void InputDaemon::secondInputPass(QQueue<SDL_Event> *sdlEventQueue) { QHash<SDL_JoystickID, InputDevice*> activeDevices; while (!sdlEventQueue->isEmpty()) { SDL_Event event = sdlEventQueue->dequeue(); switch (event.type) { //qDebug() << QTime::currentTime() << " :"; case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: { #ifdef USE_SDL_2 InputDevice *joy = trackjoysticks.value(event.jbutton.which); #else InputDevice *joy = joysticks->value(event.jbutton.which); #endif if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyButton *button = set->getJoyButton(event.jbutton.button); if (button) { //button->joyEvent(event.type == SDL_JOYBUTTONDOWN ? true : false); button->queuePendingEvent(event.type == SDL_JOYBUTTONDOWN ? true : false); if (!activeDevices.contains(event.jbutton.which)) { activeDevices.insert(event.jbutton.which, joy); } } } #ifdef USE_SDL_2 else if (trackcontrollers.contains(event.jbutton.which)) { GameController *gamepad = trackcontrollers.value(event.jbutton.which); gamepad->rawButtonEvent(event.jbutton.button, event.type == SDL_JOYBUTTONDOWN ? true : false); } #endif break; } case SDL_JOYAXISMOTION: { #ifdef USE_SDL_2 InputDevice *joy = trackjoysticks.value(event.jaxis.which); #else InputDevice *joy = joysticks->value(event.jaxis.which); #endif if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyAxis *axis = set->getJoyAxis(event.jaxis.axis); if (axis) { //axis->joyEvent(event.jaxis.value); axis->queuePendingEvent(event.jaxis.value); if (!activeDevices.contains(event.jaxis.which)) { activeDevices.insert(event.jaxis.which, joy); } } joy->rawAxisEvent(event.jaxis.which, event.jaxis.value); } #ifdef USE_SDL_2 else if (trackcontrollers.contains(event.jaxis.which)) { GameController *gamepad = trackcontrollers.value(event.jaxis.which); gamepad->rawAxisEvent(event.jaxis.axis, event.jaxis.value); } #endif break; } case SDL_JOYHATMOTION: { #ifdef USE_SDL_2 InputDevice *joy = trackjoysticks.value(event.jhat.which); #else InputDevice *joy = joysticks->value(event.jhat.which); #endif if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyDPad *dpad = set->getJoyDPad(event.jhat.hat); if (dpad) { //dpad->joyEvent(event.jhat.value); dpad->joyEvent(event.jhat.value); if (!activeDevices.contains(event.jhat.which)) { activeDevices.insert(event.jhat.which, joy); } } } #ifdef USE_SDL_2 else if (trackcontrollers.contains(event.jhat.which)) { GameController *gamepad = trackcontrollers.value(event.jaxis.which); gamepad->rawDPadEvent(event.jhat.hat, event.jhat.value); } #endif break; } #ifdef USE_SDL_2 case SDL_CONTROLLERAXISMOTION: { InputDevice *joy = trackcontrollers.value(event.caxis.which); if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyAxis *axis = set->getJoyAxis(event.caxis.axis); if (axis) { //qDebug() << QTime::currentTime() << ": " << "Axis " << event.caxis.axis+1 // << ": " << event.caxis.value; //axis->joyEvent(event.caxis.value); axis->queuePendingEvent(event.caxis.value); if (!activeDevices.contains(event.caxis.which)) { activeDevices.insert(event.caxis.which, joy); } } } break; } case SDL_CONTROLLERBUTTONDOWN: case SDL_CONTROLLERBUTTONUP: { InputDevice *joy = trackcontrollers.value(event.cbutton.which); if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyButton *button = set->getJoyButton(event.cbutton.button); if (button) { //button->joyEvent(event.type == SDL_CONTROLLERBUTTONDOWN ? true : false); button->queuePendingEvent(event.type == SDL_CONTROLLERBUTTONDOWN ? true : false); if (!activeDevices.contains(event.cbutton.which)) { activeDevices.insert(event.cbutton.which, joy); } } } break; } case SDL_JOYDEVICEREMOVED: { InputDevice *device = joysticks->value(event.jdevice.which); if (device) { Logger::LogInfo(QString("Removing joystick #%1 [%2]") .arg(device->getRealJoyNumber()) .arg(QTime::currentTime().toString("hh:mm:ss.zzz"))); //activeDevices.remove(event.jdevice.which); removeDevice(device); } break; } case SDL_JOYDEVICEADDED: { Logger::LogInfo(QString("New joystick found - #%1 [%2]") .arg(event.jdevice.which+1) .arg(QTime::currentTime().toString("hh:mm:ss.zzz"))); addInputDevice(event.jdevice.which); break; } #endif case SDL_QUIT: { stopped = true; break; } default: break; } // Active possible queued events. QHashIterator<SDL_JoystickID, InputDevice*> activeDevIter(activeDevices); while (activeDevIter.hasNext()) { InputDevice *tempDevice = activeDevIter.next().value(); tempDevice->activatePossibleControlStickEvents(); tempDevice->activatePossibleAxisEvents(); tempDevice->activatePossibleDPadEvents(); tempDevice->activatePossibleVDPadEvents(); tempDevice->activatePossibleButtonEvents(); } if (JoyButton::shouldInvokeMouseEvents()) { // Do not wait for next event loop run. Execute immediately. JoyButton::invokeMouseEvents(); } } }
void InputDaemon::firstInputPass(QQueue<SDL_Event> *sdlEventQueue) { SDL_Event event; while (SDL_PollEvent(&event) > 0) { switch (event.type) { case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: { #ifdef USE_SDL_2 InputDevice *joy = trackjoysticks.value(event.jbutton.which); #else InputDevice *joy = joysticks->value(event.jbutton.which); #endif if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyButton *button = set->getJoyButton(event.jbutton.button); if (button) { InputDeviceBitArrayStatus *temp = createOrGrabBitStatusEntry(&releaseEventsGenerated, joy, false); temp->changeButtonStatus(event.jbutton.button, event.type == SDL_JOYBUTTONUP); InputDeviceBitArrayStatus *pending = createOrGrabBitStatusEntry(&pendingEventValues, joy); pending->changeButtonStatus(event.jbutton.button, event.type == SDL_JOYBUTTONDOWN ? true : false); sdlEventQueue->append(event); } } #ifdef USE_SDL_2 else { sdlEventQueue->append(event); } #endif break; } case SDL_JOYAXISMOTION: { #ifdef USE_SDL_2 InputDevice *joy = trackjoysticks.value(event.jaxis.which); #else InputDevice *joy = joysticks->value(event.jaxis.which); #endif if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyAxis *axis = set->getJoyAxis(event.jaxis.axis); if (axis) { InputDeviceBitArrayStatus *temp = createOrGrabBitStatusEntry(&releaseEventsGenerated, joy, false); temp->changeAxesStatus(event.jaxis.axis, event.jaxis.axis == 0); InputDeviceBitArrayStatus *pending = createOrGrabBitStatusEntry(&pendingEventValues, joy); pending->changeAxesStatus(event.jaxis.axis, !axis->inDeadZone(event.jaxis.value)); sdlEventQueue->append(event); } } #ifdef USE_SDL_2 else { sdlEventQueue->append(event); } #endif break; } case SDL_JOYHATMOTION: { #ifdef USE_SDL_2 InputDevice *joy = trackjoysticks.value(event.jhat.which); #else InputDevice *joy = joysticks->value(event.jhat.which); #endif if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyDPad *dpad = set->getJoyDPad(event.jhat.hat); if (dpad) { InputDeviceBitArrayStatus *temp = createOrGrabBitStatusEntry(&releaseEventsGenerated, joy, false); temp->changeHatStatus(event.jhat.hat, event.jhat.value == 0); InputDeviceBitArrayStatus *pending = createOrGrabBitStatusEntry(&pendingEventValues, joy); pending->changeHatStatus(event.jhat.hat, event.jhat.value != 0 ? true : false); sdlEventQueue->append(event); } } #ifdef USE_SDL_2 else { sdlEventQueue->append(event); } #endif break; } #ifdef USE_SDL_2 case SDL_CONTROLLERAXISMOTION: { InputDevice *joy = trackcontrollers.value(event.caxis.which); if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyAxis *axis = set->getJoyAxis(event.caxis.axis); if (axis) { InputDeviceBitArrayStatus *temp = createOrGrabBitStatusEntry(&releaseEventsGenerated, joy, false); if (event.caxis.axis != SDL_CONTROLLER_AXIS_TRIGGERLEFT && event.caxis.axis != SDL_CONTROLLER_AXIS_TRIGGERRIGHT) { temp->changeAxesStatus(event.caxis.axis, event.caxis.value == 0); } else { temp->changeAxesStatus(event.caxis.axis, event.caxis.value == GAMECONTROLLERTRIGGERRELEASE); } InputDeviceBitArrayStatus *pending = createOrGrabBitStatusEntry(&pendingEventValues, joy); pending->changeAxesStatus(event.caxis.axis, !axis->inDeadZone(event.caxis.value)); sdlEventQueue->append(event); } } break; } case SDL_CONTROLLERBUTTONDOWN: case SDL_CONTROLLERBUTTONUP: { InputDevice *joy = trackcontrollers.value(event.cbutton.which); if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyButton *button = set->getJoyButton(event.cbutton.button); if (button) { InputDeviceBitArrayStatus *temp = createOrGrabBitStatusEntry(&releaseEventsGenerated, joy, false); temp->changeButtonStatus(event.cbutton.button, event.type == SDL_CONTROLLERBUTTONUP); InputDeviceBitArrayStatus *pending = createOrGrabBitStatusEntry(&pendingEventValues, joy); pending->changeButtonStatus(event.cbutton.button, event.type == SDL_CONTROLLERBUTTONDOWN ? true : false); sdlEventQueue->append(event); } } break; } case SDL_JOYDEVICEREMOVED: case SDL_JOYDEVICEADDED: { sdlEventQueue->append(event); break; } #endif case SDL_QUIT: { sdlEventQueue->append(event); break; } } } }
void InputDaemon::modifyUnplugEvents(QQueue<SDL_Event> *sdlEventQueue) { QHashIterator<InputDevice*, InputDeviceBitArrayStatus*> genIter(releaseEventsGenerated); while (genIter.hasNext()) { genIter.next(); InputDevice *device = genIter.key(); InputDeviceBitArrayStatus *generatedTemp = genIter.value(); QBitArray tempBitArray = generatedTemp->generateFinalBitArray(); //qDebug() << "ARRAY: " << tempBitArray; unsigned int bitArraySize = tempBitArray.size(); //qDebug() << "ARRAY SIZE: " << bitArraySize; if (bitArraySize > 0 && tempBitArray.count(true) == bitArraySize) { if (pendingEventValues.contains(device)) { InputDeviceBitArrayStatus *pendingTemp = pendingEventValues.value(device); QBitArray pendingBitArray = pendingTemp->generateFinalBitArray(); QBitArray unplugBitArray = createUnplugEventBitArray(device); unsigned int pendingBitArraySize = pendingBitArray.size(); if (bitArraySize == pendingBitArraySize && pendingBitArray == unplugBitArray) { QQueue<SDL_Event> tempQueue; while (!sdlEventQueue->isEmpty()) { SDL_Event event = sdlEventQueue->dequeue(); switch (event.type) { case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: { tempQueue.enqueue(event); break; } case SDL_JOYAXISMOTION: { if (event.jaxis.which != device->getSDLJoystickID()) { tempQueue.enqueue(event); } else { InputDevice *joy = trackjoysticks.value(event.jaxis.which); if (joy) { JoyAxis *axis = joy->getActiveSetJoystick()->getJoyAxis(event.jaxis.axis); if (axis) { if (axis->getThrottle() != JoyAxis::NormalThrottle) { event.jaxis.value = axis->getProperReleaseValue(); } } } tempQueue.enqueue(event); } break; } case SDL_JOYHATMOTION: { tempQueue.enqueue(event); break; } case SDL_CONTROLLERAXISMOTION: { if (event.caxis.which != device->getSDLJoystickID()) { tempQueue.enqueue(event); } else { InputDevice *joy = trackcontrollers.value(event.caxis.which); if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyAxis *axis = set->getJoyAxis(event.caxis.axis); if (axis) { if (event.caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT || event.caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) { event.caxis.value = axis->getProperReleaseValue(); } } } tempQueue.enqueue(event); } break; } case SDL_CONTROLLERBUTTONDOWN: case SDL_CONTROLLERBUTTONUP: { tempQueue.enqueue(event); break; } case SDL_JOYDEVICEREMOVED: case SDL_JOYDEVICEADDED: { tempQueue.enqueue(event); break; } default: { tempQueue.enqueue(event); } } } sdlEventQueue->swap(tempQueue); } } } } }
InputDaemon::InputDaemon(QHash<SDL_JoystickID, InputDevice*> *joysticks, bool graphical, QObject *parent) : #else InputDaemon::InputDaemon(QHash<int, InputDevice*> *joysticks, bool graphical, QObject *parent) : #endif QObject(parent) { this->joysticks = joysticks; this->stopped = false; this->graphical = graphical; eventWorker = new SDLEventReader(joysticks); thread = new QThread(); eventWorker->moveToThread(thread); if (graphical) { connect(thread, SIGNAL(started()), eventWorker, SLOT(performWork())); connect(eventWorker, SIGNAL(eventRaised()), this, SLOT(run())); thread->start(); } refreshJoysticks(); } InputDaemon::~InputDaemon() { if (eventWorker) { quit(); } if (thread) { thread->quit(); thread->wait(); delete thread; thread = 0; } } void InputDaemon::run () { SDL_Event event; #ifdef USE_SDL_2 event.type = SDL_FIRSTEVENT; #else event.type = SDL_NOEVENT; #endif if (!stopped) { event = eventWorker->getCurrentEvent(); do { switch (event.type) { case SDL_JOYBUTTONDOWN: { #ifdef USE_SDL_2 InputDevice *joy = trackjoysticks.value(event.jbutton.which); #else InputDevice *joy = joysticks->value(event.jbutton.which); #endif if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyButton *button = set->getJoyButton(event.jbutton.button); if (button) { button->joyEvent(true); } } break; } case SDL_JOYBUTTONUP: { #ifdef USE_SDL_2 InputDevice *joy = trackjoysticks.value(event.jbutton.which); #else InputDevice *joy = joysticks->value(event.jbutton.which); #endif if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyButton *button = set->getJoyButton(event.jbutton.button); if (button) { button->joyEvent(false); } } break; } case SDL_JOYAXISMOTION: { #ifdef USE_SDL_2 InputDevice *joy = trackjoysticks.value(event.jaxis.which); #else InputDevice *joy = joysticks->value(event.jaxis.which); #endif if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyAxis *axis = set->getJoyAxis(event.jaxis.axis); if (axis) { axis->joyEvent(event.jaxis.value); } } break; } case SDL_JOYHATMOTION: { #ifdef USE_SDL_2 InputDevice *joy = trackjoysticks.value(event.jhat.which); #else InputDevice *joy = joysticks->value(event.jhat.which); #endif if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyDPad *dpad = set->getJoyDPad(event.jhat.hat); if (dpad) { dpad->joyEvent(event.jhat.value); } } break; } #ifdef USE_SDL_2 case SDL_CONTROLLERAXISMOTION: { InputDevice *joy = trackcontrollers.value(event.caxis.which); if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyAxis *axis = set->getJoyAxis(event.caxis.axis); if (axis) { axis->joyEvent(event.caxis.value); } } break; } case SDL_CONTROLLERBUTTONDOWN: case SDL_CONTROLLERBUTTONUP: { InputDevice *joy = trackcontrollers.value(event.cbutton.which); if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyButton *button = set->getJoyButton(event.cbutton.button); if (button) { button->joyEvent(event.type == SDL_CONTROLLERBUTTONDOWN ? true : false); } } break; } case SDL_JOYDEVICEREMOVED: { InputDevice *device = joysticks->value(event.jdevice.which); if (device) { removeDevice(device); } break; } case SDL_JOYDEVICEADDED: { addInputDevice(event.jdevice.which); break; } #endif case SDL_QUIT: { stopped = true; break; } default: break; } } while (SDL_PollEvent(&event) > 0); } if (stopped) { if (joysticks->count() > 0) { emit complete(joysticks->value(0)); } emit complete(); stopped = false; // Check for a grabbed instance of an SDL_QUIT event. If the last event was // not an SDL_QUIT event, push an event onto the queue so SdlEventReader // will finish properly. #ifdef USE_SDL_2 if (event.type != SDL_FIRSTEVENT && event.type != SDL_QUIT) #else if (event.type != SDL_NOEVENT && event.type != SDL_QUIT) #endif { event.type = SDL_QUIT; SDL_PushEvent(&event); QTimer::singleShot(0, eventWorker, SLOT(performWork())); } } else { QTimer::singleShot(0, eventWorker, SLOT(performWork())); } }