Пример #1
0
void			CLevel::OnBuildVersionChallenge		()
{
	NET_Packet P;
	P.w_begin				(M_CL_AUTH);
	u64 auth = FS.auth_get();
	P.w_u64					(auth);
	Send					(P, net_flags(TRUE, TRUE, TRUE, TRUE));
};
Пример #2
0
void BattlEyeServer::SendPacket( int player, void* packet, int len )
{
	NET_Packet P;
	P.w_begin( M_BATTLEYE );
	P.w_u32( len );
	P.w( packet, len );
	Level().Server->SendTo( (u32)player, P, net_flags() );
}
Пример #3
0
void WeaponUsageStatistic::Send_Check_Respond()
{
	if (!OnServer()) return;
	NET_Packet P;
	string1024 STrue, SFalse;
	for (u32 i=0; i<m_Requests.size(); i++)
	{
		Bullet_Check_Array& BChA_Request = m_Requests[i];
		if (BChA_Request.Requests.empty()) continue;
		Bullet_Check_Respond_True* pSTrue = (Bullet_Check_Respond_True*) STrue;
		u32* pSFalse = (u32*) SFalse;
		//-----------------------------------------------------
		u32 NumFalse = 0;
		u32 NumTrue = 0;
		u32 j=0;
		while (j<BChA_Request.Requests.size())
		{
			Bullet_Check_Request& curBChR = BChA_Request.Requests[j];
			if (!curBChR.Processed)
			{
				j++;
				continue;
			}
			else
			{
				if (curBChR.Result) 
				{
					pSTrue->BulletID = curBChR.BulletID;
					pSTrue->BoneID = curBChR.BoneID;
					pSTrue++;				
//					HitChecksRespondedTrue++;
					NumTrue++;
				}
				else 
				{
					*(pSFalse++) = curBChR.BulletID;
//					HitChecksRespondedFalse++;
					NumFalse++;
				};
//				HitChecksResponded++;
				//-----------------------------------------------------
				*(BChA_Request.Requests.begin()+j) = BChA_Request.Requests.back();
				BChA_Request.Requests.pop_back();
			}
		}
		//-----------------------------------------------------
		P.w_begin(M_BULLET_CHECK_RESPOND);		
//		Msg("%d-%d || %d-%d", NumFalse, BChA_Request.NumFalse, NumTrue, BChA_Request.NumTrue);
		P.w_u8(BChA_Request.NumFalse);		BChA_Request.NumFalse = 0;
		P.w_u8(BChA_Request.NumTrue);		BChA_Request.NumTrue = 0;

		if ((char*)pSFalse != (char*)SFalse) P.w(SFalse, u32((char*)pSFalse-(char*)SFalse));
		if ((char*)pSTrue != (char*)STrue) P.w(STrue, u32((char*)pSTrue-(char*)STrue));
		//-----------------------------------------------------
		ClientID ClID; ClID.set(BChA_Request.SenderID);
		if(Level().Server) Level().Server->SendTo(ClID, P);
	};
}
Пример #4
0
void SHit::Write_Packet			(NET_Packet	&Packet)
{
	Packet.w_begin	(M_EVENT);
	Packet.w_u32		(Time);
	Packet.w_u16		(u16(PACKET_TYPE&0xffff));
	Packet.w_u16		(u16(DestID&0xffff));

	Write_Packet_Cont (Packet);	
};
Пример #5
0
void CSE_Abstract::Spawn_Write				(NET_Packet	&tNetPacket, BOOL bLocal)
{
	// generic
	tNetPacket.w_begin			(M_SPAWN);
	tNetPacket.w_stringZ		(s_name			);
	tNetPacket.w_stringZ		(s_name_replace ?	s_name_replace : "");
	tNetPacket.w_u8				(s_gameid		);
	tNetPacket.w_u8				(s_RP			);
	tNetPacket.w_vec3			(o_Position		);
	tNetPacket.w_vec3			(o_Angle		);
	tNetPacket.w_u16			(RespawnTime	);
	tNetPacket.w_u16			(ID				);
	tNetPacket.w_u16			(ID_Parent		);
	tNetPacket.w_u16			(ID_Phantom		);

	s_flags.set					(M_SPAWN_VERSION,TRUE);
	if (bLocal)
		tNetPacket.w_u16		(u16(s_flags.flags|M_SPAWN_OBJECT_LOCAL) );
	else
		tNetPacket.w_u16		(u16(s_flags.flags&~(M_SPAWN_OBJECT_LOCAL|M_SPAWN_OBJECT_ASPLAYER)));
	
	tNetPacket.w_u16			(SPAWN_VERSION);
	
	tNetPacket.w_u16			(script_server_object_version());


	//client object custom data serialization SAVE
	u16 client_data_size		= (u16)client_data.size(); //не может быть больше 256 байт
	tNetPacket.w_u16			(client_data_size);
//	Msg							("SERVER:saving:save:%d bytes:%d:%s",client_data_size,ID,s_name_replace ? s_name_replace : "");
	if (client_data_size > 0) {
		tNetPacket.w			(&*client_data.begin(),client_data_size);
	}

	tNetPacket.w				(&m_tSpawnID,	sizeof(m_tSpawnID));
//	tNetPacket.w_float			(m_spawn_probability);
//	tNetPacket.w_u32			(m_spawn_flags.get());
//	tNetPacket.w_stringZ		(m_spawn_control);
//	tNetPacket.w_u32			(m_max_spawn_count);
//	tNetPacket.w_u64			(m_min_spawn_interval);
//	tNetPacket.w_u64			(m_max_spawn_interval);

#ifdef XRSE_FACTORY_EXPORTS
	CScriptValueContainer::assign();
#endif

	// write specific data
	u32	position				= tNetPacket.w_tell();
	tNetPacket.w_u16			(0);
	STATE_Write					(tNetPacket);
	u16 size					= u16(tNetPacket.w_tell() - position);
//#ifdef XRSE_FACTORY_EXPORTS
	R_ASSERT3					((m_tClassID == CLSID_SPECTATOR) || (size > sizeof(size)),"object isn't successfully saved, get your backup :(",name_replace());
//#endif
	tNetPacket.w_seek			(position,&size,sizeof(u16));
}
Пример #6
0
void CChangeLevelWnd::OnOk()
{
	Game().StartStopMenu					(this, true);
	NET_Packet								p;
	p.w_begin								(M_CHANGE_LEVEL);
	p.w										(&m_game_vertex_id,sizeof(m_game_vertex_id));
	p.w										(&m_level_vertex_id,sizeof(m_level_vertex_id));
	p.w_vec3								(m_position);
	p.w_vec3								(m_angles);

	Level().Send							(p,net_flags(TRUE));
}
Пример #7
0
void			CLevel::OnBuildVersionChallenge		()
{
	NET_Packet P;
	P.w_begin				(M_CL_AUTH);
#ifdef DEBUG
	u64 auth = MP_DEBUG_AUTH;
#else
	u64 auth = FS.auth_get();
#endif //#ifdef DEBUG
	P.w_u64					(auth);
	SecureSend				(P, net_flags(TRUE, TRUE, TRUE, TRUE));
};
Пример #8
0
void			CLevel::SendPingMessage				()
{
	u32 CurTime = timeServer_Async();
	if (CurTime < (m_dwCL_PingLastSendTime + m_dwCL_PingDeltaSend)) return;
	u32 m_dwCL_PingLastSendTime = CurTime;
	NET_Packet P;
	P.w_begin		(M_CL_PING_CHALLENGE);
	P.w_u32			(m_dwCL_PingLastSendTime);
	P.w_u32			(m_dwCL_PingLastSendTime);
	P.w_u32			(m_dwRealPing);
	Send	(P, net_flags(FALSE));
};
Пример #9
0
void WeaponUsageStatistic::OnUpdateRequest(NET_Packet*)
{
	if (aPlayersStatistic.empty()) return;
	Player_Statistic& PS = aPlayersStatistic.front();
	//-------------------------------------------------
	NET_Packet P;
	P.w_begin(M_STATISTIC_UPDATE_RESPOND);
	//-------------------------------------------------
	P.w_stringZ(PS.PName);
	PS.net_save(&P);
	//-------------------------------------------------
	Level().Send(P);
};
Пример #10
0
void			xrGameSpyServer::OnCDKey_ReValidation			(int LocalID, int hint, char* challenge)
{
	ClientID ID; ID.set(u32(LocalID));
	xrGameSpyClientData* CL = (xrGameSpyClientData*)  ID_to_client(ID);
	if (!CL) return;
	strcpy_s(CL->m_pChallengeString, challenge);
	CL->m_iCDKeyReauthHint = hint;
	//--------- Send Respond ---------------------------------------------
	NET_Packet P;
	P.w_begin	(M_GAMESPY_CDKEY_VALIDATION_CHALLENGE);
	P.w_u8(1);
	P.w_stringZ(CL->m_pChallengeString);
	SendTo(CL->ID, P);
}
Пример #11
0
void WeaponUsageStatistic::Update()
{
	if (!CollectData())							return;
	if (Level().timeServer() < (m_dwLastUpdateTime + m_dwUpdateTimeDelta))
	{
		//---------------------------------------------
		m_dwLastUpdateTime = Level().timeServer();
		//---------------------------------------------
		NET_Packet P;
		P.w_begin	(M_STATISTIC_UPDATE);
		P.w_u32		(Level().timeServer());
		Level().Send(P);
	}
};
Пример #12
0
void			xrGameSpyServer::SendChallengeString_2_Client (IClient* C)
{
	if (!C) return;
	xrGameSpyClientData* pClient = (xrGameSpyClientData*) C;

    m_GCDServer.CreateRandomChallenge(pClient->m_pChallengeString, 8);
	//--------- Send Respond ---------------------------------------------
	NET_Packet P;

	P.w_begin	(M_GAMESPY_CDKEY_VALIDATION_CHALLENGE);
	P.w_u8(0);
	P.w_stringZ(pClient->m_pChallengeString);
	SendTo(pClient->ID, P);
}
Пример #13
0
void xrServer::SendConnectionData(IClient* _CL)
{
	g_perform_spawn_ids.clear_not_free();
	xrClientData*	CL				= (xrClientData*)_CL;
	NET_Packet		P;
	u32			mode				= net_flags(TRUE,TRUE);
	// Replicate current entities on to this client
	xrS_entities::iterator	I=entities.begin(),E=entities.end();
	for (; I!=E; ++I)						I->second->net_Processed	= FALSE;
	for (I=entities.begin(); I!=E; ++I)		Perform_connect_spawn		(I->second,CL,P);

	// Send "finished" signal
	P.w_begin						(M_SV_CONFIG_FINISHED);
	SendTo							(CL->ID,P,mode);
};
Пример #14
0
bool xrServer::NeedToCheckClient_BuildVersion		(IClient* CL)	
{
//#ifdef DEBUG
	//return false; 
//#else

	if (g_SV_Disable_Auth_Check) return false;
	CL->flags.bVerified = FALSE;
	NET_Packet	P;
	P.w_begin	(M_AUTH_CHALLENGE);
	SendTo		(CL->ID, P);
	return true;

//#endif
};
Пример #15
0
	virtual void Execute(LPCSTR args) {
		if ((GameID() == GAME_SINGLE)  &&ai().get_alife()) {
			float id1 = 0.0f;
			sscanf(args ,"%f",&id1);
			if (id1 < 2.0f)
				Msg("Invalid online distance! (%.4f)",id1);
			else {
				NET_Packet		P;
				P.w_begin		(M_SWITCH_DISTANCE);
				P.w_float		(id1);
				Level().Send	(P,net_flags(TRUE,TRUE));
			}
		}
		else
			Log("!Not a single player game!");
	}
Пример #16
0
void CLevel::ClientSave	()
{
	NET_Packet		P;
	u32				start	= 0;

	for (;;) {
		P.w_begin	(M_SAVE_PACKET);
		
		start		= Objects_net_Save(&P, start, max_objects_size_in_save);

		if (P.B.count>2)
			Send	(P, net_flags(FALSE));
		else
			break;
	}
}
Пример #17
0
void CALifeSimulatorBase::create(CSE_ALifeDynamicObject *&i, CSE_ALifeDynamicObject *j, const _SPAWN_ID &tSpawnID)
{
	CSE_Abstract				*tpSE_Abstract = F_entity_Create(*j->s_name);
	R_ASSERT3					(tpSE_Abstract,"Cannot find item with section",*j->s_name);
	i							= smart_cast<CSE_ALifeDynamicObject*>(tpSE_Abstract);
	R_ASSERT2					(i,"Non-ALife object in the 'game.spawn'");

	NET_Packet					tNetPacket;
	j->Spawn_Write				(tNetPacket,TRUE);
	i->Spawn_Read				(tNetPacket);
	tNetPacket.w_begin			(M_UPDATE);
	j->UPDATE_Write				(tNetPacket);
	u16							id;
	tNetPacket.r_begin			(id);
	i->UPDATE_Read				(tNetPacket);

	R_ASSERT3					(!(i->used_ai_locations()) || (i->m_tNodeID != u32(-1)),"Invalid vertex for object ",i->name_replace());

	i->m_tSpawnID				= tSpawnID;
	if (!graph().actor() && smart_cast<CSE_ALifeCreatureActor*>(i))
		i->ID					= 0;
	else
		i->ID					= server().PerformIDgen(0xffff);

	register_object				(i,true);
	i->m_bALifeControl			= true;

	CSE_ALifeMonsterAbstract	*monster	= smart_cast<CSE_ALifeMonsterAbstract*>(i);
	if (monster)
		graph().assign			(monster);

	CSE_ALifeGroupAbstract		*group = smart_cast<CSE_ALifeGroupAbstract*>(i);
	if (group) {
		group->m_tpMembers.resize(group->m_wCount);
		OBJECT_IT				I = group->m_tpMembers.begin();
		OBJECT_IT				E = group->m_tpMembers.end();
		for ( ; I != E; ++I) {
			CSE_Abstract		*object = create	(group,j);
			*I					= object->ID;
		}
	}
	else
		i->spawn_supplies		();

	i->on_spawn					();
}
Пример #18
0
void xrServer::Perform_reject(CSE_Abstract* what, CSE_Abstract* from, int delta)
{
	R_ASSERT				(what && from);
	R_ASSERT				(what->ID_Parent == from->ID);

	NET_Packet				P;
	u32						time = Device.dwTimeGlobal - delta;

	P.w_begin				(M_EVENT);
	P.w_u32					(time);
	P.w_u16					(GE_OWNERSHIP_REJECT);
	P.w_u16					(from->ID);
	P.w_u16					(what->ID);
	P.w_u8					(1);

	Process_event_reject	(P,BroadcastCID,time,from->ID,what->ID);
}
Пример #19
0
void	xrServer::SendConnectResult(IClient* CL, u8 res, u8 res1, char* ResultStr)
{
	NET_Packet	P;
	P.w_begin	(M_CLIENT_CONNECT_RESULT);
	P.w_u8		(res);
	P.w_u8		(res1);
	P.w_stringZ	(ResultStr);

	if (SV_Client && SV_Client == CL)
		P.w_u8(1);
	else
		P.w_u8(0);
	P.w_stringZ(Level().m_caServerOptions);
	
	SendTo		(CL->ID, P);
	
};
Пример #20
0
void xrServer::Perform_destroy	(CSE_Abstract* object, u32 mode)
{
	R_ASSERT				(object);
	R_ASSERT				(object->ID_Parent == 0xffff);

#ifdef DEBUG
#	ifdef SLOW_VERIFY_ENTITIES
		verify_entities			();
#	endif
#endif

	while (!object->children.empty()) {
		CSE_Abstract		*child = game->get_entity_from_eid(object->children.back());
		R_ASSERT2			(child, make_string("child registered but not found [%d]",object->children.back()));
//		Msg					("SLS-CLEAR : REJECT  [%s][%s] FROM [%s][%s]",child->name(),child->name_replace(),object->name(),object->name_replace());
		Perform_reject		(child,object,2*NET_Latency);
#ifdef DEBUG
#	ifdef SLOW_VERIFY_ENTITIES
		verify_entities			();
#	endif
#endif
		Perform_destroy		(child,mode);
	}

//	Msg						("SLS-CLEAR : DESTROY [%s][%s]",object->name(),object->name_replace());
	u16						object_id = object->ID;
	entity_Destroy			(object);

#ifdef DEBUG
#	ifdef SLOW_VERIFY_ENTITIES
		verify_entities		();
#	endif
#endif

	NET_Packet				P;
	P.w_begin				(M_EVENT);
	P.w_u32					(Device.dwTimeGlobal - 2*NET_Latency);
	P.w_u16					(GE_DESTROY);
	P.w_u16					(object_id);
	ClientID				clientID;
	clientID.setBroadcast	();
	SendBroadcast			(clientID,P,mode);
}
Пример #21
0
void						CLevel::OnGameSpyChallenge			(NET_Packet* P)
{
	Msg("xrGS::CDKey::Level : Responding on Challenge");

	u8	Reauth = P->r_u8();
	string64 ChallengeStr;
	P->r_stringZ(ChallengeStr);
	
	//--------------------------------------------------------------------
	string128 ResponseStr="";
	CGameSpy_GCD_Client GCD;
	GCD.CreateRespond(ResponseStr, ChallengeStr, Reauth);
	//--------- Send Respond ---------------------------------------------
	NET_Packet newP;

	newP.w_begin	(M_GAMESPY_CDKEY_VALIDATION_CHALLENGE_RESPOND);
	newP.w_stringZ(ResponseStr);
	Send(newP, net_flags(TRUE, TRUE, TRUE, TRUE));

//	g_pGamePersistent->LoadTitle("st_validating_cdkey");
};
Пример #22
0
void  BattlEyeServer::KickPlayer( int player, char* reason )
{
	xrClientData* tmp_client = static_cast<xrClientData*>(
		Level().Server->GetClientByID(static_cast<ClientID>(player))
	);

	if (!tmp_client)
	{
		Msg( "! No such player found : %i", player );
		return;
	}
	LPCSTR reason2;
	STRCONCAT( reason2, "@", tmp_client->ps->getName(), " ", CStringTable().translate("ui_st_kicked_by_battleye").c_str(), " ", reason );
	
	Msg( reason2 );
	if( g_be_message_out )// self
	{
		if ( Level().game )
		{
			Level().game->CommonMessageOut( reason2 + 1 );
		}
	}

	if (Level().Server->GetServerClient() == tmp_client)
	{
//				"  Disconnecting : %s !  Server's Client kicked by BattlEye Server.  Reason: %s",
		NET_Packet	P;
		P.w_begin	( M_GAMEMESSAGE ); 
		P.w_u32		( GAME_EVENT_SERVER_DIALOG_MESSAGE );
		P.w_stringZ	( reason2 );
		Level().Server->SendBroadcast( tmp_client->ID, P ); // to all, except self

		Level().OnSessionTerminate( reason2 ); //to self
		Engine.Event.Defer("KERNEL:disconnect");
		return;
	}

	Level().Server->AddCheater(shared_str(reason2), tmp_client->ID);
}
Пример #23
0
CSE_Abstract *CALifeSimulatorBase::create(CSE_ALifeGroupAbstract *tpALifeGroupAbstract, CSE_ALifeDynamicObject *j)
{
	NET_Packet					tNetPacket;
	LPCSTR						S = pSettings->r_string(tpALifeGroupAbstract->base()->s_name,"monster_section");
	CSE_Abstract				*l_tpAbstract = F_entity_Create(S);
	R_ASSERT2					(l_tpAbstract,"Can't create entity.");
	CSE_ALifeDynamicObject		*k = smart_cast<CSE_ALifeDynamicObject*>(l_tpAbstract);
	R_ASSERT2					(k,"Non-ALife object in the 'game.spawn'");

	j->Spawn_Write				(tNetPacket,TRUE);
	k->Spawn_Read				(tNetPacket);
	tNetPacket.w_begin			(M_UPDATE);
	j->UPDATE_Write				(tNetPacket);
	u16							id;
	tNetPacket.r_begin			(id);
	k->UPDATE_Read				(tNetPacket);
	k->s_name					= S;
	k->m_tSpawnID				= j->m_tSpawnID;
	k->ID						= server().PerformIDgen(0xffff);
	k->m_bDirectControl			= false;
	k->m_bALifeControl			= true;
	
	string256					s_name_replace;
	strcpy_s						(s_name_replace,*k->s_name);
	if (k->ID < 1000)
		strcat					(s_name_replace,"0");
	if (k->ID < 100)
		strcat					(s_name_replace,"0");
	if (k->ID < 10)
		strcat					(s_name_replace,"0");
	string16					S1;
	strcat						(s_name_replace,itoa(k->ID,S1,10));
	k->set_name_replace			(s_name_replace);

	register_object				(k,true);
	k->spawn_supplies			();
	k->on_spawn					();
	return						(k);
}
Пример #24
0
BOOL			CLevel::Connect2Server				(LPCSTR options)
{
	NET_Packet					P;
	m_bConnectResultReceived	= false	;
	m_bConnectResult			= true	;
	if (!Connect(options))		return	FALSE;
	//---------------------------------------------------------------------------
	if(psNET_direct_connect) m_bConnectResultReceived = true;
	while	(!m_bConnectResultReceived)		{ 
		ClientReceive	();
		Sleep			(5); 
		if(Server)
			Server->Update()	;
	}
	Msg							("%c client : connection %s - <%s>", m_bConnectResult ?'*':'!', m_bConnectResult ? "accepted" : "rejected", m_sConnectResult.c_str());
	if		(!m_bConnectResult) 
	{
		OnConnectRejected	();	
		Disconnect		()	;
		return FALSE		;
	};

	
	if(psNET_direct_connect)
		net_Syncronised = TRUE;
	else
		net_Syncronize	();

	while (!net_IsSyncronised()) {
	};

	//---------------------------------------------------------------------------
	P.w_begin	(M_CLIENT_REQUEST_CONNECTION_DATA);
	Send		(P);
	//---------------------------------------------------------------------------
	return TRUE;
};
Пример #25
0
void CLevelChanger::feel_touch_new	(CObject *tpObject)
{
	CActor*			l_tpActor = smart_cast<CActor*>(tpObject);
	VERIFY			(l_tpActor);


	if(m_bSilentMode)
	{
		NET_Packet								p;
		p.w_begin								(M_CHANGE_LEVEL);
		p.w										(&m_game_vertex_id,sizeof(m_game_vertex_id));
		p.w										(&m_level_vertex_id,sizeof(m_level_vertex_id));
		p.w_vec3								(m_position);
		p.w_vec3								(m_angles);
		Level().Send							(p,net_flags(TRUE));
	}else{
		Fvector p,r;
		bool b = get_reject_pos(p,r);
		CUIGameSP* pGameSP = smart_cast<CUIGameSP*>(HUD().GetUI()->UIGame());

		if(pGameSP)pGameSP->ChangeLevel(m_game_vertex_id,m_level_vertex_id,m_position,m_angles,p,r,b);
		m_entrance_time		= Device.fTimeGlobal;
	}
}
Пример #26
0
void			CLevel::ClearAllObjects				()
{

	bool ParentFound = true;
	
	while (ParentFound)
	{	
		ProcessGameEvents				();

		u32 CLObjNum					= Level().Objects.o_count();
		ParentFound						= false;

		for (u32 i=0; i<CLObjNum; i++)
		{
			CObject* pObj				= Level().Objects.o_get_by_iterator(i);
			if (!pObj->H_Parent()) 
				continue;
			//-----------------------------------------------------------
			NET_Packet					GEN;
			GEN.w_begin					(M_EVENT);
			//------------------		---------------------------		
			GEN.w_u32					(Level().timeServer());
			GEN.w_u16					(GE_OWNERSHIP_REJECT);
			GEN.w_u16					(pObj->H_Parent()->ID());
			GEN.w_u16					(u16(pObj->ID()));
			game_events->insert			(GEN);
			if (g_bDebugEvents)	
				ProcessGameEvents		();
			//-------------------------------------------------------------
			ParentFound					= true;
			//-------------------------------------------------------------
#ifdef DEBUG
			Msg ("Rejection of %s[%d] from %s[%d]", *(pObj->cNameSect()), pObj->ID(), *(pObj->H_Parent()->cNameSect()), pObj->H_Parent()->ID());
#endif
		};
	};

	u32 CLObjNum = Level().Objects.o_count();

	for (u32 i=0; i<CLObjNum; i++)
	{
		CObject* pObj = Level().Objects.o_get_by_iterator(i);
		R_ASSERT(pObj->H_Parent()==NULL);
		//-----------------------------------------------------------
		NET_Packet			GEN;
		GEN.w_begin			(M_EVENT);
		//---------------------------------------------		
		GEN.w_u32			(Level().timeServer());
		GEN.w_u16			(GE_DESTROY);
		GEN.w_u16			(u16(pObj->ID()));
		game_events->insert	(GEN);
		if (g_bDebugEvents)	ProcessGameEvents();
		//-------------------------------------------------------------
		ParentFound = true;
		//-------------------------------------------------------------
#ifdef DEBUG
		Msg ("Destruction of %s[%d]", *(pObj->cNameSect()), pObj->ID());
#endif
	};
	ProcessGameEvents();
};
Пример #27
0
void CLevel::ProcessGameEvents		()
{
	// Game events
	{
		NET_Packet			P;
		u32 svT				= timeServer()-NET_Latency;

		/*
		if (!game_events->queue.empty())	
			Msg("- d[%d],ts[%d] -- E[svT=%d],[evT=%d]",Device.dwTimeGlobal,timeServer(),svT,game_events->queue.begin()->timestamp);
		*/
#ifdef   SPAWN_ANTIFREEZE
		while (spawn_events->available(svT))
		{
			u16 ID, dest, type;
			spawn_events->get(ID, dest, type, P);
			game_events->insert(P);
		}
		u32 avail_time = 5;
		u32 elps = Device.frame_elapsed();
		if (elps < 30) avail_time = 33 - elps;
		u32 work_limit = elps + avail_time;

#endif
		while	(game_events->available(svT))
		{
			u16 ID,dest,type;
			game_events->get	(ID,dest,type,P);

#ifdef   SPAWN_ANTIFREEZE
			// не отправлять события не заспавненным объектам
			if (g_bootComplete && M_EVENT == ID && PostponedSpawn(dest))
			{
				spawn_events->insert(P);
				continue;
			}
			if (g_bootComplete && M_SPAWN == ID && Device.frame_elapsed() > work_limit) // alpet: позволит плавнее выводить объекты в онлайн, без заметных фризов
			{
				u16 parent_id;
				GetSpawnInfo(P, parent_id);
				//-------------------------------------------------				
				if (parent_id < 0xffff) // откладывать спавн только объектов в контейнеры
				{
					//if (!spawn_events->available(svT))
						//Msg("* ProcessGameEvents, spawn event postponed. Events rest = %d", game_events->queue.size());

					spawn_events->insert(P);
					continue;
				}
			}
#endif
			switch (ID)
			{
			case M_SPAWN:
				{
					u16 dummy16;
					P.r_begin(dummy16);
					cl_Process_Spawn(P);
				}break;
			case M_EVENT:
				{
					cl_Process_Event(dest, type, P);
				}break;
			case M_MOVE_PLAYERS:
				{
					u8 Count = P.r_u8();
					for (u8 i=0; i<Count; i++)
					{
						u16 ID = P.r_u16();					
						Fvector NewPos, NewDir;
						P.r_vec3(NewPos);
						P.r_vec3(NewDir);

						CActor*	OActor	= smart_cast<CActor*>(Objects.net_Find		(ID));
						if (0 == OActor)		break;
						OActor->MoveActor(NewPos, NewDir);
					};

					NET_Packet PRespond;
					PRespond.w_begin(M_MOVE_PLAYERS_RESPOND);
					Send(PRespond, net_flags(TRUE, TRUE));
				}break;
			case M_STATISTIC_UPDATE:
				{
					if (GameID() != eGameIDSingle)
						Game().m_WeaponUsageStatistic->OnUpdateRequest(&P);
				}break;
			case M_FILE_TRANSFER:
				{
					if (m_file_transfer)			//in case of net_Stop
						m_file_transfer->on_message(&P);
				}break;
			case M_GAMEMESSAGE:
				{
					Game().OnGameMessage(P);
				}break;
			default:
				{
					VERIFY(0);
				}break;
			}			
		}
	}
	if (OnServer() && GameID()!= eGameIDSingle)
		Game().m_WeaponUsageStatistic->Send_Check_Respond();
}
Пример #28
0
void CActor::IR_OnKeyboardPress(int cmd)
{
	if(hud_adj_mode && pInput->iGetAsyncKeyState(DIK_LSHIFT))	return;

	if (Remote())		return;

	if (IsTalking())	return;
	if (m_input_external_handler && !m_input_external_handler->authorized(cmd))	return;
	
	switch (cmd)
	{
	case kWPN_FIRE:
		{
			/* XEM #95 */
			//if( (mstate_wishful & mcLookout) && !IsGameTypeSingle() ) return;

			u16 slot = inventory().GetActiveSlot();
			if(inventory().ActiveItem() && (slot==INV_SLOT_3 || slot==INV_SLOT_2) )
				mstate_wishful &=~mcSprint;
			//-----------------------------
			if (OnServer())
			{
				NET_Packet P;
				P.w_begin(M_PLAYER_FIRE); 
				P.w_u16(ID());
				u_EventSend(P);
			}
		}break;
	default:
		{
		}break;
	}

	if (!g_Alive()) return;

	if(m_holder && kUSE != cmd)
	{
		m_holder->OnKeyboardPress			(cmd);
		if(m_holder->allowWeapon() && inventory().Action((u16)cmd, CMD_START))		return;
		return;
	}else
		if(inventory().Action((u16)cmd, CMD_START))					return;

#ifdef DEBUG
	if(psActorFlags.test(AF_NO_CLIP))
	{
		NoClipFly(cmd);
		return;
	}
#endif //DEBUG
	switch(cmd)
	{
	case kJUMP:		
		{
			mstate_wishful |= mcJump;
		}break;
	case kSPRINT_TOGGLE:	
		{
			mstate_wishful ^= mcSprint;
		}break;
	case kCROUCH:	
		{
		if( psActorFlags.test(AF_CROUCH_TOGGLE) )
			mstate_wishful ^= mcCrouch;
		}break;
	case kCAM_1:	cam_Set			(eacFirstEye);				break;
	case kCAM_2:	cam_Set			(eacLookAt);				break;
	case kCAM_3:	cam_Set			(eacFreeLook);				break;
	case kNIGHT_VISION:
		{
			SwitchNightVision();
			break;
		}
	case kTORCH:
		{
			SwitchTorch();
			break;
		}

	case kDETECTOR:
		{
			PIItem det_active					= inventory().ItemFromSlot(DETECTOR_SLOT);
			if(det_active)
			{
				CCustomDetector* det			= smart_cast<CCustomDetector*>(det_active);
				det->ToggleDetector				(g_player_hud->attached_item(0)!=NULL);
				return;
			}
		}break;
/*
	case kFLARE:{
			PIItem fl_active = inventory().ItemFromSlot(FLARE_SLOT);
			if(fl_active)
			{
				CFlare* fl			= smart_cast<CFlare*>(fl_active);
				fl->DropFlare		();
				return				;
			}

			PIItem fli = inventory().Get(CLSID_DEVICE_FLARE, true);
			if(!fli)			return;

			CFlare* fl			= smart_cast<CFlare*>(fli);
			
			if(inventory().Slot(fl))
				fl->ActivateFlare	();
		}break;
*/
	case kUSE:
		ActorUse();
		break;
	case kDROP:
		b_DropActivated			= TRUE;
		f_DropPower				= 0;
		break;
	case kNEXT_SLOT:
		{
			OnNextWeaponSlot();
		}break;
	case kPREV_SLOT:
		{
			OnPrevWeaponSlot();
		}break;

	case kQUICK_USE_1:
	case kQUICK_USE_2:
	case kQUICK_USE_3:
	case kQUICK_USE_4:
		{
			const shared_str& item_name		= g_quick_use_slots[cmd-kQUICK_USE_1];
			if(item_name.size())
			{
				PIItem itm = inventory().GetAny(item_name.c_str());

				if(itm)
				{
					if (IsGameTypeSingle())
					{
						inventory().Eat				(itm);
					} else
					{
						inventory().ClientEat		(itm);
					}
					
					StaticDrawableWrapper* _s		= CurrentGameUI()->AddCustomStatic("item_used", true);
					string1024					str;
					strconcat					(sizeof(str),str,*CStringTable().translate("st_item_used"),": ", itm->NameItem());
					_s->wnd()->TextItemControl()->SetText(str);
					
					CurrentGameUI()->GetActorMenu().m_pQuickSlot->ReloadReferences(this);
				}
			}
		}break;
	}
}
Пример #29
0
void game_sv_GameState::GenerateGameMessage (NET_Packet &P)
{ 
	P.w_begin(M_GAMEMESSAGE); 
};
Пример #30
0
void xrServer::Process_event	(NET_Packet& P, ClientID sender)
{
#	ifdef SLOW_VERIFY_ENTITIES
			VERIFY					(verify_entities());
#	endif

	u32			timestamp;
	u16			type;
	u16			destination;
	u32			MODE			= net_flags(TRUE,TRUE);

	// correct timestamp with server-unique-time (note: direct message correction)
	P.r_u32		(timestamp	);

	// read generic info
	P.r_u16		(type		);
	P.r_u16		(destination);

	CSE_Abstract*	receiver	= game->get_entity_from_eid	(destination);
	if (receiver)	
	{
		R_ASSERT(receiver->owner);
		receiver->OnEvent						(P,type,timestamp,sender);

	};

	switch		(type)
	{
	case GE_GAME_EVENT:
		{
			u16		game_event_type;
			P.r_u16(game_event_type);
			game->AddDelayedEvent(P,game_event_type,timestamp,sender);
		}break;
	case GE_INFO_TRANSFER:
	case GE_WPN_STATE_CHANGE:
	case GE_ZONE_STATE_CHANGE:
	case GE_ACTOR_JUMPING:
	case GEG_PLAYER_PLAY_HEADSHOT_PARTICLE:
	case GEG_PLAYER_ATTACH_HOLDER:
	case GEG_PLAYER_DETACH_HOLDER:
	case GEG_PLAYER_ITEM2SLOT:
	case GEG_PLAYER_ITEM2BELT:
	case GEG_PLAYER_ITEM2RUCK:
	case GE_GRENADE_EXPLODE:
		{
		SendBroadcast			(BroadcastCID,P,MODE);
		}break;
	case GEG_PLAYER_ACTIVATEARTEFACT:
		{
			Process_event_activate	(P,sender,timestamp,destination,P.r_u16(), true);
			break;
		};
	case GE_INV_ACTION:
		{
			xrClientData* CL		= ID_to_client(sender);
			if (CL)	CL->net_Ready	= TRUE;
			if (SV_Client) SendTo(SV_Client->ID, P, net_flags(TRUE, TRUE));
		}break;
	case GE_RESPAWN:
		{
			CSE_Abstract*		E	= receiver;
			if (E) 
			{
				R_ASSERT			(E->s_flags.is(M_SPAWN_OBJECT_PHANTOM));

				svs_respawn			R;
				R.timestamp			= timestamp	+ E->RespawnTime*1000;
				R.phantom			= destination;
				q_respawn.insert	(R);
			}
		}
		break;
	case GE_TRADE_BUY:
	case GE_OWNERSHIP_TAKE:
		{
			Process_event_ownership	(P,sender,timestamp,destination);
			VERIFY					(verify_entities());
		}break;
	case GE_OWNERSHIP_TAKE_MP_FORCED:
		{
			Process_event_ownership	(P,sender,timestamp,destination,TRUE);
			VERIFY					(verify_entities());
		}break;
	case GE_TRADE_SELL:
	case GE_OWNERSHIP_REJECT:
	case GE_LAUNCH_ROCKET:
		{
			Process_event_reject	(P,sender,timestamp,destination,P.r_u16());
			VERIFY					(verify_entities());
		}break;
	case GE_DESTROY:
		{
			Process_event_destroy	(P,sender,timestamp,destination, NULL);
			VERIFY					(verify_entities());
		}
		break;
	case GE_TRANSFER_AMMO:
		{
			u16					id_entity;
			P.r_u16				(id_entity);
			CSE_Abstract*		e_parent	= receiver;	// кто забирает (для своих нужд)
			CSE_Abstract*		e_entity	= game->get_entity_from_eid	(id_entity);	// кто отдает
			if (!e_entity)		break;
			if (0xffff != e_entity->ID_Parent)	break;						// this item already taken
			xrClientData*		c_parent	= e_parent->owner;
			xrClientData*		c_from		= ID_to_client	(sender);
			R_ASSERT			(c_from == c_parent);						// assure client ownership of event

			// Signal to everyone (including sender)
			SendBroadcast		(BroadcastCID,P,MODE);

			// Perfrom real destroy
			entity_Destroy		(e_entity	);
			VERIFY				(verify_entities());
		}
		break;
	case GE_HIT:
	case GE_HIT_STATISTIC:
		{
			P.r_pos -=2;
			if (type == GE_HIT_STATISTIC) 
			{
				P.B.count -= 4;
				P.w_u32(sender.value());
			};
			game->AddDelayedEvent(P,GAME_EVENT_ON_HIT, 0, ClientID() );
		} break;
	case GE_ASSIGN_KILLER: {
		u16							id_src;
		P.r_u16						(id_src);
		
		CSE_Abstract				*e_dest = receiver;	// кто умер
		// this is possible when hit event is sent before destroy event
		if (!e_dest)
			break;

		CSE_ALifeCreatureAbstract	*creature = smart_cast<CSE_ALifeCreatureAbstract*>(e_dest);
		if (creature)
			creature->set_killer_id( id_src );

//		Msg							("[%d][%s] killed [%d][%s]",id_src,id_src==u16(-1) ? "UNKNOWN" : game->get_entity_from_eid(id_src)->name_replace(),id_dest,e_dest->name_replace());

		break;
	}
	case GE_CHANGE_VISUAL:
		{
			CSE_Visual* visual		= smart_cast<CSE_Visual*>(receiver); VERIFY(visual);
			string256 tmp;
			P.r_stringZ				(tmp);
			visual->set_visual		(tmp);
		}break;
	case GE_DIE:
		{
			// Parse message
			u16					id_dest		=	destination, id_src;
			P.r_u16				(id_src);


			xrClientData *l_pC	= ID_to_client(sender);
			VERIFY				(game && l_pC);
#ifndef MASTER_GOLD
			if ((game->Type() != eGameIDSingle) && l_pC && l_pC->owner)
			{
				Msg					("* [%2d] killed by [%2d] - sended by [%s:%2d]", id_dest, id_src, game->get_option_s(*l_pC->name,"name","Player"), l_pC->owner->ID);
			}
#endif // #ifndef MASTER_GOLD

			CSE_Abstract*		e_dest		= receiver;	// кто умер
			// this is possible when hit event is sent before destroy event
			if (!e_dest)
				break;

#ifndef MASTER_GOLD
			if (game->Type() != eGameIDSingle)
				Msg				("* [%2d] is [%s:%s]", id_dest, *e_dest->s_name, e_dest->name_replace());
#endif // #ifndef MASTER_GOLD

			CSE_Abstract*		e_src		= game->get_entity_from_eid	(id_src	);	// кто убил
			if (!e_src) {
				xrClientData*	C = (xrClientData*)	game->get_client(id_src);
				if (C) e_src = C->owner;
			};
			VERIFY				(e_src);
			if (!e_src)
			{
				Msg("! ERROR: SV: src killer not exist.");
				return;
			}
//			R_ASSERT2			(e_dest && e_src, "Killer or/and being killed are offline or not exist at all :(");
#ifndef MASTER_GOLD
			if (game->Type() != eGameIDSingle)
				Msg				("* [%2d] is [%s:%s]", id_src, *e_src->s_name, e_src->name_replace());
#endif // #ifndef MASTER_GOLD

			game->on_death		(e_dest,e_src);

			xrClientData*		c_src		= e_src->owner;				// клиент, чей юнит убил

			if (c_src->owner->ID == id_src) {
				// Main unit
				P.w_begin			(M_EVENT);
				P.w_u32				(timestamp);
				P.w_u16				(type);
				P.w_u16				(destination);
				P.w_u16				(id_src);
				P.w_clientID		(c_src->ID);
			}

			SendBroadcast			(BroadcastCID,P,MODE);

			//////////////////////////////////////////////////////////////////////////
			// 
			if (game->Type() == eGameIDSingle) {
				P.w_begin			(M_EVENT);
				P.w_u32				(timestamp);
				P.w_u16				(GE_KILL_SOMEONE);
				P.w_u16				(id_src);
				P.w_u16				(destination);
				SendTo				(c_src->ID, P, net_flags(TRUE, TRUE));
			}
			//////////////////////////////////////////////////////////////////////////

			VERIFY					(verify_entities());
		}
		break;
	case GE_ADDON_ATTACH:
	case GE_ADDON_DETACH:
	case GE_CHANGE_POS:
		{			
			SendTo(SV_Client->ID, P, net_flags(TRUE, TRUE));
		}break;
	case GE_INSTALL_UPGRADE:
		{
			shared_str				upgrade_id;
			P.r_stringZ				( upgrade_id );
			CSE_ALifeInventoryItem* iitem = smart_cast<CSE_ALifeInventoryItem*>( receiver );
			if ( !iitem )
			{
				break;
			}
			iitem->add_upgrade		( upgrade_id );
		}break;

	case GEG_PLAYER_DISABLE_SPRINT:
	case GEG_PLAYER_WEAPON_HIDE_STATE:
		{
			SendTo		(SV_Client->ID, P, net_flags(TRUE, TRUE));

#	ifdef SLOW_VERIFY_ENTITIES
			VERIFY					(verify_entities());
#	endif
		}break;
	case GEG_PLAYER_ACTIVATE_SLOT:
	case GEG_PLAYER_ITEM_EAT:
		{
			SendTo(SV_Client->ID, P, net_flags(TRUE, TRUE));
#	ifdef SLOW_VERIFY_ENTITIES
			VERIFY					(verify_entities());
#	endif
		}break;	
	case GEG_PLAYER_ITEM_SELL:
		{
			game->OnPlayer_Sell_Item(sender, P);
		}break;
	case GE_TELEPORT_OBJECT:
		{
			game->teleport_object	(P,destination);
		}break;
	case GE_ADD_RESTRICTION:
		{
			game->add_restriction	(P,destination);
		}break;
	case GE_REMOVE_RESTRICTION:
		{
			game->remove_restriction(P,destination);
		}break;
	case GE_REMOVE_ALL_RESTRICTIONS:
		{
			game->remove_all_restrictions(P,destination);
		}break;
	case GE_MONEY:
		{
			CSE_Abstract				*e_dest = receiver;
			CSE_ALifeTraderAbstract*	pTa = smart_cast<CSE_ALifeTraderAbstract*>(e_dest);
			pTa->m_dwMoney				= P.r_u32();
						
		}break;
	case GE_FREEZE_OBJECT:
		break;
	default:
		R_ASSERT2	(0,"Game Event not implemented!!!");
		break;
	}
}