Пример #1
0
/*
=============
Rotate Sprite
=============
*/ 
void PS2Sprite::Rotate( const float a ) {
	Matrix4x4 rotationMatrix; 
	rotationMatrix.RotationZ( a ) ; // apply required rotation to matrix
	for( int i = 0; i < mNumOfVerts; i++ ) { // apply to Vertex Vectors
		pVerts[ i ] = rotationMatrix * pVerts[ i ];
	}
}