashSet<RenderInline*>::iterator it = info.outlineObjects->begin(); it != end; ++it) { RenderInline* flow = *it; flow->paintOutline(info, paintOffset); } info.outlineObjects->clear(); } }
void RenderLineBoxList::paint(RenderBoxModelObject* renderer, RenderObject::PaintInfo& paintInfo, int tx, int ty) const { // Only paint during the foreground/selection phases.(只有画前景和选择才会跑到这里) if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseOutline && paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines && paintInfo.phase != PaintPhaseTextClip && paintInfo.phase != PaintPhaseMask) return; ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could paint like this is if it has a layer. // If we have no lines then we have no work to do. if (!firstLineBox()) return; // We can check the first box and last box and avoid painting if we don't // intersect. This is a quick short-circuit that we can take to avoid walking any lines. // FIXME: This check is flawed in the following extremely obscure way: // if some line in the middle has a huge overflow, it might actually extend below the last line. int yPos = firstLineBox()->topVisibleOverflow() - renderer->maximalOutlineSize(paintInfo.phase); int h = renderer->maximalOutlineSize(paintInfo.phase) + lastLineBox()->bottomVisibleOverflow() - yPos; // 要画的inline块(从第一行到最后一行的)整个高度 yPos += ty; // 起始高度 if (yPos >= paintInfo.rect.bottom() || yPos + h <= paintInfo.rect.y()) return; RenderObject::PaintInfo info(paintInfo); ListHashSet<RenderInline*> outlineObjects; info.outlineObjects = &outlineObjects; // See if our root lines intersect with the dirty rect. If so, then we paint // them. Note that boxes can easily overlap, so we can't make any assumptions // based off positions of our first line box or our last line box. RenderView* v = renderer->view(); bool usePrintRect = !v->printRect().isEmpty(); for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) { // 开始对每行进行绘制 if (usePrintRect) { // FIXME: This is a feeble effort to avoid splitting a line across two pages. // It is utterly inadequate, and this should not be done at paint time at all. // The whole way objects break across pages needs to be redone. // Try to avoid splitting a line vertically, but only if it's less than the height // of the entire page. if (curr->bottomVisibleOverflow() - curr->topVisibleOverflow() <= v->printRect().height()) { if (ty + curr->bottomVisibleOverflow() > v->printRect().bottom()) { if (ty + curr->topVisibleOverflow() < v->truncatedAt()) v->setBestTruncatedAt(ty + curr->root()->topVisibleOverflow(), renderer); // If we were able to truncate, don't paint. if (ty + curr->topVisibleOverflow() >= v->truncatedAt()) break; } } } int top = min(curr->topVisibleOverflow(), curr->root()->selectionTop()) - renderer->maximalOutlineSize(info.phase); // 高点 int bottom = curr->bottomVisibleOverflow() + renderer->maximalOutlineSize(info.phase); // 底点 h = bottom - top; // 高度 yPos = ty + top; // 开始绘制点 v->setMinimumColumnHeight(h); if (yPos < info.rect.bottom() && yPos + h > info.rect.y()) curr->paint(info, tx, ty); // 开始绘制该行 } if (info.phase == PaintPhaseOutline || info.phase == PaintPhaseSelfOutline || info.phase == PaintPhaseChildOutlines) { ListHashSet<RenderInline*>::iterator end = info.outlineObjects->end(); for (ListHashSet<RenderInline*>::iterator it = info.outlineObjects->begin(); it != end; ++it) { RenderInline* flow = *it; flow->paintOutline(info.context, tx, ty); } info.outlineObjects->clear(); } }