Matrix4x4 Matrix4x4::operator*( const Matrix4x4& m ) const { Matrix4x4 temp = Matrix4x4( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ); for ( int i = 0; i < Dimensions; i++ ) for ( int j = 0; j < Dimensions; j++ ) for ( int k = 0; k < Dimensions; k++ ) temp.AddValue( i, j, this->GetValue( i, k ) * m.GetValue( k, j ) ); return temp; }