void GlUtil::drawScene(){ _angle += 0.05f; if(_angle > 360.0f) _angle -= 360.0f; //Clear information from last draw glClearColor(.3, .3, .3, 0); glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); //Switch to the drawing perspective glLoadIdentity(); //Reset the drawing perspective //glTranslatef(0.375, 0.375, 0); ObjectManager *objMan = ObjectManager::getInstance(); objMan->renderObjects(); }