Пример #1
0
void Damage::Render()
{
    WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
    mFont->SetBase(0);
    mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
    char buffer[200];
    sprintf(buffer, _("Deals %i damage to").c_str(), damage);
    //mFont->DrawString(buffer, x + 20, y, JGETEXT_LEFT);
    mFont->DrawString(buffer, x + 32, y + GetVerticalTextOffset(), JGETEXT_LEFT);
    JRenderer * renderer = JRenderer::GetInstance();
    JQuadPtr quad = WResourceManager::Instance()->RetrieveCard(source, CACHE_THUMB);
    if (quad.get())
    {
        //float scale = 30 / quad->mHeight;
        //renderer->RenderQuad(quad.get(), x, y, 0, scale, scale);
        quad->SetColor(ARGB(255,255,255,255));
        float scale = mHeight / quad->mHeight;
        renderer->RenderQuad(quad.get(), x + (quad->mWidth * scale / 2), y + (quad->mHeight * scale / 2), 0, scale, scale);
    }
    else
    {
        //mFont->DrawString(_(source->getName()).c_str(), x, y - 15);
        mFont->DrawString(_(source->getName()).c_str(), x, y + GetVerticalTextOffset() - 15);
    }
    quad = target->getIcon();
    if (quad.get())
    {
        //float scale = 30 / quad->mHeight;
        //renderer->RenderQuad(quad.get(), x + 150, y, 0, scale, scale);
        float backupX = quad->mHotSpotX;
        float backupY = quad->mHotSpotY;
        quad->SetColor(ARGB(255,255,255,255));
        quad->SetHotSpot(quad->mWidth / 2, quad->mHeight / 2);
        float scale = mHeight / quad->mHeight;
        renderer->RenderQuad(quad.get(), x + 130, y - 0.5f + ((mHeight - quad->mHeight) / 2) + quad->mHotSpotY, 0, scale, scale);
        quad->SetHotSpot(backupX, backupY);
    }
    else
    {
        //if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
            //mFont->DrawString(_(((MTGCardInstance *) target)->getName()).c_str(), x + 120, y);
        if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
            mFont->DrawString(_(((MTGCardInstance *) target)->getName()).c_str(), x + 35, y+15 + GetVerticalTextOffset());
        else if(target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER)
            mFont->DrawString(_(((Player *) target)->getDisplayName()).c_str(), x + 35, y+15 + GetVerticalTextOffset());
    }

}
Пример #2
0
JQuadPtr ResourceManagerImpl::RetrieveCard(MTGCard * card, int style, int submode)
{
    //Cards are never, ever resource managed, so just check cache.
    if (!card || options[Options::DISABLECARDS].number) return JQuadPtr();

    submode = submode | TEXTURE_SUB_CARD;

    //static std::ostringstream filename;
    //filename.str("");
    string filename;
    filename.reserve(4096);
    //filename << setlist[card->setId] << "/" << card->getImageName();
    filename.append(setlist[card->setId]);
    filename.append("/");
    filename.append(card->getImageName());
    int id = card->getMTGId();

    //Aliases.
    if (style == RETRIEVE_THUMB)
    {
        submode = submode | TEXTURE_SUB_THUMB;
        style = RETRIEVE_NORMAL;
    }

    JQuadPtr jq = RetrieveQuad(filename, 0, 0, 0, 0, "", style, submode | TEXTURE_SUB_5551, id);

    lastError = textureWCache.mError;
    if (jq)
    {
        jq->SetHotSpot(static_cast<float> (jq->mTex->mWidth / 2), static_cast<float> (jq->mTex->mHeight / 2));
        return jq;
    }

    return JQuadPtr();
}
Пример #3
0
JQuadPtr WCachedTexture::GetCard(float offX, float offY, float width, float height, const string& resname)
{
    JQuadPtr jq = GetQuad(offX, offY, width, height, resname);
    if (jq.get())
        jq->SetHotSpot(static_cast<float> (jq->mTex->mWidth / 2), static_cast<float> (jq->mTex->mHeight / 2));

    return jq;
}
Пример #4
0
void GameApp::Create()
{
    srand((unsigned int) time(0)); // initialize random
#if !defined(QT_CONFIG) && !defined(IOS)
#if defined (WIN32)
    _CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
#elif defined (PSP)
    pspFpuSetEnable(0); //disable FPU Exceptions until we find where the FPU errors come from
    pspDebugScreenPrintf("Wagic:Loading resources...");
#endif
#endif //QT_CONFIG
    //_CrtSetBreakAlloc(368);
    LOG("starting Game");

    string systemFolder = "Res/";
    string foldersRoot = "";

    //Find the Res folder
    ifstream mfile("Res.txt");
    string resPath;
    if (mfile)
    {
        bool found = false;
        while (!found && std::getline(mfile, resPath))
        {
            if (resPath[resPath.size() - 1] == '\r')
                resPath.erase(resPath.size() - 1); //Handle DOS files
            string testfile = resPath + systemFolder;
            testfile.append("graphics/simon.dat");
            ifstream tempfile(testfile.c_str());
            if (tempfile)
            {
                found = true;
                tempfile.close();
                foldersRoot = resPath;
            }
        }
        mfile.close();
    }
    LOG("init Res Folder at " + foldersRoot);
    JFileSystem::init(foldersRoot + "User/", foldersRoot + systemFolder);

    
    // Create User Folders (for write access) if they don't exist
    {
        const char* folders[] = { "ai", "ai/baka", "ai/baka/stats", "campaigns", "graphics", "lang", "packs", "player", "player/stats", "profiles", "rules", "sets", "settings", "sound", "sound/sfx", "themes", "test"};

        for (size_t i = 0; i < sizeof(folders)/sizeof(folders[0]); ++i)
        {
            JFileSystem::GetInstance()->MakeDir(string(folders[i]));
        }
    }

    LOG("Loading Modrules");
    //Load Mod Rules before everything else
    gModRules.load("rules/modrules.xml");

    LOG("Loading Unlockables");
    //Load awards (needs to be loaded before any option are accessed)
    Unlockable::load();

    //Link this to our settings manager.
    options.theGame = this;

    //Ensure that options are partially loaded before loading files.
    LOG("options.reloadProfile()");
    options.reloadProfile();


    //Setup Cache before calling any gfx/sfx functions
	WResourceManager::Instance()->ResetCacheLimits();


    LOG("Checking for music files");
    //Test for Music files presence
    JFileSystem * jfs = JFileSystem::GetInstance();
    HasMusic = jfs->FileExists(WResourceManager::Instance()->musicFile("Track0.mp3")) && jfs->FileExists(WResourceManager::Instance()->musicFile("Track1.mp3"));
    
    LOG("Init Collection");
    MTGAllCards::getInstance();

    LOG("Loading rules");
    Rules::loadAllRules();


    LOG("Loading Textures");
    LOG("--Loading menuicons.png");
    WResourceManager::Instance()->RetrieveTexture("menuicons.png", RETRIEVE_MANAGE);
#if !defined (PSP)
    WResourceManager::Instance()->RetrieveTexture("miconslarge.png", RETRIEVE_MANAGE);
#endif
    LOG("---Gettings menuicons.png quads");
   
    //Load all icons from gModRules and save in manaIcons -> todo. Change the icons positions on menuicons.png to avoid use item->mColorId
    vector<ModRulesBackGroundCardGuiItem *>items = gModRules.cardgui.background;
    for(size_t i= 0; i < items.size(); i ++)
    {
        
        ModRulesBackGroundCardGuiItem * item = items[i];
        if (item->mMenuIcon == 1)
        {
            manaIcons.push_back(WResourceManager::Instance()->RetrieveQuad("menuicons.png", 2 + (float)item->mColorId * 36, 38, 32, 32, "c_" + item->MColorName, RETRIEVE_MANAGE));
            Constants::MTGColorStrings.push_back(item->MColorName.c_str());
        }
    }
    Constants::NB_Colors = (int)Constants::MTGColorStrings.size();
    
    items.erase(items.begin(),items.end());
    

    for (int i = manaIcons.size()-1; i >= 0; --i)
        if (manaIcons[i].get())
            manaIcons[i]->SetHotSpot(16, 16);

    LOG("--Loading back.jpg");
    WResourceManager::Instance()->RetrieveTexture("back.jpg", RETRIEVE_MANAGE);
    JQuadPtr jq = WResourceManager::Instance()->RetrieveQuad("back.jpg", 0, 0, 0, 0, kGenericCardID, RETRIEVE_MANAGE);
    if (jq.get())
        jq->SetHotSpot(jq->mWidth / 2, jq->mHeight / 2);

    WResourceManager::Instance()->RetrieveTexture("back_thumb.jpg", RETRIEVE_MANAGE);
    WResourceManager::Instance()->RetrieveQuad("back_thumb.jpg", 0, 0, MTG_MINIIMAGE_WIDTH, MTG_MINIIMAGE_HEIGHT, kGenericCardThumbnailID, RETRIEVE_MANAGE);

    LOG("--Loading particles.png");
    WResourceManager::Instance()->RetrieveTexture("particles.png", RETRIEVE_MANAGE);
    jq = WResourceManager::Instance()->RetrieveQuad("particles.png", 0, 0, 32, 32, "particles", RETRIEVE_MANAGE);
    if (jq)
        jq->SetHotSpot(16, 16);
    jq = WResourceManager::Instance()->RetrieveQuad("particles.png", 64, 0, 32, 32, "stars", RETRIEVE_MANAGE);
    if (jq)
        jq->SetHotSpot(16, 16);

    LOG("--Loading fonts");
    string lang = options[Options::LANG].str;
    std::transform(lang.begin(), lang.end(), lang.begin(), ::tolower);
    WResourceManager::Instance()->InitFonts(lang);
    Translator::GetInstance()->init();
    // The translator is ready now.

    LOG("--Loading various textures");
    // Load in this function only textures that are used frequently throughout the game. These textures will constantly stay in Ram, so be frugal
    WResourceManager::Instance()->RetrieveTexture("phasebar.png", RETRIEVE_MANAGE);
    WResourceManager::Instance()->RetrieveTexture("wood.png", RETRIEVE_MANAGE);
    WResourceManager::Instance()->RetrieveTexture("gold.png", RETRIEVE_MANAGE);
    WResourceManager::Instance()->RetrieveTexture("goldglow.png", RETRIEVE_MANAGE);
    WResourceManager::Instance()->RetrieveTexture("backdrop.jpg", RETRIEVE_MANAGE);
    WResourceManager::Instance()->RetrieveTexture("handback.png", RETRIEVE_MANAGE);
    WResourceManager::Instance()->RetrieveTexture("shadows.png", RETRIEVE_MANAGE);

    jq = WResourceManager::Instance()->RetrieveQuad("shadows.png", 2, 2, 16, 16, "white", RETRIEVE_MANAGE);
    if (jq)
        jq->SetHotSpot(8, 8);
    jq = WResourceManager::Instance()->RetrieveQuad("shadows.png", 20, 2, 16, 16, "shadow", RETRIEVE_MANAGE);
    if (jq)
        jq->SetHotSpot(8, 8);
    jq = WResourceManager::Instance()->RetrieveQuad("shadows.png", 38, 2, 16, 16, "extracostshadow", RETRIEVE_MANAGE);
    if (jq)
        jq->SetHotSpot(8, 8);

    jq = WResourceManager::Instance()->RetrieveQuad("phasebar.png", 0, 0, 0, 0, "phasebar", RETRIEVE_MANAGE);



    LOG("Creating Game States");
    mGameStates[GAME_STATE_DECK_VIEWER] = NEW GameStateDeckViewer(this);
    mGameStates[GAME_STATE_DECK_VIEWER]->Create();

    mGameStates[GAME_STATE_MENU] = NEW GameStateMenu(this);
    mGameStates[GAME_STATE_MENU]->Create();

    mGameStates[GAME_STATE_DUEL] = NEW GameStateDuel(this);
    mGameStates[GAME_STATE_DUEL]->Create();

    mGameStates[GAME_STATE_SHOP] = NEW GameStateShop(this);
    mGameStates[GAME_STATE_SHOP]->Create();

    mGameStates[GAME_STATE_OPTIONS] = NEW GameStateOptions(this);
    mGameStates[GAME_STATE_OPTIONS]->Create();

    mGameStates[GAME_STATE_AWARDS] = NEW GameStateAwards(this);
    mGameStates[GAME_STATE_AWARDS]->Create();

    mGameStates[GAME_STATE_STORY] = NEW GameStateStory(this);
    mGameStates[GAME_STATE_STORY]->Create();

    mGameStates[GAME_STATE_TRANSITION] = NULL;

    mCurrentState = NULL;
    mNextState = mGameStates[GAME_STATE_MENU];

    //Set Audio volume
    JSoundSystem::GetInstance()->SetSfxVolume(options[Options::SFXVOLUME].number);
    JSoundSystem::GetInstance()->SetMusicVolume(options[Options::MUSICVOLUME].number);

    DebugTrace("size of MTGCardInstance: " << sizeof(MTGCardInstance));
    DebugTrace("size of MTGCard: "<< sizeof(MTGCard));
    DebugTrace("size of CardPrimitive: "<< sizeof(CardPrimitive));
    DebugTrace("size of ExtraCost: " << sizeof(ExtraCost));
    DebugTrace("size of ManaCost: " << sizeof(ManaCost));

    LOG("Game Creation Done.");
}
Пример #5
0
void GuiPhaseBar::Render()
{
    JQuadPtr quad = WResourceManager::Instance()->GetQuad("phasebar");
    JQuadPtr phaseinfo = WResourceManager::Instance()->RetrieveTempQuad("fakebar.png"); //new fakebar graphics
    //uncomment to draw a hideous line across hires screens.
    // JRenderer::GetInstance()->DrawLine(0, CENTER, SCREEN_WIDTH, CENTER, ARGB(255, 255, 255, 255));

    const float radius  = 25 * zoomFactor;

    for(int i = 0; i < 6; ++i)
    {
        //the position of the glyphe in the circle
        const float circPos = (i - 2) * step + angle;
        const float glyphY = this->y + this->mHeight / 2 + sin(circPos) * radius;

        //the scale is computed so that the glyphes touch each other
        //hint: sin(circPos + PI/2) = cos(circPos)
        const float glyphScale = float(zoomFactor * cosf(circPos) * 0.5f);

        if (observer->currentPlayer && observer->currentPlayer->isAI() && !observer->currentPlayer->opponent()->isAI())
            DrawGlyph(quad.get(), (displayedPhaseId - 2 + i + kPhases) % kPhases, 0, glyphY, glyphScale, 29);
        else
            DrawGlyph(quad.get(), (displayedPhaseId - 2 + i + kPhases) % kPhases, 0, glyphY, glyphScale, 0);
    }

    //print phase name
    WFont * font = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
    string currentP = _("your turn");
    string interrupt = "";
    if (observer->currentPlayer == mpDuelLayers->getRenderedPlayerOpponent())
    {
        currentP = _("opponent's turn");
    }
    font->SetColor(ARGB(255, 255, 255, 255));
    if (observer->currentlyActing() && observer->currentlyActing()->isAI())
    {
        font->SetColor(ARGB(255, 128, 128, 128));
    }
    if (observer->currentlyActing() != observer->currentPlayer)
    {
        if (observer->currentPlayer == mpDuelLayers->getRenderedPlayer())
        {
            interrupt = _(" - ") + _("opponent plays");
        }
        else
        {
            interrupt = _(" - ") + _("you play");
        }
    }

    char buf[200];
    //running this string through translate returns gibberish even though we defined the variables in the lang.txt
    //the conversion from phase bar phases to mtg phases is x%kPhases + 1
    //todo: just to this when the displayedPhaseId updates
    string phaseNameToTranslate = observer->phaseRing->phaseName(displayedPhaseId%kPhases + 1);
    phaseNameToTranslate = _(phaseNameToTranslate);
    sprintf(buf, _("(%s%s) %s").c_str(), currentP.c_str(), interrupt.c_str(),phaseNameToTranslate.c_str());
#if !defined (PSP)
    if(phaseinfo.get())
    {
        
        phaseinfo->mWidth = font->GetStringWidth(buf)+12.f;
        phaseinfo->SetHotSpot(phaseinfo->mWidth -4, 0);
        //phaseinfo->mHeight = font->GetHeight()+5.f;
        JRenderer::GetInstance()->RenderQuad(phaseinfo.get(),SCREEN_WIDTH_F,0,0,2.2f, SCREEN_HEIGHT_F / phaseinfo->mHeight);
    }
#endif
    font->DrawString(buf, SCREEN_WIDTH - 5, 2, JGETEXT_RIGHT);
}
Пример #6
0
void GuiCombat::Render()
{
    if (NONE == cursor_pos)
        return;
    JRenderer* renderer = JRenderer::GetInstance();
    renderer->FillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ARGB(200,0,0,0));

    for (inner_iterator it = attackers.begin(); it != attackers.end(); ++it)
        if ((*it)->show)
            (*it)->Render(step);
    if (activeAtk)
    {
        float setH = 0;
        float setW = 0;
        signed damage = activeAtk->card->stepPower(step);
        for (vector<DefenserDamaged*>::iterator q = activeAtk->blockers.begin(); q != activeAtk->blockers.end(); ++q)
        {
            (*q)->Render(step);
            damage -= (*q)->sumDamages();
            setH = (*q)->Height;
            setW = (*q)->Width;
        }
        if (damage < 0)
            damage = 0;
        if (activeAtk->card->has(Constants::TRAMPLE))
        {
            if(activeAtk->card->isAttacking && activeAtk->card->isAttacking != observer->opponent())
            {
                JQuadPtr enemy = WResourceManager::Instance()->RetrieveCard((MTGCardInstance*)activeAtk->card->isAttacking, CACHE_THUMB);
                float oldH = enemy->mHeight;
                float oldW = enemy->mWidth;
                enemy->mHeight = setH;
                enemy->mWidth = setW;
                enemy->SetHotSpot(18, 25);
                enemy_avatar.Render(enemy.get());
                enemy->mHeight = oldH;
                enemy->mWidth = oldW;
            }
            else
            {
                observer->opponent()->getIcon()->SetHotSpot(18, 25);
                enemy_avatar.Render(observer->opponent()->getIcon().get());
            }
            WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
            mFont->SetColor(ARGB(255, 255, 64, 0));
            {
                char buf[10];
                sprintf(buf, "%i", damage);
                mFont->DrawString(buf, enemy_avatar.actX - 25, enemy_avatar.actY - 40);
            }

        }
    }
    if (ok_tex)
    {
        JQuadPtr ok_quad = WResourceManager::Instance()->RetrieveTempQuad("Ok.png");
        ok_quad->SetHotSpot(28, 22);
        ok.Render(ok_quad.get());
    }
    renderer->DrawLine(0, SCREEN_HEIGHT / 2 + 10, SCREEN_WIDTH, SCREEN_HEIGHT / 2 + 10, ARGB(255, 255, 64, 0));
    if (FIRST_STRIKE == step)
    {
        WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
        mFont->SetColor(ARGB(255, 64, 255, 64));
        mFont->DrawString("First strike damage", 370, 2);
    }
}