Пример #1
0
UINT HookIDirect3DDevice9::GetAvailableTextureMem(LPVOID _this)
{
	LOG_API();
	return pD3Dev->GetAvailableTextureMem();
}
Пример #2
0
int	 RGetApproxVMem()		{ if(g_pd3dDevice==0) return 0; return g_pd3dDevice->GetAvailableTextureMem()*0.5f;}