Пример #1
0
BOOL InitDirectInput(HINSTANCE hInstApp)
{
	int		i;
	HRESULT	hr;
	hr = DirectInput8Create(hInstApp,DIRECTINPUT_VERSION,IID_IDirectInput8A,(void **)&lpDInput,NULL);
	if(hr != DI_OK){
		return FALSE;
	}
	int numder_of_actions = sizeof(g_GameAction) / sizeof(g_GameAction[0]);
	ZeroMemory(&g_DIActionFormat,sizeof(DIACTIONFORMAT));
	g_DIActionFormat.dwSize        = sizeof(DIACTIONFORMAT);
	g_DIActionFormat.dwActionSize  = sizeof(DIACTION);
	g_DIActionFormat.dwDataSize    = numder_of_actions * sizeof(DWORD);
	g_DIActionFormat.dwNumActions  = numder_of_actions;
	g_DIActionFormat.guidActionMap = g_AppGuid;
	g_DIActionFormat.dwGenre       = DIVIRTUAL_STRATEGY_ROLEPLAYING;
	g_DIActionFormat.rgoAction     = g_GameAction;
	g_DIActionFormat.dwBufferSize  = 100;
	g_DIActionFormat.lAxisMin      = -32768;
	g_DIActionFormat.lAxisMax      = 32767;
	lstrcpy(g_DIActionFormat.tszActionMap, className);

	g_iDIDeviceNum = 0;
	hr = lpDInput->EnumDevicesBySemantics(NULL, &g_DIActionFormat,
				EnumDevicesBySemanticsCallback, NULL, DIEDBSFL_ATTACHEDONLY);
	if (FAILED(hr)){
		return FALSE;
	}
	for(i=0;i<g_iDIDeviceNum;i++){
		g_pDIDevice[i]->Acquire();
		g_pDIDevice[i]->Poll();
	}
	return TRUE;
} // InitDirectInput
Пример #2
0
int main()
{
    HRESULT hr;

    hr=DirectInput8Create
       (GetModuleHandle (NULL), DIRECTINPUT_VERSION, IID_IDirectInput8A,
       (VOID**)&gp_DI, NULL);

    printf("Devices\n-----------------\n");
    hr = gp_DI->EnumDevices(DI8DEVCLASS_ALL,EnumDevicesCallback, NULL, DIEDFL_ALLDEVICES);


    memset(&g_ActionFormat, 0, sizeof(g_ActionFormat));
    g_ActionFormat.dwSize = sizeof(g_ActionFormat);
    g_ActionFormat.dwActionSize = sizeof(DIACTION);
    g_ActionFormat.dwNumActions = ARRAYSIZE(g_commands_space);
    g_ActionFormat.dwDataSize = 4 * g_ActionFormat.dwNumActions;
    g_ActionFormat.rgoAction = g_commands_space;
    g_ActionFormat.guidActionMap = ACTIONMAP_GUID;
    g_ActionFormat.dwBufferSize = 32;
    g_ActionFormat.dwGenre = DIVIRTUAL_SPACESIM;

    printf("Space combat enumeration\n------------\n");
    hr=gp_DI->EnumDevicesBySemantics
       (NULL, &g_ActionFormat, EnumSemanticsCallback, NULL, DIEDBSFL_AVAILABLEDEVICES );

//    if(FAILED(hr)) printf("Failed?\n");

//    g_ActionFormat.dwNumActions = ARRAYSIZE(g_commands_driving);
//    g_ActionFormat.dwDataSize = 4 * g_ActionFormat.dwNumActions;
//    g_ActionFormat.rgoAction = g_commands_driving;
//    g_ActionFormat.dwGenre = DIVIRTUAL_DRIVING_RACE;

//    printf("Driving race enumeration\n------------\n");
//    hr=gp_DI->EnumDevicesBySemantics
//       (NULL, &g_ActionFormat, EnumSemanticsCallback, NULL, DIEDBSFL_AVAILABLEDEVICES);

//    if(FAILED(hr)) printf("Failed?\n");

//    g_ActionFormat.dwNumActions = ARRAYSIZE(g_commands_fps);
//    g_ActionFormat.dwDataSize = 4 * g_ActionFormat.dwNumActions;
//    g_ActionFormat.rgoAction = g_commands_fps;
//    g_ActionFormat.dwGenre = DIVIRTUAL_FIGHTING_FPS;

//    printf("First person shooter enumeration\n------------\n");
//    hr=gp_DI->EnumDevicesBySemantics
//       (NULL, &g_ActionFormat, EnumSemanticsCallback, NULL, DIEDBSFL_AVAILABLEDEVICES);

//    if(FAILED(hr)) printf("Failed?\n");

    return 0;
}
 HRESULT _stdcall EnumDevicesBySemantics(LPCWSTR a,LPDIACTIONFORMATW b,LPDIENUMDEVICESBYSEMANTICSCBW c,LPVOID d,DWORD e)
 {
     return RealInput->EnumDevicesBySemantics(a,b,c,d,e);
 }