int NFCLoginNet_ServerModule::OnSelectWorldResultsEvent(const NFIDENTID& object, const int nEventID, const NFIDataList& var)
{
	if (7 != var.GetCount()
		|| !var.TypeEx(TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_OBJECT, TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_STRING,
		TDATA_TYPE::TDATA_STRING, TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_STRING, TDATA_TYPE::TDATA_UNKNOWN))
	{
		return -1;
	}

	const int nWorldID = var.Int(0);
	const NFIDENTID xClientIdent = var.Object(1);
	const int nLoginID = var.Int(2);
	const std::string& strAccount = var.String(3);
	const std::string& strWorldAddress = var.String(4);
	int nPort = var.Int(5);
	const std::string& strWorldKey = var.String(6);

	NF_SHARE_PTR<int> xFD = mxClientIdent.GetElement(xClientIdent);
	if (xFD)
	{
		NFMsg::AckConnectWorldResult xMsg;
		xMsg.set_world_id(nWorldID);
		xMsg.mutable_sender()->CopyFrom(NFToPB(xClientIdent));
		xMsg.set_login_id(nLoginID);
		xMsg.set_account(strAccount);
		xMsg.set_world_ip(strWorldAddress);
		xMsg.set_world_port(nPort);
		xMsg.set_world_key(strWorldKey);

		SendMsgPB(NFMsg::EGameMsgID::EGMI_ACK_CONNECT_WORLD, xMsg, *xFD);
	}

	return 0;
}
int NFCWorldToMasterModule::OnSelectServerResultsEvent(const NFIDENTID& object, const int nEventID, const NFIDataList& var)
{
    if (var.GetCount() != 7
        || !var.TypeEx(TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_OBJECT,
		TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_STRING, TDATA_TYPE::TDATA_STRING,
		TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_STRING, TDATA_TYPE::TDATA_UNKNOWN))
    {
		return 0;
    }

    const int nWorldID = var.Int(0);
    const NFIDENTID xClientIdent = var.Object(1);
    const int nLoginID = var.Int(2);
    const std::string& strAccount = var.String(3);
    const std::string& strWorldAddress = var.String(4);
    const int nPort = var.Int(5);
    const std::string& strKey = var.String(6);

    NFMsg::AckConnectWorldResult xMsg;

    xMsg.set_world_id(nWorldID);
    xMsg.set_login_id(nLoginID);
    xMsg.set_world_port(nPort);
    xMsg.mutable_sender()->CopyFrom(NFINetModule::NFToPB(xClientIdent));
    xMsg.set_account(strAccount);
    xMsg.set_world_ip(strWorldAddress);
    xMsg.set_world_key(strKey);

	SendSuitByPB(NFMsg::EGMI_ACK_CONNECT_WORLD, xMsg);

    return 0;
}
Пример #3
0
int HelloWorld3Module::OnEvent(const NFIDENTID& self, const int event, const NFIDataList& arg)
{
	//事件回调函数
	std::cout << "OnEvent EventID: " << event << " self: " << self.nData64 << " argList: " << arg.Int(0) << " " << " " << arg.String(1) << std::endl;

	m_pKernelModule->SetPropertyInt(self, "Hello", arg.Int(0));
	m_pKernelModule->SetPropertyString(self, "Hello", arg.String(1));

	return 0;
}
int NFCWorldNet_ServerModule::OnSelectServerEvent(const NFIDENTID& object, const int nEventID, const NFIDataList& var)
{
    if (4 != var.GetCount()
        || !var.TypeEx(TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_STRING, TDATA_TYPE::TDATA_UNKNOWN))
    {
        return 0;
    }

    const int nWorldID = var.Int(0);
    const int nSenderAddress = var.Int(1);
    const int nLoginID = var.Int(2);
    const std::string& strAccount = var.String(3);

    //////////////////////////////////////////////////////////////////////////
    if (InThisWorld(strAccount))
    {
        return 0;
    }

    NF_SHARE_PTR<ServerData> pServerData = mProxyMap.First();
    if (pServerData.get())
    {
        NFMsg::AckConnectWorldResult xData;

        xData.set_world_id(nWorldID);
        xData.set_sender_ip(nSenderAddress);
        xData.set_login_id(nLoginID);
        xData.set_account(strAccount);

        xData.set_world_ip(pServerData->pData->server_ip());
        xData.set_world_port(pServerData->pData->server_port());
        xData.set_world_key(strAccount);

        SendMsgPB(NFMsg::EGMI_ACK_CONNECT_WORLD, xData, pServerData->nFD);

        //结果
        NFCDataList varResult;
        varResult << nWorldID << nSenderAddress << nLoginID << strAccount << pServerData->pData->server_ip() << pServerData->pData->server_port() << strAccount;
        m_pEventProcessModule->DoEvent(NFIDENTID(), NFED_ON_CLIENT_SELECT_SERVER_RESULTS, varResult);
    }
    
    return 0;
}
int NFCLoginNet_ServerModule::OnLoginResultsEvent(const NFIDENTID& object, const int nEventID, const NFIDataList& var)
{
	if (3 != var.GetCount()
		|| !var.TypeEx(TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_OBJECT, TDATA_TYPE::TDATA_STRING, TDATA_TYPE::TDATA_UNKNOWN))
	{
		return -1;
	}

	const int nState = var.Int(0);
	const NFIDENTID xIdent = var.Object(1);
	const std::string& strAccount = var.String(2);

	NF_SHARE_PTR<int> xFD = mxClientIdent.GetElement(xIdent);
	if (xFD)
	{
		if (0 != nState)
		{
			//此帐号密码错误或者被封号
			//登录失败
			NFMsg::AckEventResult xMsg;
			xMsg.set_event_code(NFMsg::EGEC_ACCOUNTPWD_INVALID);

			SendMsgPB(NFMsg::EGameMsgID::EGMI_ACK_LOGIN, xMsg, *xFD);

			return 0;
		}

		NetObject* pNetObject = GetNet()->GetNetObject(*xFD);
		if (pNetObject)
		{
			//记录他登录过
			pNetObject->SetConnectKeyState(1);
			pNetObject->SetAccount(strAccount);
		}

		//把服务器列表广播下去

		NFMsg::AckEventResult xData;
		xData.set_event_code(NFMsg::EGEC_ACCOUNT_SUCCESS);

		SendMsgPB(NFMsg::EGameMsgID::EGMI_ACK_LOGIN, xData, *xFD);

		//SynWorldToClient(unAddress);

		m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, NFIDENTID(0, *xFD), "Login successed :", strAccount.c_str());

	}
	
	return 0;
}
Пример #6
0
bool NFCHeroPropertyModule::CalHeroTalentProperty(const NFGUID& self, const NFGUID& xHeroGUID, NFIDataList& xDataList)
{
	NF_SHARE_PTR<NFIRecord> pHeroRecord = m_pKernelModule->FindRecord(self, NFrame::Player::R_PlayerHero());
	if (nullptr == pHeroRecord)
	{
		return false;
	}

	NFCDataList varFind;
	if (pHeroRecord->FindObject(NFrame::Player::PlayerHero_GUID, xHeroGUID, varFind) != 1)
	{
		return false;
	}

	const int nRow = varFind.Int(0);

	NF_SHARE_PTR<NFIRecord> pHeroPropertyRecord = m_pKernelModule->FindRecord(self, NFrame::Player::R_HeroPropertyValue());
	if (nullptr == pHeroPropertyRecord)
	{
		return false;
	}

	////////////////////Talent//////////////////////////////////////////////////////
	xDataList.Clear();

	for (int i = 0; i < pHeroPropertyRecord->GetCols(); ++i)
	{
		xDataList.AddInt(0);
	}

	for (int i = NFrame::Player::PlayerHero_Talent1; i <= NFrame::Player::PlayerHero_Talent5; ++i)
	{
		const std::string& strTalentID = pHeroRecord->GetString(nRow, i);
		const std::string& strTalentEffectData = m_pElementModule->GetPropertyString(strTalentID, NFrame::Talent::EffectData());
		if (!strTalentEffectData.empty())
		{
			//one talent
			for (int j = 0; j < pHeroPropertyRecord->GetCols(); ++j)
			{
				const std::string& strColTag = pHeroPropertyRecord->GetColTag(j);
				int nValue = m_pElementModule->GetPropertyInt(strTalentEffectData, strColTag);
				int nOldValue = xDataList.Int(j);

				xDataList.SetInt(j, nOldValue + nValue);
			}
		}
	}

	return true;
}
Пример #7
0
bool NFCHeroPropertyModule::CalHeroEquipProperty(const NFGUID& self, const NFGUID& xHeroGUID, NFIDataList& xDataList)
{
	NF_SHARE_PTR<NFIRecord> pHeroRecord = m_pKernelModule->FindRecord(self, NFrame::Player::R_PlayerHero());
	if (nullptr == pHeroRecord)
	{
		return false;
	}

	NFCDataList varFind;
	if (pHeroRecord->FindObject(NFrame::Player::PlayerHero_GUID, xHeroGUID, varFind) != 1)
	{
		return false;
	}

	const int nRow = varFind.Int(0);

	NF_SHARE_PTR<NFIRecord> pHeroPropertyRecord = m_pKernelModule->FindRecord(self, NFrame::Player::R_HeroPropertyValue());
	if (nullptr == pHeroPropertyRecord)
	{
		return false;
	}

	////////////////////Equip//////////////////////////////////////////////////////
	xDataList.Clear();

	for (int i = 0; i < pHeroPropertyRecord->GetCols(); ++i)
	{
		xDataList.AddInt(0);
	}

	for (int i = NFrame::Player::PlayerHero_Equip1; i <= NFrame::Player::PlayerHero_Equip6; ++i)
	{
		NFCDataList EquipDataList;
		const NFGUID xEquipID = pHeroRecord->GetObject(nRow, i);
		if (!xEquipID.IsNull() && m_pEquipPropertyModule->CalEquipProperty(self, xEquipID, EquipDataList))
		{
			//one equip
			for (int j = 0; j < pHeroPropertyRecord->GetCols(); ++j)
			{
				int nOldValue = xDataList.Int(j);
				int nEquipValue = EquipDataList.Int(j);

				xDataList.SetInt(j, nOldValue + nEquipValue);
			}
		}
	}

	return true;
}
Пример #8
0
int NFCNPCRefreshModule::OnObjectHPEvent( const NFIDENTID& self, const std::string& strPropertyName, const NFIDataList& oldVar, const NFIDataList& newVar)
{
    if ( newVar.Int( 0 ) <= 0 )
    {
        NFIDENTID identAttacker = m_pKernelModule->GetPropertyObject( self, "LastAttacker" );
        if (!identAttacker.IsNull())
        {
            m_pEventProcessModule->DoEvent( self, NFED_ON_OBJECT_BE_KILLED, NFCDataList() << identAttacker );

            m_pKernelModule->AddHeartBeat( self, "OnDeadDestroyHeart", this, &NFCNPCRefreshModule::OnDeadDestroyHeart, 5.0f, 1 );
        }
    }

    return 0;
}
int NFCSceneProcessModule::OnLeaveSceneEvent( const NFGUID& object, const int nEventID, const NFIDataList& var )
{
    if (1 != var.GetCount()
        || !var.TypeEx(TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_UNKNOWN))
    {
        return -1;
    }

    NFINT32 nOldGroupID = var.Int(0);
    if (nOldGroupID > 0)
    {
        int nSceneID = m_pKernelModule->GetPropertyInt(object, NFrame::Player::SceneID());
        if (GetCloneSceneType(nSceneID) == SCENE_TYPE_CLONE_SCENE)
        {
			m_pKernelModule->ReleaseGroupScene(nSceneID, nOldGroupID);

			m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, object, "DestroyCloneSceneGroup", nOldGroupID);
        }
    }

    return 0;
}
Пример #10
0
int NFCRecord::FindRowByColValue(const int nCol, const NFIDataList& var, NFIDataList& varResult)
{
    if (!ValidCol(nCol))
    {
        return -1;
    }

    TDATA_TYPE eType = var.Type(0);
    if (eType != mVarRecordType->Type(nCol))
    {
        return -1;
    }

    switch (eType)
    {
        case TDATA_INT:
            return FindInt(nCol, var.Int(nCol), varResult);
            break;

        case TDATA_FLOAT:
            return FindFloat(nCol, var.Float(nCol), varResult);
            break;

        case TDATA_STRING:
            return FindString(nCol, var.String(nCol).c_str(), varResult);
            break;

        case TDATA_OBJECT:
            return FindObject(nCol, var.Object(nCol), varResult);
            break;

        default:
            break;
    }

    return -1;
}
Пример #11
0
int NFCSkillModule::OnRequireUseSkillPosEvent( const NFGUID& self, const int nEventID, const NFIDataList& var )
{
    if ( var.GetCount() < 4 ||
        !var.TypeEx(TDATA_OBJECT, TDATA_FLOAT, TDATA_FLOAT, TDATA_FLOAT, TDATA_OBJECT))
    {
        return 1;
    }

    int nSkillID = var.Int( 0 );
    double fX = var.Float( 1 );
    double fY = var.Float( 2 );
    double fZ = var.Float( 3 );
    //群伤,就只计算第一个人的闪避

    //结果事件
    //  NFCDataList valueResult;
    //  valueResult.AddInt(nSkillID);
    //  valueResult.AddInt(nResult);
    //  valueResult.Append(var, 4, var.GetCount());
    //
    //  m_pEventProcessModule->DoEvent(self, NFED_ON_CLIENT_USE_SKILL_POS_RESULT, valueResult);

    return 0;
}
Пример #12
0
int HelloWorld3Module::OnPropertyCallBackEvent( const NFIDENTID& self, const std::string& strProperty, const NFIDataList& oldVarList, const NFIDataList& newVarList)
{
	//属性回调事件,只要属性值内容有变化,就会被回调
	std::cout << "OnPropertyCallBackEvent Property: " << strProperty << " OldValue: " << oldVarList.Int(0) << " NewValue: " << newVarList.Int(0) << std::endl;

	return 0;
}
int NFCSceneProcessModule::OnEnterSceneEvent( const NFIDENTID& self, const int nEventID, const NFIDataList& var )
{
    if ( var.GetCount() != 4 
        || !var.TypeEx(TDATA_TYPE::TDATA_OBJECT, TDATA_TYPE::TDATA_INT, 
        TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_UNKNOWN))
    {
        return 0;
    }

    NFIDENTID ident = var.Object( 0 );
    int nType = var.Int( 1 );
    int nTargetScene = var.Int( 2 );
    int nTargetGroupID = var.Int( 3 );
    int nOldSceneID = m_pKernelModule->GetPropertyInt( self, "SceneID" );

    char szSceneID[MAX_PATH] = {0};
    sprintf(szSceneID, "%d", nTargetScene);
#ifdef NF_USE_ACTOR
	int nActorID = m_pElementInfoModule->GetPropertyInt(szSceneID, "ActorID");
	int nSelfActorID = pPluginManager->GetActorID();
	if (nSelfActorID != nActorID)
	{
		m_pLogModule->LogNormal(NFILogModule::NLL_ERROR_NORMAL, ident, "target scene not runing in this server", nTargetScene);
		return 1;
#endif

    if ( self != ident )
    {
        m_pLogModule->LogNormal(NFILogModule::NLL_ERROR_NORMAL, ident, "you are not you self, but you want to entry this scene", nTargetScene);
        return 1;
    }

    const int nNowContainerID = m_pKernelModule->GetPropertyInt(self, "SceneID");
    const int nNowGroupID = m_pKernelModule->GetPropertyInt(self, "GroupID");
    if (nNowContainerID == nTargetScene
        && nNowGroupID == nTargetGroupID)
    {
        //本来就是这个层这个场景就别切换了
        m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, ident, "in same scene and group but it not a clone scene", nTargetScene);

        return 1;
    }

    nTargetGroupID = CreateCloneScene( nTargetScene, nTargetGroupID, "File.xml", NFCDataList() );
    if ( nTargetGroupID <= 0 )
    {
        m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, ident, "CreateCloneScene failed", nTargetScene);
        return 0;
    }

    //得到坐标
    float fX = 0.0f;
    float fY = 0.0f;
    float fZ = 0.0f;

    const std::string& strRelivePosList = m_pElementInfoModule->GetPropertyString(szSceneID, "RelivePos");
    NFCDataList valueRelivePosList( strRelivePosList.c_str(), ";" );
    if ( valueRelivePosList.GetCount() >= 1 )
    {
        NFCDataList valueRelivePos( valueRelivePosList.String( 0 ).c_str(), "," );
        if ( valueRelivePos.GetCount() == 3 )
        {
            fX = boost::lexical_cast<float>( valueRelivePos.String( 0 ) );
            fY = boost::lexical_cast<float>( valueRelivePos.String( 1 ) );
            fZ = boost::lexical_cast<float>( valueRelivePos.String( 2 ) );
        }
    }

    NFCDataList xSceneResult( var );
    xSceneResult.Add( fX );
    xSceneResult.Add( fY );
    xSceneResult.Add( fZ );

    m_pEventProcessModule->DoEvent( self, NFED_ON_OBJECT_ENTER_SCENE_BEFORE, xSceneResult );

    if(!m_pKernelModule->SwitchScene( self, nTargetScene, nTargetGroupID, fX, fY, fZ, 0.0f, var ))
    {
        m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, ident, "SwitchScene failed", nTargetScene);

        return 0;
    }

    xSceneResult.Set(3, NFINT64(nTargetGroupID));//spicial
    m_pEventProcessModule->DoEvent( self, NFED_ON_OBJECT_ENTER_SCENE_RESULT, xSceneResult );

    return 0;
}

int NFCSceneProcessModule::OnLeaveSceneEvent( const NFIDENTID& object, const int nEventID, const NFIDataList& var )
{
    if (1 != var.GetCount()
        || !var.TypeEx(TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_UNKNOWN))
    {
        return -1;
    }

    NFINT32 nOldGroupID = var.Int(0);

    NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->GetObject(object);
    if (pObject.get() && nOldGroupID > 0)
    {
        int nContainerID = pObject->GetPropertyInt("SceneID");
        if (GetCloneSceneType(nContainerID) == SCENE_TYPE_MAINLINE_CLONE)
        {
            m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, object, "DestroyCloneSceneGroup", nOldGroupID);
            DestroyCloneScene(nContainerID, nOldGroupID, var);
        }
    }

    return 0;
}

int NFCSceneProcessModule::OnObjectClassEvent( const NFIDENTID& self, const std::string& strClassName, const CLASS_OBJECT_EVENT eClassEvent, const NFIDataList& var )
{
    if ( strClassName == "Player" )
    {
        if ( CLASS_OBJECT_EVENT::COE_DESTROY == eClassEvent )
        {
            //如果在副本中,则删除他的那个副本
            int nContainerID = m_pKernelModule->GetPropertyInt(self, "SceneID");
            if (GetCloneSceneType(nContainerID) == SCENE_TYPE_MAINLINE_CLONE)
            {
                int nGroupID = m_pKernelModule->GetPropertyInt(self, "GroupID");

                m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, self, "DestroyCloneSceneGroup", nGroupID);
                DestroyCloneScene(nContainerID, nGroupID, NFCDataList());
            }
        }
        else if ( CLASS_OBJECT_EVENT::COE_CREATE_HASDATA == eClassEvent )
        {
            m_pEventProcessModule->AddEventCallBack( self, NFED_ON_CLIENT_ENTER_SCENE, this, &NFCSceneProcessModule::OnEnterSceneEvent );
            m_pEventProcessModule->AddEventCallBack( self, NFED_ON_CLIENT_LEAVE_SCENE, this, &NFCSceneProcessModule::OnLeaveSceneEvent );
        }
    }

    return 0;
}

E_SCENE_TYPE NFCSceneProcessModule::GetCloneSceneType( const int nContainerID )
{
    char szSceneIDName[MAX_PATH] = { 0 };
    sprintf( szSceneIDName, "%d", nContainerID );
    if (m_pElementInfoModule->ExistElement(szSceneIDName))
    {
        return (E_SCENE_TYPE)m_pElementInfoModule->GetPropertyInt(szSceneIDName, "SceneType");
    }

    return SCENE_TYPE_ERROR;
}
int NFCSceneProcessModule::OnEnterSceneEvent( const NFGUID& self, const int nEventID, const NFIDataList& var )
{
    if ( var.GetCount() != 4 
        || !var.TypeEx(TDATA_TYPE::TDATA_OBJECT, TDATA_TYPE::TDATA_INT, 
        TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_INT, TDATA_TYPE::TDATA_UNKNOWN))
    {
        return 0;
    }

    const NFGUID ident = var.Object( 0 );
    const int nType = var.Int( 1 );
    const int nTargetScene = var.Int( 2 );
    const int nTargetGroupID = var.Int( 3 );
    const int nNowSceneID = m_pKernelModule->GetPropertyInt( self, NFrame::Player::SceneID());
	const int nNowGroupID = m_pKernelModule->GetPropertyInt(self, NFrame::Player::GroupID());

    if ( self != ident )
    {
        m_pLogModule->LogNormal(NFILogModule::NLL_ERROR_NORMAL, ident, "you are not you self, but you want to entry this scene", nTargetScene);
        return 1;
    }

    if (nNowSceneID == nTargetScene
		&& nTargetGroupID == nNowGroupID)
    {
        //本来就是这个层这个场景就别切换了
        m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, ident, "in same scene and group but it not a clone scene", nTargetScene);

        return 1;
    }

	//每个玩家,一个副本
	NFINT64 nNewGroupID = 0;
	if (nTargetGroupID <= 0)
	{
		nNewGroupID = CreateCloneScene( nTargetScene );
	}
	else
	{
		nNewGroupID = nTargetGroupID;
	}

    if ( nNewGroupID <= 0 )
    {
        m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, ident, "CreateCloneScene failed", nTargetScene);
        return 0;
    }

    //得到坐标
    double fX = 0.0;
    double fY = 0.0;
    double fZ = 0.0;
	const std::string strSceneID = lexical_cast<std::string>(nTargetScene);
    const std::string& strRelivePosList = m_pElementInfoModule->GetPropertyString(strSceneID, NFrame::Scene::RelivePos());

    NFCDataList valueRelivePosList( strRelivePosList.c_str(), ";" );
    if ( valueRelivePosList.GetCount() >= 1 )
    {
        NFCDataList valueRelivePos( valueRelivePosList.String( 0 ).c_str(), "," );
        if ( valueRelivePos.GetCount() == 3 )
        {
            fX = lexical_cast<double>( valueRelivePos.String( 0 ) );
            fY = lexical_cast<double>( valueRelivePos.String( 1 ) );
            fZ = lexical_cast<double>( valueRelivePos.String( 2 ) );
        }
    }

    NFCDataList xSceneResult( var );
    xSceneResult.Add( fX );
    xSceneResult.Add( fY );
    xSceneResult.Add( fZ );

    m_pKernelModule->DoEvent( self, NFED_ON_OBJECT_ENTER_SCENE_BEFORE, xSceneResult );

    if(!m_pKernelModule->SwitchScene( self, nTargetScene, nNewGroupID, fX, fY, fZ, 0.0f, var ))
    {
        m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, ident, "SwitchScene failed", nTargetScene);

        return 0;
    }

	xSceneResult.Add( nNewGroupID );
    m_pKernelModule->DoEvent( self, NFED_ON_OBJECT_ENTER_SCENE_RESULT, xSceneResult );

    return 0;
}