Пример #1
0
void StartGameProtocol::ready() // on clients, means the loading is finished
{
    if (!m_listener->isServer()) // if we're a client
    {
        assert(NetworkManager::getInstance()->getPeerCount() == 1);
        NetworkString ns;
        ns.ai32(NetworkManager::getInstance()->getPeers()[0]->getClientServerToken()).ai8(1);
        Log::info("StartGameProtocol", "Player ready, notifying server.");
        m_listener->sendMessage(this, ns, true);
        m_state = READY;
        m_ready = true;
        return;
    }
    else // on the server
    {
    }
}
void KartUpdateProtocol::update()
{
    if (!World::getWorld())
        return;
    static double time = 0;
    double current_time = StkTime::getRealTime();
    if (current_time > time + 0.1) // 10 updates per second
    {
        time = current_time;
        if (m_listener->isServer())
        {
            NetworkString ns;
            ns.af( World::getWorld()->getTime());
            for (unsigned int i = 0; i < m_karts.size(); i++)
            {
                AbstractKart* kart = m_karts[i];
                Vec3 v = kart->getXYZ();
                btQuaternion quat = kart->getRotation();
                ns.ai32( kart->getWorldKartId());
                ns.af(v[0]).af(v[1]).af(v[2]); // add position
                ns.af(quat.x()).af(quat.y()).af(quat.z()).af(quat.w()); // add rotation
                Log::verbose("KartUpdateProtocol", "Sending %d's positions %f %f %f", kart->getWorldKartId(), v[0], v[1], v[2]);
            }
            m_listener->sendMessage(this, ns, false);
        }
        else
        {
            AbstractKart* kart = m_karts[m_self_kart_index];
            Vec3 v = kart->getXYZ();
            btQuaternion quat = kart->getRotation();
            NetworkString ns;
            ns.af( World::getWorld()->getTime());
            ns.ai32( kart->getWorldKartId());
            ns.af(v[0]).af(v[1]).af(v[2]); // add position
            ns.af(quat.x()).af(quat.y()).af(quat.z()).af(quat.w()); // add rotation
            Log::verbose("KartUpdateProtocol", "Sending %d's positions %f %f %f", kart->getWorldKartId(), v[0], v[1], v[2]);
            m_listener->sendMessage(this, ns, false);
        }
    }
    switch(pthread_mutex_trylock(&m_positions_updates_mutex))
    {
        case 0: /* if we got the lock */
            while (!m_next_positions.empty())
            {
                uint32_t id = m_karts_ids.back();
                if (id != m_self_kart_index || m_listener->isServer()) // server takes all updates
                {
                    Vec3 pos = m_next_positions.back();
                    btTransform transform = m_karts[id]->getBody()->getInterpolationWorldTransform();
                    transform.setOrigin(pos);
                    transform.setRotation(m_next_quaternions.back());
                    m_karts[id]->getBody()->setCenterOfMassTransform(transform);
                    //m_karts[id]->getBody()->setLinearVelocity(Vec3(0,0,0));
                    Log::verbose("KartUpdateProtocol", "Update kart %i pos to %f %f %f", id, pos[0], pos[1], pos[2]);
                }
                m_next_positions.pop_back();
                m_next_quaternions.pop_back();
                m_karts_ids.pop_back();
            }
            pthread_mutex_unlock(&m_positions_updates_mutex);
            break;
        default:
            break;
    }
}