Пример #1
0
/**
 * Verify that the maze can be created with a specific size
 * @params pTestData - test object to store the maze in so it
 * will get cleaned up in all cases.
 * @returns error string if there was an error
 */
string MazeTest::TestCreateMaze(TestUnit::tTestData* pTestData) {
	Maze* pMaze = (Maze*)pTestData->testObj;

	// Get the grid so we can verify it
	Maze::tGrid* grid = pMaze->getGrid();

	// The grid was created
	if (grid == NULL) {
		return "Maze grid is not defined.";
	}

	// the dimensions were set.
	if (grid->dim.width != 10 || grid->dim.height != 5 || grid->dim.depth != 7) {
		return "Maze grid dimensions do not match those specified.";
	}

	// They layout pointer is set
	if (grid->layout == NULL) {
		return "Maze grid layout was not defined.";
	}

	// All cells were intitlized to empty, and with their correct coords
	for (int x=0; x < grid->dim.width; x++) {
		for (int y=0; y < grid->dim.height; y++) {
			for (int z=0; z < grid->dim.depth; z++) {
				Maze::tCell cell = grid->layout[x][y][z];
				if (cell.state != Maze::CELL_EMPTY || cell.coord.x != x || cell.coord.y != y || cell.coord.z != z) {
					return "Maze grid layout not initialized correctly.";
				}
			}
		}
	}

	return "";
}
Пример #2
0
/**
 * Verifies that cells in a grid can have their state set.
 * @params pTestData - test object to store the maze in so it
 * will get cleaned up in all cases.
 * @returns error string if there was an error
 */
string MazeTest::TestSetCellState(TestUnit::tTestData* pTestData) {
	Maze* pMaze = (Maze*)pTestData->testObj;

	Maze::tCoord chg1 = Maze::tCoord(0, 0, 0);
	Maze::tCoord chg2 = Maze::tCoord(5, 3, 1); 
	Maze::tCoord chg3 = Maze::tCoord(9, 4, 6);
	Maze::tCoord noChg = Maze::tCoord(2, 2, 2);

	// Update the cells, start, end, and inner item
	if (!pMaze->updateCell(chg1, Maze::CELL_SOLID) ||
			!pMaze->updateCell(chg2, Maze::CELL_OCCUPIED) ||
			!pMaze->updateCell(chg3, Maze::CELL_EXIT)) {
		return "Failed to update valid cell in maze";
	}

	Maze::tGrid* pGrid = pMaze->getGrid();

	// Verify the changes only occred where desired
	Maze::tCell* cell = pGrid->at(noChg);
	if (cell->state != Maze::CELL_EMPTY) {
		return "Cell state change when it wasn't supposed to.";
	}

	// Verify changes
	cell = pGrid->at(chg1);
	if (cell->state != Maze::CELL_SOLID) {
		return "Unable to set cell to solid state.";
	}
	cell = pGrid->at(chg2);
	if (cell->state != Maze::CELL_OCCUPIED) {
		return "Unable to set cell to occupied state.";
	}
	cell = pGrid->at(chg3);
	if (cell->state != Maze::CELL_EXIT) {
		return "Unable to set cell to exit state.";
	}

	return "";
}