BOOL InitDirectInput(HINSTANCE hInstApp) { int i; HRESULT hr; hr = DirectInput8Create(hInstApp,DIRECTINPUT_VERSION,IID_IDirectInput8A,(void **)&lpDInput,NULL); if(hr != DI_OK){ return FALSE; } int numder_of_actions = sizeof(g_GameAction) / sizeof(g_GameAction[0]); ZeroMemory(&g_DIActionFormat,sizeof(DIACTIONFORMAT)); g_DIActionFormat.dwSize = sizeof(DIACTIONFORMAT); g_DIActionFormat.dwActionSize = sizeof(DIACTION); g_DIActionFormat.dwDataSize = numder_of_actions * sizeof(DWORD); g_DIActionFormat.dwNumActions = numder_of_actions; g_DIActionFormat.guidActionMap = g_AppGuid; g_DIActionFormat.dwGenre = DIVIRTUAL_STRATEGY_ROLEPLAYING; g_DIActionFormat.rgoAction = g_GameAction; g_DIActionFormat.dwBufferSize = 100; g_DIActionFormat.lAxisMin = -32768; g_DIActionFormat.lAxisMax = 32767; lstrcpy(g_DIActionFormat.tszActionMap, className); g_iDIDeviceNum = 0; hr = lpDInput->EnumDevicesBySemantics(NULL, &g_DIActionFormat, EnumDevicesBySemanticsCallback, NULL, DIEDBSFL_ATTACHEDONLY); if (FAILED(hr)){ return FALSE; } for(i=0;i<g_iDIDeviceNum;i++){ g_pDIDevice[i]->Acquire(); g_pDIDevice[i]->Poll(); } return TRUE; } // InitDirectInput
int main() { HRESULT hr; hr=DirectInput8Create (GetModuleHandle (NULL), DIRECTINPUT_VERSION, IID_IDirectInput8A, (VOID**)&gp_DI, NULL); printf("Devices\n-----------------\n"); hr = gp_DI->EnumDevices(DI8DEVCLASS_ALL,EnumDevicesCallback, NULL, DIEDFL_ALLDEVICES); memset(&g_ActionFormat, 0, sizeof(g_ActionFormat)); g_ActionFormat.dwSize = sizeof(g_ActionFormat); g_ActionFormat.dwActionSize = sizeof(DIACTION); g_ActionFormat.dwNumActions = ARRAYSIZE(g_commands_space); g_ActionFormat.dwDataSize = 4 * g_ActionFormat.dwNumActions; g_ActionFormat.rgoAction = g_commands_space; g_ActionFormat.guidActionMap = ACTIONMAP_GUID; g_ActionFormat.dwBufferSize = 32; g_ActionFormat.dwGenre = DIVIRTUAL_SPACESIM; printf("Space combat enumeration\n------------\n"); hr=gp_DI->EnumDevicesBySemantics (NULL, &g_ActionFormat, EnumSemanticsCallback, NULL, DIEDBSFL_AVAILABLEDEVICES ); // if(FAILED(hr)) printf("Failed?\n"); // g_ActionFormat.dwNumActions = ARRAYSIZE(g_commands_driving); // g_ActionFormat.dwDataSize = 4 * g_ActionFormat.dwNumActions; // g_ActionFormat.rgoAction = g_commands_driving; // g_ActionFormat.dwGenre = DIVIRTUAL_DRIVING_RACE; // printf("Driving race enumeration\n------------\n"); // hr=gp_DI->EnumDevicesBySemantics // (NULL, &g_ActionFormat, EnumSemanticsCallback, NULL, DIEDBSFL_AVAILABLEDEVICES); // if(FAILED(hr)) printf("Failed?\n"); // g_ActionFormat.dwNumActions = ARRAYSIZE(g_commands_fps); // g_ActionFormat.dwDataSize = 4 * g_ActionFormat.dwNumActions; // g_ActionFormat.rgoAction = g_commands_fps; // g_ActionFormat.dwGenre = DIVIRTUAL_FIGHTING_FPS; // printf("First person shooter enumeration\n------------\n"); // hr=gp_DI->EnumDevicesBySemantics // (NULL, &g_ActionFormat, EnumSemanticsCallback, NULL, DIEDBSFL_AVAILABLEDEVICES); // if(FAILED(hr)) printf("Failed?\n"); return 0; }
HRESULT _stdcall EnumDevicesBySemantics(LPCWSTR a,LPDIACTIONFORMATW b,LPDIENUMDEVICESBYSEMANTICSCBW c,LPVOID d,DWORD e) { return RealInput->EnumDevicesBySemantics(a,b,c,d,e); }