Пример #1
0
Matrix3x3f Matrix3x3f::RotateMatrix(float angle)
{
	float cosOfAngle = cosf(angle);
	float sinOfAngle = sinf(angle);

	Matrix3x3f rotationMatrix;

	rotationMatrix.SetIdentity();

	rotationMatrix.Set(0, 0, cosOfAngle);
	rotationMatrix.Set(1, 0, sinOfAngle);
	rotationMatrix.Set(0, 1, -sinOfAngle);
	rotationMatrix.Set(1, 1, cosOfAngle);

	return rotationMatrix;
}
Пример #2
0
Matrix3x3f Matrix3x3f::Transpose() const
{
	Matrix3x3f transpose;

	for(int i = 0; i < 3; i++)
		for(int j = 0; j < 3; j++)
			transpose.Set(j, i, Get(i, j));

	return transpose;
}
Пример #3
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Matrix3x3f Matrix3x3f::TranslateMatrix(const Vec2f translation)
{
	Matrix3x3f translateMatrix;

	translateMatrix.SetIdentity();

	translateMatrix.Set(2, 0, translation.x);
	translateMatrix.Set(2, 1, translation.y);

	return translateMatrix;
}
Пример #4
0
Matrix3x3f Matrix3x3f::ScaleMatrix(const Vec2f &scale)
{
	Matrix3x3f scaleMatrix;

	scaleMatrix.SetIdentity();

	scaleMatrix.Set(0, 0, scale.x);
	scaleMatrix.Set(1, 1, scale.y);

	return scaleMatrix;
}
Пример #5
0
Matrix3x3f Matrix3x3f::operator*(const Matrix3x3f &other) const
{
	Matrix3x3f product;

	for(int i = 0; i < 3; i++)
		for(int j = 0; j < 3; j++)
		{
			float sum = 0.0f;

			// jth row of this by ith column of other
			for(int d = 0; d < 3; d++)
				sum += Get(d, j) * other.Get(i, d);

			product.Set(i, j, sum);
		}

	return product;
}