static void restoreOldTime(MTime &start, MTime &end, MTime &curr, MTime &minT,
                           MTime &maxT)
{
  const double st = start.as(start.unit()), en = end.as(end.unit()),
               cu = curr.as(curr.unit()), mi = minT.as(minT.unit()),
               ma = maxT.as(maxT.unit());

  MString inst = "playbackOptions -ast ";
  inst += st;
  inst += " -aet ";
  inst += en;
  inst += " -min ";
  inst += mi;
  inst += " -max ";
  inst += ma;
  inst += ";\ncurrentTime ";
  inst += cu;
  inst += ";";

  MGlobal::executeCommand(inst);
}
Пример #2
0
bool
atomExport::setUpCache(MSelectionList &sList, std::vector<atomCachedPlugs *> &cachedPlugs,atomAnimLayers &animLayers,
						bool sdk, bool constraint, bool layers,
						std::set<std::string> &attrStrings, atomTemplateReader &templateReader,
						MTime &startTime, MTime &endTime, MAngle::Unit angularUnit,
						MDistance::Unit	linearUnit)
{
	if(endTime<startTime)
		return false; //should never happen but just in case.
	unsigned int numObjects = sList.length();
	cachedPlugs.resize(numObjects);

	double dStart = startTime.value();
	double dEnd = endTime.value() +  (.0000001); //little nudge in case of round off errors
	MTime::Unit unit = startTime.unit();
	double tickStep = MTime(1.0,unit).value();
	unsigned int numItems = ((unsigned int)((dEnd - dStart)/tickStep)) + 1;
	bool somethingIsCached = false; //if nothing get's cached no reason to run computation loop
	for (unsigned int i = 0; i < numObjects; i++) 
	{
		atomCachedPlugs *plug = NULL;
		//make sure it's a NULL, and preset it in case we skip this node
		cachedPlugs[i] = plug;

		MDagPath path;
		MObject node;
		MString name;
		if (sList.getDagPath (i, path) == MS::kSuccess) 
		{
			node = path.node();
			name = path.partialPathName();
		}
		else if (sList.getDependNode (i, node) == MS::kSuccess) {
			
			if (!node.hasFn (MFn::kDependencyNode)) {
				continue;
			}
			MFnDependencyNode fnNode (node);
			name = fnNode.name();
		}
		if(node.isNull()==false)
		{
			if(i< animLayers.length())
			{
				MPlugArray plugs;
				animLayers.getPlugs(i,plugs);
				std::set<std::string> tempAttrStrings;
				atomTemplateReader tempTemplateReader;
				plug = new atomCachedPlugs(name,node,plugs,sdk,constraint,layers,
					tempAttrStrings,tempTemplateReader,numItems,angularUnit,
				linearUnit);
				if(plug->hasCached() ==false)
					delete plug;
				else
				{
					cachedPlugs[i] = plug;
					somethingIsCached = true;
				}
			}
			else
			{
				if(templateReader.findNode(name)== false)
				{
					continue;
				}
				MSelectionList localList;
				localList.add(node);
				MPlugArray animatablePlugs;
				MAnimUtil::findAnimatablePlugs(localList,animatablePlugs);
				plug = new atomCachedPlugs(name,node,animatablePlugs,sdk,constraint,layers,attrStrings,templateReader,numItems,angularUnit,
					linearUnit);
				if(plug->hasCached() ==false)
					delete plug;
				else
				{
					cachedPlugs[i] = plug;
					somethingIsCached = true;
				}
			}
		}
	}
	
	bool computationFinished = true; //if no interrupt happens we will finish the computation
	if(somethingIsCached)
	{
		bool hasActiveProgress = false;
		if (MProgressWindow::reserve()) {
			hasActiveProgress = true;
			MProgressWindow::setInterruptable(true);
   			MProgressWindow::startProgress();
    		MProgressWindow::setProgressRange(0, numObjects);
			MProgressWindow::setProgress(0);
			MStatus stringStat;
			MString msg = MStringResource::getString(kBakingProgress, stringStat);
			if(stringStat == MS::kSuccess)
				MProgressWindow::setTitle(msg);
		}

		unsigned int count =0;
		for(double tick = dStart; tick <= dEnd; tick += tickStep)
		{
			if(hasActiveProgress)
				MProgressWindow::setProgress(count);
			MTime time(tick,unit);
			MDGContext ctx(time);
			for(unsigned int z = 0; z< cachedPlugs.size(); ++z)
			{
				if(cachedPlugs[z])
					cachedPlugs[z]->calculateValue(ctx,count);
			}

			if  (hasActiveProgress && MProgressWindow::isCancelled())
			{
				computationFinished = false;
				break;
			}
			++count;
		}
		if(hasActiveProgress)
			MProgressWindow::endProgress();
	}
	return computationFinished;

}