void generateMaze(Maze & maze) { initialize(maze); // first line (y==2) for ( int x = 2, y = 2 ; x < maze.GetSizeX() - 2 ; x += 2 ) { int direction; for ( direction = rand() % 4 ; IsWall(maze, x, y, direction) ; direction = rand() % 4 ) { } SetWall(maze, x, y, direction); } // other lines (y!=2) for ( int y = 4 ; y < maze.GetSizeY() - 2; y += 2 ) { for ( int x = 2 ; x < maze.GetSizeX() - 2; x += 2 ) { int direction; for ( direction = rand() % 3 + 1 ; IsWall(maze, x, y, direction) ; direction = rand() % 3 + 1 ) { } SetWall(maze, x, y, direction); } } }
void initialize(Maze & maze) { for ( int y = 0 ; y < (int)maze.GetSizeY() ; y ++ ) { for ( int x = 0 ; x < (int)maze.GetSizeX() ; x ++ ) { if ( x == 0 || x == maze.GetSizeX() - 1 || y == 0 || y == maze.GetSizeY() - 1 ) maze.SetWall(x, y); if ( (x%2) == 0 && (y%2) == 0 ) maze.SetWall(x, y); } } }