Пример #1
0
void GlUtil::drawScene(){
	_angle += 0.05f;
	if(_angle > 360.0f)
		_angle -= 360.0f;

	//Clear information from last draw
	glClearColor(.3, .3, .3, 0);
	glClear(GL_COLOR_BUFFER_BIT);
	
	glMatrixMode(GL_MODELVIEW); //Switch to the drawing perspective
	glLoadIdentity(); //Reset the drawing perspective
	
	
    //glTranslatef(0.375, 0.375, 0);
    ObjectManager *objMan = ObjectManager::getInstance();

    objMan->renderObjects();
}