Пример #1
0
		void generateMaze(Maze & maze)
		{
			initialize(maze);

			// first line (y==2)
			for ( int x = 2, y = 2 ; x < maze.GetSizeX() - 2 ; x += 2 )
			{
				int direction;
				for ( direction = rand() % 4 ;
						IsWall(maze, x, y, direction) ;
						direction = rand() % 4 )
				{
				}
				SetWall(maze, x, y, direction);
			}

			// other lines (y!=2)
			for ( int y = 4 ; y < maze.GetSizeY() - 2; y += 2 )
			{
				for ( int x = 2 ; x < maze.GetSizeX() - 2; x += 2 )
				{
					int direction;
					for ( direction = rand() % 3 + 1 ;
							IsWall(maze, x, y, direction) ;
							direction = rand() % 3 + 1 )
					{
					}
					SetWall(maze, x, y, direction);
				}
			}
		}
Пример #2
0
		void initialize(Maze & maze)
		{
			for ( int y = 0 ; y < (int)maze.GetSizeY() ; y ++ )
			{
				for ( int x = 0 ; x < (int)maze.GetSizeX() ; x ++ )
				{
					if ( x == 0 || x == maze.GetSizeX() - 1 ||
						y == 0 || y == maze.GetSizeY() - 1 )
						maze.SetWall(x, y);

					if ( (x%2) == 0 && (y%2) == 0 )
						maze.SetWall(x, y);
				}
			}
		}