Пример #1
0
// 获得数据
bool NFCRecord::QueryRow(const int nRow, NFIDataList& varList)
{
    if (!ValidRow(nRow))
    {
        return false;
    }

    if (!IsUsed(nRow))
    {
        return false;
    }

    varList.Clear();
    for (int i = 0; i < GetCols(); ++i)
    {
        NF_SHARE_PTR<NFIDataList::TData> pVar = mtRecordVec.at(GetPos(nRow, i));
        if (pVar.get())
        {
            varList.Append(*pVar);
        }
        else
        {
            switch (GetColType(i))
            {
                case TDATA_INT:
                    varList.Add(NFINT64(0));
                    break;

                case TDATA_FLOAT:
                    varList.Add(0.0f);
                    break;

                case TDATA_STRING:
                    varList.Add(NULL_STR.c_str());
                    break;

                case TDATA_OBJECT:
                    varList.Add(NFGUID());
                    break;
                default:
                    return false;
                    break;
            }
        }
    }

    if (varList.GetCount() != GetCols())
    {
        return false;
    }

    return true;
}
Пример #2
0
bool NFCHeroPropertyModule::CalHeroTalentProperty(const NFGUID& self, const NFGUID& xHeroGUID, NFIDataList& xDataList)
{
	NF_SHARE_PTR<NFIRecord> pHeroRecord = m_pKernelModule->FindRecord(self, NFrame::Player::R_PlayerHero());
	if (nullptr == pHeroRecord)
	{
		return false;
	}

	NFCDataList varFind;
	if (pHeroRecord->FindObject(NFrame::Player::PlayerHero_GUID, xHeroGUID, varFind) != 1)
	{
		return false;
	}

	const int nRow = varFind.Int(0);

	NF_SHARE_PTR<NFIRecord> pHeroPropertyRecord = m_pKernelModule->FindRecord(self, NFrame::Player::R_HeroPropertyValue());
	if (nullptr == pHeroPropertyRecord)
	{
		return false;
	}

	////////////////////Talent//////////////////////////////////////////////////////
	xDataList.Clear();

	for (int i = 0; i < pHeroPropertyRecord->GetCols(); ++i)
	{
		xDataList.AddInt(0);
	}

	for (int i = NFrame::Player::PlayerHero_Talent1; i <= NFrame::Player::PlayerHero_Talent5; ++i)
	{
		const std::string& strTalentID = pHeroRecord->GetString(nRow, i);
		const std::string& strTalentEffectData = m_pElementModule->GetPropertyString(strTalentID, NFrame::Talent::EffectData());
		if (!strTalentEffectData.empty())
		{
			//one talent
			for (int j = 0; j < pHeroPropertyRecord->GetCols(); ++j)
			{
				const std::string& strColTag = pHeroPropertyRecord->GetColTag(j);
				int nValue = m_pElementModule->GetPropertyInt(strTalentEffectData, strColTag);
				int nOldValue = xDataList.Int(j);

				xDataList.SetInt(j, nOldValue + nValue);
			}
		}
	}

	return true;
}
Пример #3
0
bool NFCHeroPropertyModule::CalHeroEquipProperty(const NFGUID& self, const NFGUID& xHeroGUID, NFIDataList& xDataList)
{
	NF_SHARE_PTR<NFIRecord> pHeroRecord = m_pKernelModule->FindRecord(self, NFrame::Player::R_PlayerHero());
	if (nullptr == pHeroRecord)
	{
		return false;
	}

	NFCDataList varFind;
	if (pHeroRecord->FindObject(NFrame::Player::PlayerHero_GUID, xHeroGUID, varFind) != 1)
	{
		return false;
	}

	const int nRow = varFind.Int(0);

	NF_SHARE_PTR<NFIRecord> pHeroPropertyRecord = m_pKernelModule->FindRecord(self, NFrame::Player::R_HeroPropertyValue());
	if (nullptr == pHeroPropertyRecord)
	{
		return false;
	}

	////////////////////Equip//////////////////////////////////////////////////////
	xDataList.Clear();

	for (int i = 0; i < pHeroPropertyRecord->GetCols(); ++i)
	{
		xDataList.AddInt(0);
	}

	for (int i = NFrame::Player::PlayerHero_Equip1; i <= NFrame::Player::PlayerHero_Equip6; ++i)
	{
		NFCDataList EquipDataList;
		const NFGUID xEquipID = pHeroRecord->GetObject(nRow, i);
		if (!xEquipID.IsNull() && m_pEquipPropertyModule->CalEquipProperty(self, xEquipID, EquipDataList))
		{
			//one equip
			for (int j = 0; j < pHeroPropertyRecord->GetCols(); ++j)
			{
				int nOldValue = xDataList.Int(j);
				int nEquipValue = EquipDataList.Int(j);

				xDataList.SetInt(j, nOldValue + nEquipValue);
			}
		}
	}

	return true;
}
Пример #4
0
bool NFCHeroPropertyModule::CalHeroBaseProperty(const NFGUID& self, const NFGUID& xHeroGUID, NFIDataList& xDataList)
{
	NF_SHARE_PTR<NFIRecord> pHeroRecord = m_pKernelModule->FindRecord(self, NFrame::Player::R_PlayerHero());
	if (nullptr == pHeroRecord)
	{
		return false;
	}

	NFCDataList varFind;
	if (pHeroRecord->FindObject(NFrame::Player::PlayerHero_GUID, xHeroGUID, varFind) != 1)
	{
		return false;
	}

	const int nRow = varFind.Int(0);

	NF_SHARE_PTR<NFIRecord> pHeroPropertyRecord = m_pKernelModule->FindRecord(self, NFrame::Player::R_HeroPropertyValue());
	if (nullptr == pHeroPropertyRecord)
	{
		return false;
	}

	/////////////PropertyBase/////////////////////////////////////////
	xDataList.Clear();

	const std::string& strConfigID = pHeroRecord->GetString(nRow, NFrame::Player::PlayerHero::PlayerHero_ConfigID);
	const std::string& strPropertyEffectData = m_pElementModule->GetPropertyString(strConfigID, NFrame::NPC::EffectData());
	if (!strPropertyEffectData.empty())
	{
		for (int i = 0; i < pHeroPropertyRecord->GetCols(); ++i)
		{
			const std::string& strColTag = pHeroPropertyRecord->GetColTag(i);
			int nValue = m_pElementModule->GetPropertyInt(strPropertyEffectData, strColTag);
			xDataList.AddInt(nValue);
		}
	}

	return true;
}