Пример #1
0
void InputDaemon::secondInputPass(QQueue<SDL_Event> *sdlEventQueue)
{
    QHash<SDL_JoystickID, InputDevice*> activeDevices;

    while (!sdlEventQueue->isEmpty())
    {
        SDL_Event event = sdlEventQueue->dequeue();

        switch (event.type)
        {
            //qDebug() << QTime::currentTime() << " :";
            case SDL_JOYBUTTONDOWN:
            case SDL_JOYBUTTONUP:
            {
#ifdef USE_SDL_2
                InputDevice *joy = trackjoysticks.value(event.jbutton.which);
#else
                InputDevice *joy = joysticks->value(event.jbutton.which);
#endif
                if (joy)
                {
                    SetJoystick* set = joy->getActiveSetJoystick();
                    JoyButton *button = set->getJoyButton(event.jbutton.button);

                    if (button)
                    {
                        //button->joyEvent(event.type == SDL_JOYBUTTONDOWN ? true : false);
                        button->queuePendingEvent(event.type == SDL_JOYBUTTONDOWN ? true : false);

                        if (!activeDevices.contains(event.jbutton.which))
                        {
                            activeDevices.insert(event.jbutton.which, joy);
                        }
                    }
                }
#ifdef USE_SDL_2
                else if (trackcontrollers.contains(event.jbutton.which))
                {
                    GameController *gamepad = trackcontrollers.value(event.jbutton.which);
                    gamepad->rawButtonEvent(event.jbutton.button, event.type == SDL_JOYBUTTONDOWN ? true : false);
                }
#endif

                break;
            }

            case SDL_JOYAXISMOTION:
            {
#ifdef USE_SDL_2
                InputDevice *joy = trackjoysticks.value(event.jaxis.which);
#else
                InputDevice *joy = joysticks->value(event.jaxis.which);
#endif
                if (joy)
                {
                    SetJoystick* set = joy->getActiveSetJoystick();
                    JoyAxis *axis = set->getJoyAxis(event.jaxis.axis);
                    if (axis)
                    {
                        //axis->joyEvent(event.jaxis.value);
                        axis->queuePendingEvent(event.jaxis.value);

                        if (!activeDevices.contains(event.jaxis.which))
                        {
                            activeDevices.insert(event.jaxis.which, joy);
                        }
                    }

                    joy->rawAxisEvent(event.jaxis.which, event.jaxis.value);
                }
#ifdef USE_SDL_2
                else if (trackcontrollers.contains(event.jaxis.which))
                {
                    GameController *gamepad = trackcontrollers.value(event.jaxis.which);
                    gamepad->rawAxisEvent(event.jaxis.axis, event.jaxis.value);
                }
#endif

                break;
            }

            case SDL_JOYHATMOTION:
            {
#ifdef USE_SDL_2
                InputDevice *joy = trackjoysticks.value(event.jhat.which);
#else
                InputDevice *joy = joysticks->value(event.jhat.which);
#endif
                if (joy)
                {
                    SetJoystick* set = joy->getActiveSetJoystick();
                    JoyDPad *dpad = set->getJoyDPad(event.jhat.hat);
                    if (dpad)
                    {
                        //dpad->joyEvent(event.jhat.value);
                        dpad->joyEvent(event.jhat.value);

                        if (!activeDevices.contains(event.jhat.which))
                        {
                            activeDevices.insert(event.jhat.which, joy);
                        }
                    }
                }
#ifdef USE_SDL_2
                else if (trackcontrollers.contains(event.jhat.which))
                {
                    GameController *gamepad = trackcontrollers.value(event.jaxis.which);
                    gamepad->rawDPadEvent(event.jhat.hat, event.jhat.value);
                }
#endif

                break;
            }

#ifdef USE_SDL_2
            case SDL_CONTROLLERAXISMOTION:
            {
                InputDevice *joy = trackcontrollers.value(event.caxis.which);
                if (joy)
                {
                    SetJoystick* set = joy->getActiveSetJoystick();
                    JoyAxis *axis = set->getJoyAxis(event.caxis.axis);
                    if (axis)
                    {
                        //qDebug() << QTime::currentTime() << ": " << "Axis " << event.caxis.axis+1
                        //         << ": " << event.caxis.value;
                        //axis->joyEvent(event.caxis.value);
                        axis->queuePendingEvent(event.caxis.value);

                        if (!activeDevices.contains(event.caxis.which))
                        {
                            activeDevices.insert(event.caxis.which, joy);
                        }
                    }
                }
                break;
            }

            case SDL_CONTROLLERBUTTONDOWN:
            case SDL_CONTROLLERBUTTONUP:
            {
                InputDevice *joy = trackcontrollers.value(event.cbutton.which);
                if (joy)
                {
                    SetJoystick* set = joy->getActiveSetJoystick();
                    JoyButton *button = set->getJoyButton(event.cbutton.button);

                    if (button)
                    {
                        //button->joyEvent(event.type == SDL_CONTROLLERBUTTONDOWN ? true : false);
                        button->queuePendingEvent(event.type == SDL_CONTROLLERBUTTONDOWN ? true : false);

                        if (!activeDevices.contains(event.cbutton.which))
                        {
                            activeDevices.insert(event.cbutton.which, joy);
                        }
                    }
                }

                break;
            }

            case SDL_JOYDEVICEREMOVED:
            {
                InputDevice *device = joysticks->value(event.jdevice.which);
                if (device)
                {
                    Logger::LogInfo(QString("Removing joystick #%1 [%2]")
                                    .arg(device->getRealJoyNumber())
                                    .arg(QTime::currentTime().toString("hh:mm:ss.zzz")));

                    //activeDevices.remove(event.jdevice.which);
                    removeDevice(device);
                }

                break;
            }

            case SDL_JOYDEVICEADDED:
            {
                Logger::LogInfo(QString("New joystick found - #%1 [%2]")
                                .arg(event.jdevice.which+1)
                                .arg(QTime::currentTime().toString("hh:mm:ss.zzz")));
                addInputDevice(event.jdevice.which);
                break;
            }
#endif

            case SDL_QUIT:
            {
                stopped = true;
                break;
            }

            default:
                break;
        }

        // Active possible queued events.
        QHashIterator<SDL_JoystickID, InputDevice*> activeDevIter(activeDevices);
        while (activeDevIter.hasNext())
        {
            InputDevice *tempDevice = activeDevIter.next().value();
            tempDevice->activatePossibleControlStickEvents();
            tempDevice->activatePossibleAxisEvents();
            tempDevice->activatePossibleDPadEvents();
            tempDevice->activatePossibleVDPadEvents();
            tempDevice->activatePossibleButtonEvents();
        }

        if (JoyButton::shouldInvokeMouseEvents())
        {
            // Do not wait for next event loop run. Execute immediately.
            JoyButton::invokeMouseEvents();
        }
    }
}
Пример #2
0
void InputDaemon::firstInputPass(QQueue<SDL_Event> *sdlEventQueue)
{
    SDL_Event event;

    while (SDL_PollEvent(&event) > 0)
    {
        switch (event.type)
        {
            case SDL_JOYBUTTONDOWN:
            case SDL_JOYBUTTONUP:
            {
#ifdef USE_SDL_2
                InputDevice *joy = trackjoysticks.value(event.jbutton.which);
#else
                InputDevice *joy = joysticks->value(event.jbutton.which);
#endif
                if (joy)
                {
                    SetJoystick* set = joy->getActiveSetJoystick();
                    JoyButton *button = set->getJoyButton(event.jbutton.button);

                    if (button)
                    {
                        InputDeviceBitArrayStatus *temp = createOrGrabBitStatusEntry(&releaseEventsGenerated, joy, false);
                        temp->changeButtonStatus(event.jbutton.button, event.type == SDL_JOYBUTTONUP);

                        InputDeviceBitArrayStatus *pending = createOrGrabBitStatusEntry(&pendingEventValues, joy);
                        pending->changeButtonStatus(event.jbutton.button,
                                                  event.type == SDL_JOYBUTTONDOWN ? true : false);
                        sdlEventQueue->append(event);
                    }
                }
#ifdef USE_SDL_2
                else
                {
                    sdlEventQueue->append(event);
                }
#endif

                break;
            }
            case SDL_JOYAXISMOTION:
            {
#ifdef USE_SDL_2
                InputDevice *joy = trackjoysticks.value(event.jaxis.which);
#else
                InputDevice *joy = joysticks->value(event.jaxis.which);
#endif
                if (joy)
                {
                    SetJoystick* set = joy->getActiveSetJoystick();
                    JoyAxis *axis = set->getJoyAxis(event.jaxis.axis);

                    if (axis)
                    {
                        InputDeviceBitArrayStatus *temp = createOrGrabBitStatusEntry(&releaseEventsGenerated, joy, false);
                        temp->changeAxesStatus(event.jaxis.axis, event.jaxis.axis == 0);

                        InputDeviceBitArrayStatus *pending = createOrGrabBitStatusEntry(&pendingEventValues, joy);
                        pending->changeAxesStatus(event.jaxis.axis, !axis->inDeadZone(event.jaxis.value));
                        sdlEventQueue->append(event);
                    }
                }
#ifdef USE_SDL_2
                else
                {
                    sdlEventQueue->append(event);
                }
#endif

                break;
            }
            case SDL_JOYHATMOTION:
            {
#ifdef USE_SDL_2
                InputDevice *joy = trackjoysticks.value(event.jhat.which);
#else
                InputDevice *joy = joysticks->value(event.jhat.which);
#endif
                if (joy)
                {
                    SetJoystick* set = joy->getActiveSetJoystick();
                    JoyDPad *dpad = set->getJoyDPad(event.jhat.hat);

                    if (dpad)
                    {
                        InputDeviceBitArrayStatus *temp = createOrGrabBitStatusEntry(&releaseEventsGenerated, joy, false);
                        temp->changeHatStatus(event.jhat.hat, event.jhat.value == 0);

                        InputDeviceBitArrayStatus *pending = createOrGrabBitStatusEntry(&pendingEventValues, joy);
                        pending->changeHatStatus(event.jhat.hat, event.jhat.value != 0 ? true : false);
                        sdlEventQueue->append(event);
                    }
                }
#ifdef USE_SDL_2
                else
                {
                    sdlEventQueue->append(event);
                }
#endif

                break;
            }

#ifdef USE_SDL_2
            case SDL_CONTROLLERAXISMOTION:
            {
                InputDevice *joy = trackcontrollers.value(event.caxis.which);
                if (joy)
                {
                    SetJoystick* set = joy->getActiveSetJoystick();
                    JoyAxis *axis = set->getJoyAxis(event.caxis.axis);
                    if (axis)
                    {
                        InputDeviceBitArrayStatus *temp = createOrGrabBitStatusEntry(&releaseEventsGenerated, joy, false);
                        if (event.caxis.axis != SDL_CONTROLLER_AXIS_TRIGGERLEFT &&
                            event.caxis.axis != SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
                        {
                            temp->changeAxesStatus(event.caxis.axis, event.caxis.value == 0);
                        }
                        else
                        {
                            temp->changeAxesStatus(event.caxis.axis, event.caxis.value == GAMECONTROLLERTRIGGERRELEASE);
                        }

                        InputDeviceBitArrayStatus *pending = createOrGrabBitStatusEntry(&pendingEventValues, joy);
                        pending->changeAxesStatus(event.caxis.axis, !axis->inDeadZone(event.caxis.value));
                        sdlEventQueue->append(event);
                    }
                }
                break;
            }

            case SDL_CONTROLLERBUTTONDOWN:
            case SDL_CONTROLLERBUTTONUP:
            {
                InputDevice *joy = trackcontrollers.value(event.cbutton.which);
                if (joy)
                {
                    SetJoystick* set = joy->getActiveSetJoystick();
                    JoyButton *button = set->getJoyButton(event.cbutton.button);

                    if (button)
                    {
                        InputDeviceBitArrayStatus *temp = createOrGrabBitStatusEntry(&releaseEventsGenerated, joy, false);
                        temp->changeButtonStatus(event.cbutton.button, event.type == SDL_CONTROLLERBUTTONUP);

                        InputDeviceBitArrayStatus *pending = createOrGrabBitStatusEntry(&pendingEventValues, joy);
                        pending->changeButtonStatus(event.cbutton.button,
                                                  event.type == SDL_CONTROLLERBUTTONDOWN ? true : false);
                        sdlEventQueue->append(event);
                    }
                }

                break;
            }
            case SDL_JOYDEVICEREMOVED:
            case SDL_JOYDEVICEADDED:
            {
                sdlEventQueue->append(event);
                break;
            }
#endif
            case SDL_QUIT:
            {
                sdlEventQueue->append(event);
                break;
            }
        }
    }
}
Пример #3
0
void InputDaemon::modifyUnplugEvents(QQueue<SDL_Event> *sdlEventQueue)
{
    QHashIterator<InputDevice*, InputDeviceBitArrayStatus*> genIter(releaseEventsGenerated);
    while (genIter.hasNext())
    {
        genIter.next();
        InputDevice *device = genIter.key();
        InputDeviceBitArrayStatus *generatedTemp = genIter.value();
        QBitArray tempBitArray = generatedTemp->generateFinalBitArray();
        //qDebug() << "ARRAY: " << tempBitArray;

        unsigned int bitArraySize = tempBitArray.size();
        //qDebug() << "ARRAY SIZE: " << bitArraySize;

        if (bitArraySize > 0 && tempBitArray.count(true) == bitArraySize)
        {
            if (pendingEventValues.contains(device))
            {
                InputDeviceBitArrayStatus *pendingTemp = pendingEventValues.value(device);
                QBitArray pendingBitArray = pendingTemp->generateFinalBitArray();
                QBitArray unplugBitArray = createUnplugEventBitArray(device);
                unsigned int pendingBitArraySize = pendingBitArray.size();

                if (bitArraySize == pendingBitArraySize &&
                    pendingBitArray == unplugBitArray)
                {
                    QQueue<SDL_Event> tempQueue;
                    while (!sdlEventQueue->isEmpty())
                    {
                        SDL_Event event = sdlEventQueue->dequeue();
                        switch (event.type)
                        {
                            case SDL_JOYBUTTONDOWN:
                            case SDL_JOYBUTTONUP:
                            {
                                tempQueue.enqueue(event);
                                break;
                            }
                            case SDL_JOYAXISMOTION:
                            {
                                if (event.jaxis.which != device->getSDLJoystickID())
                                {
                                    tempQueue.enqueue(event);
                                }
                                else
                                {
                                    InputDevice *joy = trackjoysticks.value(event.jaxis.which);

                                    if (joy)
                                    {
                                        JoyAxis *axis = joy->getActiveSetJoystick()->getJoyAxis(event.jaxis.axis);
                                        if (axis)
                                        {
                                            if (axis->getThrottle() != JoyAxis::NormalThrottle)
                                            {
                                                event.jaxis.value = axis->getProperReleaseValue();
                                            }
                                        }
                                    }

                                    tempQueue.enqueue(event);
                                }

                                break;
                            }
                            case SDL_JOYHATMOTION:
                            {
                                tempQueue.enqueue(event);
                                break;
                            }
                            case SDL_CONTROLLERAXISMOTION:
                            {
                                if (event.caxis.which != device->getSDLJoystickID())
                                {
                                    tempQueue.enqueue(event);
                                }
                                else
                                {
                                    InputDevice *joy = trackcontrollers.value(event.caxis.which);
                                    if (joy)
                                    {
                                        SetJoystick* set = joy->getActiveSetJoystick();
                                        JoyAxis *axis = set->getJoyAxis(event.caxis.axis);
                                        if (axis)
                                        {
                                            if (event.caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT ||
                                                event.caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
                                            {
                                                event.caxis.value = axis->getProperReleaseValue();
                                            }
                                        }
                                    }

                                    tempQueue.enqueue(event);
                                }

                                break;
                            }
                            case SDL_CONTROLLERBUTTONDOWN:
                            case SDL_CONTROLLERBUTTONUP:
                            {

                                tempQueue.enqueue(event);
                                break;
                            }
                            case SDL_JOYDEVICEREMOVED:
                            case SDL_JOYDEVICEADDED:
                            {
                                tempQueue.enqueue(event);
                                break;
                            }
                            default:
                            {
                                tempQueue.enqueue(event);
                            }
                        }
                    }

                    sdlEventQueue->swap(tempQueue);
                }
            }
        }
    }
}
Пример #4
0
InputDaemon::InputDaemon(QHash<SDL_JoystickID, InputDevice*> *joysticks, bool graphical, QObject *parent) :
#else
InputDaemon::InputDaemon(QHash<int, InputDevice*> *joysticks, bool graphical, QObject *parent) :
#endif
    QObject(parent)
{
    this->joysticks = joysticks;
    this->stopped = false;
    this->graphical = graphical;

    eventWorker = new SDLEventReader(joysticks);
    thread = new QThread();
    eventWorker->moveToThread(thread);

    if (graphical)
    {
        connect(thread, SIGNAL(started()), eventWorker, SLOT(performWork()));
        connect(eventWorker, SIGNAL(eventRaised()), this, SLOT(run()));
        thread->start();
    }
    refreshJoysticks();
}

InputDaemon::~InputDaemon()
{
    if (eventWorker)
    {
        quit();
    }

    if (thread)
    {
        thread->quit();
        thread->wait();
        delete thread;
        thread = 0;
    }
}

void InputDaemon::run ()
{
    SDL_Event event;
#ifdef USE_SDL_2
    event.type = SDL_FIRSTEVENT;

#else
    event.type = SDL_NOEVENT;
#endif

    if (!stopped)
    {
        event = eventWorker->getCurrentEvent();

        do
        {
            switch (event.type)
            {
                case SDL_JOYBUTTONDOWN:
                {
#ifdef USE_SDL_2
                    InputDevice *joy = trackjoysticks.value(event.jbutton.which);
#else
                    InputDevice *joy = joysticks->value(event.jbutton.which);
#endif
                    if (joy)
                    {
                        SetJoystick* set = joy->getActiveSetJoystick();
                        JoyButton *button = set->getJoyButton(event.jbutton.button);

                        if (button)
                        {
                            button->joyEvent(true);
                        }
                    }

                    break;
                }

                case SDL_JOYBUTTONUP:
                {
#ifdef USE_SDL_2
                    InputDevice *joy = trackjoysticks.value(event.jbutton.which);
#else
                    InputDevice *joy = joysticks->value(event.jbutton.which);
#endif
                    if (joy)
                    {
                        SetJoystick* set = joy->getActiveSetJoystick();
                        JoyButton *button = set->getJoyButton(event.jbutton.button);

                        if (button)
                        {
                            button->joyEvent(false);
                        }
                    }

                    break;
                }

                case SDL_JOYAXISMOTION:
                {
#ifdef USE_SDL_2
                    InputDevice *joy = trackjoysticks.value(event.jaxis.which);
#else
                    InputDevice *joy = joysticks->value(event.jaxis.which);
#endif
                    if (joy)
                    {
                        SetJoystick* set = joy->getActiveSetJoystick();
                        JoyAxis *axis = set->getJoyAxis(event.jaxis.axis);
                        if (axis)
                        {
                            axis->joyEvent(event.jaxis.value);
                        }
                    }

                    break;
                }

                case SDL_JOYHATMOTION:
                {
#ifdef USE_SDL_2
                    InputDevice *joy = trackjoysticks.value(event.jhat.which);
#else
                    InputDevice *joy = joysticks->value(event.jhat.which);
#endif
                    if (joy)
                    {
                        SetJoystick* set = joy->getActiveSetJoystick();
                        JoyDPad *dpad = set->getJoyDPad(event.jhat.hat);
                        if (dpad)
                        {
                            dpad->joyEvent(event.jhat.value);
                        }
                    }

                    break;
                }

#ifdef USE_SDL_2
                case SDL_CONTROLLERAXISMOTION:
                {
                    InputDevice *joy = trackcontrollers.value(event.caxis.which);
                    if (joy)
                    {
                        SetJoystick* set = joy->getActiveSetJoystick();
                        JoyAxis *axis = set->getJoyAxis(event.caxis.axis);
                        if (axis)
                        {
                            axis->joyEvent(event.caxis.value);
                        }
                    }
                    break;
                }

                case SDL_CONTROLLERBUTTONDOWN:
                case SDL_CONTROLLERBUTTONUP:
                {
                    InputDevice *joy = trackcontrollers.value(event.cbutton.which);
                    if (joy)
                    {
                        SetJoystick* set = joy->getActiveSetJoystick();
                        JoyButton *button = set->getJoyButton(event.cbutton.button);

                        if (button)
                        {
                            button->joyEvent(event.type == SDL_CONTROLLERBUTTONDOWN ? true : false);
                        }
                    }

                    break;
                }

                case SDL_JOYDEVICEREMOVED:
                {
                    InputDevice *device = joysticks->value(event.jdevice.which);
                    if (device)
                    {
                        removeDevice(device);
                    }

                    break;
                }

                case SDL_JOYDEVICEADDED:
                {
                    addInputDevice(event.jdevice.which);
                    break;
                }
#endif

                case SDL_QUIT:
                {
                    stopped = true;
                    break;
                }

                default:
                    break;
            }
        }
        while (SDL_PollEvent(&event) > 0);
    }

    if (stopped)
    {
        if (joysticks->count() > 0)
        {
            emit complete(joysticks->value(0));
        }
        emit complete();
        stopped = false;

        // Check for a grabbed instance of an SDL_QUIT event. If the last event was
        // not an SDL_QUIT event, push an event onto the queue so SdlEventReader
        // will finish properly.
#ifdef USE_SDL_2
        if (event.type != SDL_FIRSTEVENT && event.type != SDL_QUIT)
#else
        if (event.type != SDL_NOEVENT && event.type != SDL_QUIT)
#endif
        {
            event.type = SDL_QUIT;
            SDL_PushEvent(&event);
            QTimer::singleShot(0, eventWorker, SLOT(performWork()));
        }
    }
    else
    {
        QTimer::singleShot(0, eventWorker, SLOT(performWork()));
    }
}