Пример #1
0
// static
void LLFloaterTexturePicker::onBtnAlpha(void* userdata)
{
	LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
	self->setCanApply(true, true);
	self->setImageID(self->mAlphaImageAssetID);
	self->commitIfImmediateSet();
}
Пример #2
0
// static
void LLFloaterTexturePicker::onBtnNone(void* userdata)
{
	LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
	self->setCanApply(true, true);
	self->setImageID( LLUUID::null );
	self->commitIfImmediateSet();
}
//static 
void LLFloaterTexturePicker::onTextureSelect( const LLTextureEntry& te, void *data )
{
	LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)data;

	//<edit>
	//LLUUID inventory_item_id = self->findItemID(te.getID(), TRUE);
	//if (self && inventory_item_id.notNull())
	if(self)
	//</edit>
	{
		LLToolPipette::getInstance()->setResult(TRUE, "");
		self->setImageID(te.getID());

		self->mNoCopyTextureSelected = FALSE;
		//<edit>
		self->childSetValue("texture_uuid", te.getID().asString());
		/*
		LLInventoryItem* itemp = gInventory.getItem(inventory_item_id);

		if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()))
		{
			// no copy texture
			self->mNoCopyTextureSelected = TRUE;
		}
		*/
		//</edit>
		
		self->commitIfImmediateSet();
	}
	else
	{
		LLToolPipette::getInstance()->setResult(FALSE, "You do not have a copy this \nof texture in your inventory");
	}
}
Пример #4
0
// static
void LLFloaterTexturePicker::onBtnUUID( void* userdata )
{
	LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
	std::string texture_uuid = self->getChild<LLUICtrl>("texture_uuid")->getValue().asString();
	self->setImageID( LLUUID(texture_uuid) );
	self->commitIfImmediateSet();
	self->mViewModel->resetDirty();
}
Пример #5
0
// static
void LLFloaterTexturePicker::onBtnSetToDefault(void* userdata)
{
	LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
	if (self->mOwner)
	{
		self->setImageID( self->mOwner->getDefaultImageAssetID() );
	}
	self->commitIfImmediateSet();
}
Пример #6
0
// static
void LLFloaterTexturePicker::onBtnCancel(void* userdata)
{
	LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
	self->setImageID( self->mOriginalImageAssetID );
	if (self->mOwner)
	{
		self->mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_CANCEL);
	}
	self->mViewModel->resetDirty();
	self->closeFloater();
}
Пример #7
0
void LLTextureCtrl::setImageAssetID( const LLUUID& asset_id )
{
	if( mImageAssetID != asset_id )
	{
		mImageItemID.setNull();
		mImageAssetID = asset_id;
		LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
		if( floaterp && getEnabled() )
		{
			floaterp->setImageID( asset_id );
			floaterp->resetDirty();
		}
	}
}
Пример #8
0
// static
void LLFloaterTexturePicker::onBtnUUID( void* userdata )
{
	LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;

	if ( self)
	{
		std::string texture_uuid = self->childGetValue("texture_uuid").asString();
		if (texture_uuid.length() == 36)
		{
			self->setImageID( LLUUID(texture_uuid) );
			self->mIsDirty = TRUE;
			self->commitIfImmediateSet();
		}
	}
}
Пример #9
0
// static
void LLFloaterTexturePicker::onBtnWhite(void* userdata)
{
	LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
	self->setImageID( self->mWhiteImageAssetID );
	self->commitIfImmediateSet();
}