Пример #1
0
void DocumentMarkerController::addMarker(Node* node, const DocumentMarker& newMarker) 
{
    ASSERT(newMarker.endOffset() >= newMarker.startOffset());
    if (newMarker.endOffset() == newMarker.startOffset())
        return;

    m_possiblyExistingMarkerTypes.add(newMarker.type());

    MarkerList* list = m_markers.get(node);

    if (!list) {
        list = new MarkerList;
        list->append(RenderedDocumentMarker(newMarker));
        m_markers.set(node, list);
    } else {
        RenderedDocumentMarker toInsert(newMarker);
        size_t numMarkers = list->size();
        size_t i;
        // Iterate over all markers whose start offset is less than or equal to the new marker's.
        // If one of them is of the same type as the new marker and touches it or intersects with it
        // (there is at most one), remove it and adjust the new marker's start offset to encompass it.
        for (i = 0; i < numMarkers; ++i) {
            DocumentMarker marker = list->at(i);
            if (marker.startOffset() > toInsert.startOffset())
                break;
            if (marker.type() == toInsert.type() && marker.endOffset() >= toInsert.startOffset()) {
                toInsert.setStartOffset(marker.startOffset());
                list->remove(i);
                numMarkers--;
                break;
            }
        }
        size_t j = i;
        // Iterate over all markers whose end offset is less than or equal to the new marker's,
        // removing markers of the same type as the new marker which touch it or intersect with it,
        // adjusting the new marker's end offset to cover them if necessary.
        while (j < numMarkers) {
            DocumentMarker marker = list->at(j);
            if (marker.startOffset() > toInsert.endOffset())
                break;
            if (marker.type() == toInsert.type()) {
                list->remove(j);
                if (toInsert.endOffset() <= marker.endOffset()) {
                    toInsert.setEndOffset(marker.endOffset());
                    break;
                }
                numMarkers--;
            } else
                j++;
        }
        // At this point i points to the node before which we want to insert.
        list->insert(i, RenderedDocumentMarker(toInsert));
    }

    // repaint the affected node
    if (node->renderer())
        node->renderer()->repaint();
}
Пример #2
0
  void Finish() {
    if (markers.empty())
      return;

    FlushScreen();
    markers.append().Set(NULL);

    for (unsigned i = 0; markers[i + 1].text != NULL; ++i) {
      const Marker &start = markers[i];
      const Marker &end = markers[i + 1];

      LogFormat("StopWatch '%s': clock=%lu cpu=%lu", start.text,
                (unsigned long)(end.clock - start.clock),
                (unsigned long)(end.cpu - start.cpu));
    }

    const Marker &start = markers.front();
    const Marker &end = markers.back();
    LogFormat("StopWatch total: clock=%lu cpu=%lu",
              (unsigned long)(end.clock - start.clock),
              (unsigned long)(end.cpu - start.cpu));

    markers.clear();
  }
Пример #3
0
 void Mark(const char *text) {
   FlushScreen();
   markers.append().Set(text);
 }